ActionScript 3.0 :: UILoader Keeps Loading The Content At The Same Place?

May 19, 2010

I have changed the UILoader box position for different labeled frames. But the UILoader keeps loading the content at the same place, no matter what the content I ask him to load. If I move the UILoader at the middle of the page, the content still loads / appears on top of the page as if the UILoader

View 0 Replies


Similar Posts:


Uiloader - Reloading Same Content A Few Times?

Jan 26, 2011

I have to dynamically load an image in 2 separate places, but I don't want to have to load the same image twice (this consumes more bandwidth and makes the user wait longer than needed).Is there a way to, say, copy the contents of a UILoader into the contents of another? I am aware that flash performs caching, but I still see a slight loading delay on subsequent reloads.I am using as3, btw, on flash cs5.

View 1 Replies

Professional :: Mask UILoader Content?

Aug 8, 2011

I'm creating a UI which utilizes UILoader component to load content that I won't have control of.The "window" where I want content to appear is 950 x 420. Doing a simple test, I created a .swf with a stage size that matched, but with content bleeding over the edge of the stage.To ensure users only see what's on the stage of the loaded content - and not what's bleeding off - would the correct action be to create a mask for the UILoader instance? Are there any alternatives to using a mask? Like a property or something? (I didn't see anything.)

View 4 Replies

ActionScript 3.0 :: Sliding The UILoader Content?

Aug 31, 2009

i am using flash cs3 with as3. i want to slide content of uiloader with some percentage whenever i click slide button.i have a UILoader of size 1024*768 with scaleContent=false , and the mask of size 1024*768 set on uiloader. i have an image of size 2048*768 and i load this image to uiloader, now i have a two buttons on the screen one for slide left and other for slide right.i want to slide uiloader content by 256 pixel every time the button was clicked in particular direction(depends upon which button is clicked).

currently i am working on right button only. so ignore left sliding at this point.The problem is when i clicked button first time it works fine but when i clicked the same button second time the slide of image is disturbed and it first goes 256 pixels behind zero and then slides to 512 pixels (at third click again it starts from -256 and then come at the target position) . i want to slide the uiloader contents from 256 to 512 at the second click and so on.

View 1 Replies

ActionScript 3.0 :: Get Size Of UILoader Content

Oct 7, 2010

Is there any way of getting the size value of an image that is loaded into, and scaled down, a UILoader?It's not the original image size I'm looking for, nor is it the size of the UILoader, but the present size of the content of it. I found setSize, but I need something like getSize.

View 0 Replies

ActionScript 3.0 :: Set UILoader Loaded Content To Position Top?

Nov 25, 2010

I have UILoader that loads images 427x240, then I thought to load an external swf dimensions 427x273. So I resized UILoader to height 273, now the images on load are positioned vertical middle, gap top and bottom, i need this to be absolute Top. How do I set UILoader loaded content to position Top?

View 2 Replies

ActionScript 3.0 :: UILoader - Different Sources But Same Content Appears?

May 5, 2011

I have picked up a uiLoader component, and copy-pasted four times, so now I got five of them in my flash movie. Each got a different source (dresses/dresses1.swf, dresses/dresses2.swf, dresses/dresses3.swf, dresses/dresses4.swf, dresses/dresses5.swf). But When I launch the movie, all the 5 uiLoaders display the same content: dresses/dresses2.swf, and I can't understand why. For a test, I have replaced the .swf file with some jpeg files, and they were ok, but as I put the swf files back they show the same content again. The sources are ok, they work perfectly separately, so I can't figure out what is the reason why the swf files are loaded incorrectly..

View 3 Replies

ActionScript 3.0 :: UILoader.content Stays Null After Load?

May 14, 2009

I've started with a new Flash file and wanted to toy around with loading images and resizing the UILoader to the size of the loaded image. I've added a UILoader (instance name: loadImage) component to the main timeline and added the following code in the Actions window:
 
loadImage.source = "bookmark.png";trace( loadImage.content );
 
The image displays properly after compiling and viewing the SWF. However, loadImage.content returns null, instead of the DisplayObject that contains the image. This way, trying to resize the UIloader according to the loaded image doesn't work, since I can't access variables of an object that hasn't been initialized.
 
All the documentation states that loadImage.content should contain the DisplayObject that's loaded after setting loadImage.source or using loadImage.load( new URLRequest( "bookmark.png" ) ) (which also has the same problem).

View 2 Replies

ActionScript 3.0 :: UILoader Content Gets Smaller When Coming Back

Dec 24, 2009

I have several external loaded swf's in my website.For example;When in home and clicking to contact. Then contact gets a little bit smaller.When clicking back on home, home gets smaller and so on..if i repeat this process everything gets smaller and smaller..

View 3 Replies

ActionScript 3.0 :: Button Remove Content Of UILoader Component (doesn't Work)?

