ActionScript 3.0 :: UiLoader Loading Swf. Larger Then File Actually?
Jun 21, 2010
im using a uiloader for a library on my website. ive got 8 video in seperate swf. files. each have there own preloader which i gave because i used the streaming option for the videos but they didnt always load and i wanted it to be more reliable maybe i did something wrong but im new to this so i did it they way i thought would work .
i embedded all of the videos re-uploaded the site to find that when i click the link to load the video the videos are very large is there anyway i can control this? and is this something to do with the external swf or the main website file?
I have opted to use the UILoader component to load external .swf's of my images. The problems I am running into are that: one, the UIloader does not seem to be loading at all some of the time
and two, I cannot have a UILoader that is larger than the dimensions I am loading the image into.
For the first problem, is there a way to put a progress bar that specifically targets the UIloader so I can make sure that it is actually loading? I've been looking for a tutorial for this, but have yet to find one that explains the code and what it does, making it difficult to customize.
For the second problem, is there any workaround for this, or are the dimensions of the loaded .swf limited to the dimensions of the base .swf?
Im trying to get a loader on stage to open external swf files. I have my nav buttons inside of a movieclip but I'm doing something wrong. Here's the code I have on an actionscript layer inside of the nav movieclip
Code:
var home:URLRequest = new URLRequest("Home.swf"); var project:URLRequest = new URLRequest("Projects.swf"); var about:URLRequest = new URLRequest("About.swf"); var contact:URLRequest = new URLRequest("Contact.swf");
I am working on this image scroller, where thumbnails of images are displayed. I get each image by
function urlLoaded(event:Event):void { urlLoader.removeEventListener(Event.COMPLETE,urlLoaded); xml=XML(event.target.data);
[Code]....
So is there anyway I could use any of the above code to load the big image associated with the small image? If event.target points to the current thumbnail being picked up, could i do something like event.target.url to point to its name or something?
On my scene there are two UILoaders. The first one loads swf-file that has a button in it. This works fine. But I want to second UIloader to load another swf when the button on the first one is clicked. I've been struggling with this for two days (nights). In as2 this was easy by using _root. But how is it done in as3?
I have a site build with several swf sections (Home,About,etc...) loaded via XML. The thing is that one of the sections needs to be larger than the browser windows height, actually a lot larger.
So i need to find a way so that the browser's scroll bar will appear only for that specific section...
Right now it works if i change the dimensions of the main movie container and edit the index.html: overflow:auto;
But what kind of code should i use to let the browser's scroll bar appears if a movie that is loaded via XML is larger than height of the browser...
I have changed the UILoader box position for different labeled frames. But the UILoader keeps loading the content at the same place, no matter what the content I ask him to load. If I move the UILoader at the middle of the page, the content still loads / appears on top of the page as if the UILoader
-Actionscript 3-Flash CS5-TLF Text-onlyIs this even possible? I see tutorials on tweening a UILoader that's loading in and external image, but I have not found anything on actually tweening a UILoader that's loading an external SWF.I've attempted to and all I get is a migraine.This is what I have so far; and it works exactly as I want it to:
I am trying to dynamically load images through the UI Loader component. Attached are the errors I get, and although I think that the coding is close to correct, when I publish, it just flashes up then restarts the movie... Attachments: Picture 1.png (84.0 K)
I am loading dynamically a big image into a uiLoader component. And using the following lines:
stage.addEventListener(Event.ENTER_FRAME,followFrame); function followFrame(event:Event):void { var dx:int = myUILoader.x + mouseX; myUILoader.x -= dx / 10; var dx1:int = myUILoader.y + mouseY; myUILoader.y -= dx1 / 10;
I manage to make the image following the mouse just fine. But the image always off center, as the registration ponit of the uiLoader would be on the left size, even if I try to align it to the center of the stage by:
I've recently upgraded to CS5 and the Media Encoder creates incredibly HUGE files compared to the CS4 media encoder.
For example, I can convert a 15MB mpg file to a 12 MB flv file in CS4 using the preset "FLV same as source"
I do not find a matching preset in CS5, but tried "FLV - match source atributes (medium quality)" Encoding the same file in CS5 with this preset results in 170MB file.
I've tried adjusting the settings, comparing the options in both versions, and I still can't get a reasonably sized file out of the CS5 media encoder.
This seems really broken to me. A 170 MB file is not useful in any way. Do I have bad presets?
I want to upload larger than 100 MB local file and then send it to remove Java server.
I got these possible alternatives:
Use FileReference Flex class, which is not recommended for files larger than 100Mb, and hope that the application will not crash. Slice the given file to small parts, then send them. For me, this seems pretty harsh decision.
The question: Are there some Flex library which allows sending larger files than 100Mb?