Jan 30, 2010

I have a problem with the Home button. I want to disappear content of the 3 UILoaders components that I have on stage.I try to use the method removeChild(UILoaderName) but it doesn't work. This is my code:
 
function goStart(event:MouseEvent):void
{
gotoAndPlay(200);
count=1;
removeChild(central);

[Code]...

View 3 Replies

ActionScript 2.0 :: Possible To Place Content In SWF That Will Adjust Accordingly?

Mar 11, 2007

Suppose I have an IFRAME (or even better a Div, if it works?) set at 50% width. And if I put a swf in there, with the swf's size set to expand and fill the area, I'm assuming it will resize accordingly.Then when I resize the window, the frame and the SWF resizes(correct?)THEN, is it possible to place content in the SWF that will adjust accordingly? What I'm trying to do is lay out a series of identically sized thumbnails w/in the swf that will wrap to the area width. Exactly like a list of inline divs, but within the swf. I'd like to figure out a way to make the SWF know its size as it changes and adjust the positioning of contents in the swf fluidly.

View 5 Replies

IDE :: Loading Swf To A UILoader On Stage?

Jan 13, 2009

Im trying to get a loader on stage to open external swf files. I have my nav buttons inside of a movieclip but I'm doing something wrong. Here's the code I have on an actionscript layer inside of the nav movieclip

Code:

var home:URLRequest = new URLRequest("Home.swf");
var project:URLRequest = new URLRequest("Projects.swf");
var about:URLRequest = new URLRequest("About.swf");
var contact:URLRequest = new URLRequest("Contact.swf");

[code]....

View 1 Replies

IDE :: Scrollbar That Eases Content Into Place OnRelease

Mar 11, 2009

On my site I want to scroll image boxes vertically. On releasing the scrollbar is there anyway to make the content being scrolled ease into a specified position so that it aligns with other elements on the site instead of stopping at a random coordinate?

View 1 Replies

Actionscript 3.0 :: Loading SWF Files To UILoader

Feb 19, 2009

On my scene there are two UILoaders. The first one loads swf-file that has a button in it. This works fine. But I want to second UIloader to load another swf when the button on the first one is clicked. I've been struggling with this for two days (nights). In as2 this was easy by using _root. But how is it done in as3?

View 4 Replies

ActionScript 3.0 :: UiLoader Loading Swf. Larger Then File Actually?

Jun 21, 2010

im using a uiloader for a library on my website. ive got 8 video in seperate swf. files. each have there own preloader which i gave because i used the streaming option for the videos but they didnt always load and i wanted it to be more reliable maybe i did something wrong but im new to this so i did it they way i thought would work .

i embedded all of the videos re-uploaded the site to find that when i click the link to load the video the videos are very large is there anyway i can control this? and is this something to do with the external swf or the main website file?

View 0 Replies

ActionScript 3.0 :: Tweening UILoader Loading External SWF?

Nov 19, 2011

-Actionscript 3-Flash CS5-TLF Text-onlyIs this even possible? I see tutorials on tweening a UILoader that's loading in and external image, but I have not found anything on actually tweening a UILoader that's loading an external SWF.I've attempted to and all I get is a migraine.This is what I have so far; and it works exactly as I want it to:

ActionScript Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;

[code].....

View 0 Replies

ActionScript 3.0 :: Place Bitmapdata Drawing Over Content / Get Desired Effect

Apr 16, 2009

i am creating a very simple particle system. My only issue is trying to create a blurry trail effect on the particles in motion. I started by creating a large bitmap container, and applying a colormatrix filter and a blur filter . It seems to do the trick , but the issue now, is i have to make this container cover the stage, which has a two unwanted a effects:

-it's slower

-it covers all the content beneath. Perhaps my approach to creating trails is wrong?

i can post the whole class, but before i litter this post with long lines of code, is there a way to place a bitmapdata drawing over content and still get the desired effect. NOTE, if make transparency false in the bmdata, i loose the effect

View 2 Replies

ActionScript 3.0 :: Dynamically Loading Images Via UILoader Component

Apr 20, 2009

I am trying to dynamically load images through the UI Loader component. Attached are the errors I get, and although I think that the coding is close to correct, when I publish, it just flashes up then restarts the movie...
Attachments: Picture 1.png (84.0 K)

View 1 Replies

ActionScript 3.0 :: Loading Dynamically A Big Image Into A UiLoader Component?

May 1, 2011

I am loading dynamically a big image into a uiLoader component. And using the following lines:
 
stage.addEventListener(Event.ENTER_FRAME,followFrame);    function followFrame(event:Event):void {
var dx:int = myUILoader.x + mouseX;    myUILoader.x -= dx / 10;        var dx1:int = myUILoader.y + mouseY;    myUILoader.y -= dx1 / 10;

I manage to make the image following the mouse just fine. But the image always off center, as the registration ponit of the uiLoader would be on the left size, even if I try to align it to the center of the stage by:
 
myUILoader.x = (myUILoader.stage.stageWidth / 2) - (myUILoader.width / 2);  myUILoader.y = (myUILoader.stage.stageHeight / 2) - (myUILoader.height / 2);

View 2 Replies

ActionScript 3.0 :: Flash - Loading External Content On Top Of Main Content?