If the answer is NOT, are there some 3rd party libraries for the same thing?
If not, are there some 3rd party libraries for 'slicing' files and sending them asynchronously to server?
EDIT: If I sliced the file to parts, how large they are supposed to be (for proper hash check)?
I have 2 .swf files.#2 will be dynamically loading into #1.
Lets say the stage size of #1 is 600x400.
Lets say the stage size of #2 is 800x600.
Is it possible to load a larger .swf file (#2) into a smaller one (#1), and somehow see the whole thing? As in, not crop the embedded file to the dimensions of the smaller "containing" file?
I have assets in external swfs which I load. I would like to know the exact size of the stage and the position of the asset in the fla that created it. If I try to ask the resulting MovieClip for it's size, it turns out it gives me the size when it is trimmed down to the tightest box around the non-transparent pixels. Looking at the contentLoaderInfo, I can get the original width/height that was used by the fla file, which is great. However, I still need to know where to place the asset within the stage.. basically I need an x/y offset for it.
The reason I need this is for a customizable avatar - it has many parts, which are placed in different areas on a stage to create the full avatar. I would like to be able to combine the individual swfs for each part to achieve this.
In my game currently I have a series of UILoaders which can be set to load a specific swf file inside the larger one. What Im trying to do is manipulate the 'child' swf file from the parent- in particular use the goToAndPlay() function. Im pretty sure Ive seen the solution before but I cant find it now.
How make the connection from the UILoader class to its contents as a movieClip?
I have a small swf file embedded in a div with CSS. When a button is clicked I want there to be some content showing up outside the boundaries of the smaller swf. Is this possible? How might I be able to do this with CSS/HTML/Flash?
I have a program that plays swf files in the UILoader. The program counts the number of customers that use the program by adding 1 to a variable called customerCount each time a button is pressed. I am trying to design one of the swf files so that it can access and diaplay the accumulated value of customerCount. Can someone help me to find the actionscript code that will let me display the value of customerCount in the swf file.
I have created a swf (exporting) that have action script that adds childs to the stage. When i export the file and see the result it is all ok. But when i use de same file inside a uiloader the action script seems not to work because de childs doenst apeear in the stage.
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
Got a really big problem here. I keep on getting "NetConnection.Connect.Failed" when I load a .asc file on my main.asc file, i use the method load() in my code. I really don't understand why this happens, but when i comment out the code that loads the asc file, I can successfully connect to fms. I can't figure out what's happening here. Btw, i'm using fms4 in windows 7 32bit.
what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
Is there a way to extract a single file from a zip file in Adobe AIR?
I'm using NoChumps zip library to extract files from a zip. In this library the entire IDataStream is loaded into memory and after that you can extract file entries easily. In cases where the zip is 5 to 10MB there are no problems. But when the zip is 80MB, which many are, 80MB is loaded into memory. This causes the app to crash and run slow on mobile devices. According to the zip specification,
"A ZIP file is identified by the presence of a central directory located at the end of the file, this allows appending of new files. The directory stores a list of the names of the entries (files or directories) stored in the ZIP file, along with other metadata about the entry, and an offset into the ZIP file, pointing to the actual entry data."
Also, I do not have control of the size of zip files but most average is 60 to 100MB. Files inside are ~4MB.
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
Is there a way to check file name case when loading a file? For example:
My URLRequest has this: "filename1.swf", but the actual file on the server is this FILENAME1.swf. Since the file names do not match case, is there a way i can have flash and AS3 catch this?
I have a problem loading remote XML file into SWF file. Im doing a banner for a client with adds that is supose to load constantly updated XML file from my clients server and load some images into flash form it. Everything works fine when i test the movie (CTRL+ENTER), but when i publish it and test it from explorer, XML file is just not loading into flash.
I have problem in loading multiple swf file into a main swf file. I will state the things clearly at first. I have a main Index file to which i have to load some swf files which i have placed in a seprate folder. I tried to load those movies to main swf file using loadMovie it worked well when i give the exact path of the swf movies in subfolders. Aslo it worked when i placed the entire swf files including the Index file on a single folder, this worked only on my local machine suppose if i copy those entire folder to some other Computer and tried to run the Index file it doesnt works if it is in an single folder it works. The thing i need is the Index file alone has to be placed on the main folder and rest of the Swf file has to be placed on sub folder so when i run the index file it has to load the required swf file from sub folder this even have to work when i run the application on some other computers.
[URL] I'm using 2 .swf files. The Main.swf file loads the portfolio.swf file when you click on the Portfolio tab. On the portfolio.swf page I have 4 buttons that go to different frames on the portfolio.swf file The buttons do not work when you click on them and I have no idea why.