Jan 28, 2011

I'm loading one SWF into another but the internal one is coming over the main content and that can't happen.here is the part of my code where the external content is being loaded anyone hason what I can do to fix this? here is my code:

Code:
var loadAnimBox:Loader = new Loader();
var vid_mc:MovieClip;

[code].....

View 2 Replies

ActionScript 2.0 :: Extend Components If Place Images Next To The Content Inside A ListBox Component

Mar 30, 2005

how to extend Components, like if i hav to place images next to the content inside a listBox Component, how do i do that?

View 1 Replies

ActionScript 3.0 :: Loading Images - Substitute The Content For The New Content?

May 20, 2010

I have a menu whee you can choose a picture to lead, works great with first selection, but when you choose a different picture it loads over the last picture,I want to substitute the content of that movie clip not to load all the pictures in the same space. I treid to use clear() and removeChild(), but this only works when I choose pic1 then remove that to load pic2, is there an easy way to substitute the content for the new content?

View 1 Replies

ActionScript 2.0 :: Loading External Content To MC Content Box?

Oct 8, 2003

how to load external swfs into the an MC content box using movies with embedded buttons?the problem i'm running into is this: i have animated buttons within movie clips. i also have a main_content MC in my scene into which i'm trying to load background images from another file. this other file has 3 frames, each with a different image.i don't know what the action script would be for a movie/button to load my external swf frames into the main_content MC.

View 1 Replies

ActionScript 2.0 :: Building A Dynamic Content Page In Flash That Consists Of Using AttachMovieClip And CreateEmptyMovieClip With Coordinates To Place Photos And Objects

Oct 15, 2006

I'm building a dynamic content page in flash that consists of using attachMovieClip and createEmptyMovieClip with coordinates to place photos and objects, which are loaded from an external source and scrolling their thumbnails I've run into a problem setting the variables correctly because the scrolling thumbnails required that the thumbnails be nested inside a scrolling controller clip and that has somehow messed up my preloading and sequential text caption loading for the tumbnails.

View 4 Replies

ActionScript 2.0 :: MX: Loading A .swf To A Specific Place

Nov 6, 2002

I've come accross loadMovieNum and loadMovie, I can use them to have the swf load up in to the top left hand corner but I can't seem to find out how to script it to the area I want it to load to.

View 3 Replies

ActionScript 2.0 :: Levels / Loading A Swf Into The Proper Place

Jul 6, 2007

I am apparently having problem loading a swf onto the proper level. Anyways, the short of it is that I now need to create all my movieclips on their proper layers and when they are needed call them to the screen.My main screen is on the first level/layer. I then created a movieclip on layer two. I then try to load the swf into that MC on layer 2 and it doesn't display.

View 1 Replies

ActionScript 2.0 :: Clear A Loaded Swf From Level Without Loading Something In Its Place?

Sep 3, 2004

Is there a way to clear a loaded swf from a level without loading something in its place?

View 4 Replies

ActionScript 2.0 :: Loading Image With Random Sizes But Same Place?

Dec 17, 2006

i have a swf with a list of images on the left and what i want to do is when i click in the image , it will creat an empty movieclip and send an image inside.i know how to do this, but the problem is that i have a 300x200, 200x300 and another sizes, but the max width and hiehgt is 300x300, so i need a 300x300 movieclip and my dificultie is to make the images stay exactly in the middle of the invisible movieclips o they dotn load around places i dont want to .im trying with this:

creating clips
this.createEmptyMovieClip("containerFoto", this.getNextHighestDepth());
containerFoto.createEmptyMovieClip("foto", containerFoto.getNextHighestDepth());
var fotoLoader:MovieClipLoader = new MovieClipLoader();[code].....

in this code the problem is that im notgettting the width and hieght of the image.

View 1 Replies

ActionScript 3.0 :: Calling Preloader Function At The Wrong Place Or Are Objects In The Library Loading First?

Apr 2, 2009

I have a flash project that exports at around 3MB, I am trying to create a preloader for it but it seems to get called after the preloading is complete, there for, making it useless. My stage is empty, nothing on the timeline. The preloading script is called in the main document class. Does anyone know why this isn't working, am I calling my preloader function at the wrong place or are my objects in the library loading first? Here is the code,

[Code]...

View 4 Replies

ActionScript 2.0 :: Bitmap Data - Place Smoke Effect At Specific Place

Feb 1, 2011

How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this
doTrail(_root, _xmouse, _ymouse, currentBitmap);
To this
doTrail(_root, _x=80, _y=100, currentBitmap);
[Code] .....

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved