ActionScript 3.0 :: Loading Larger Image When Dropped?

May 27, 2010

I am working on this image scroller, where thumbnails of images are displayed.  I get each image by

function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);

[Code]....

So is there anyway I could use any of the above code to load the big image associated with the small image?  If event.target points to the current thumbnail being picked up, could i do something like event.target.url to point to its name or something?

View 3 Replies


Similar Posts:


AS3 :: Can't Get The Bitmapdata From Dropped Image In Flex Air

Apr 4, 2011

When I drop an image onto my canvas I can get the nativePath to the image but not the bitmapdata wich is the one I need.

In debug mode when I look into the file properties the data is set to NULL.

In my code file.data doesn't give me anything.

protected function creationCompleteHandler(event:FlexEvent):void
{
this.addEventListener(NativeDragEvent.NATIVE_DRAG_ENTER,onDragIn);

[Code]....

View 1 Replies

Professional :: Created, Than Dropped On The Background Image?

Sep 19, 2011

I am wanting to allow icons/small images dragged and drop on the background photo. Is this possible? If so, can you point me in the direction to look?

I want to create my own little icons/images and allow someone on the web to drag and drop an image I created, than dropped on the background image.

View 3 Replies

Flex :: Dropped Image Be Rotated In Canvas?

May 25, 2011

this is the code for 3d rotation [code]i want to rotate the image after dropping them in the canvas.i am able to rotate them in the panel.

View 1 Replies

Flex :: Saving Canvas And Dropped Image

Jun 10, 2011

I have an image loaded from an url and added to canvas as child. Then I am drag and dropping another image on it which also uses the senocular transform so the image can be transformed on the canvas. I have coded in such way that the transform handles shows up only after it's dropped on canvas. The image shows up correctly. But I am trying to save the result image (that is the main image and the dropped image on top of it), I only end up with the main image that was loaded earlier. The dropped image doesn't show up.

Below is the code for handleDrop() that is fired on dragDrop event and prepares the final image.

[Code].....

View 1 Replies

ActionScript 2.0 :: Resize LoadClip Image - Return 0 When The Image Loaded Is Obviously Much Larger Then 0 Pixels

Dec 13, 2007

Some images I load dynamically are too big so I would like to scale them to fit the stage.

[Code]...

this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.

View 1 Replies

ActionScript 3.0 :: Flash MouseOver - Larger Image To Appear ONLY When Mouse Is OVER The Smaller Image?

Nov 4, 2010

I created a simple mouseover (like this one http:url... )with one small image that grows to a LARGER image directly on top of the smaller image when mouse is OVER the smaller image. When user mouses OVER the smaller image the larger image appears correctly.Problem is that even when user mouses OVER the "boundries" of where the LARGER image WILL appear, that also causes larger image to appear. What I want is for the larger image to appear ONLY when mouse is OVER the smaller image.

View 2 Replies

Math :: Mapping Rect In Small Image To Larger Image (in Order To Do A CopyPixels Operation)?

Jun 16, 2010

I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway).The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc)

3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot.The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly.[code].....

View 2 Replies

ActionScript 2.0 :: Roll Over Moving Image - Making Image Larger?

Feb 21, 2012

I need the ActionScript (2.0): 1) When rolling over a moving image (like a filmstrip), I want the image to stop and then it zooms into a larger image. 2) Then when you click on the larger image, it goes to another URL page in my webiste.

View 9 Replies

ActionScript 3.0 :: UiLoader Loading Swf. Larger Then File Actually?

Jun 21, 2010

im using a uiloader for a library on my website. ive got 8 video in seperate swf. files. each have there own preloader which i gave because i used the streaming option for the videos but they didnt always load and i wanted it to be more reliable maybe i did something wrong but im new to this so i did it they way i thought would work .

i embedded all of the videos re-uploaded the site to find that when i click the link to load the video the videos are very large is there anyway i can control this? and is this something to do with the external swf or the main website file?

View 0 Replies

ActionScript 3.0 :: Navigate An Image That Is Larger Than The Stage?

Feb 11, 2010

I would like to have an image much larger than the stage, with little buttons all over it that play a MC when moused over. When the mouse reaches the edge of the screen, I want it to scroll so that the viewer can explore the whole image. In short, its a map with destinations, and on mouse over the destinations play a MC. I'd like the viewer to be able to "explore" the map with the mouse. It seems simple, is there a good way to do it?

Also, once it is done, is there a way to begin with the entire image shown, but then have it tween to its final (Very large) size, without breaking that functionality.

View 3 Replies

Actionscript 3 :: Substitute Image In Larger Animation?

Mar 4, 2011

We're making a Flash browser game with a few reasonably complex animations. Our designer is making the animations in Flash Professional while I'm wiring everything up and adding some logic through AS3 (using FlashDevelop).In one of our more complex animations a "bonus item" moves around the screen. It tweens hither and tither, there special effects and as such, it disappears for a few frames and then reappears later.From AS3 we want to be able to dynamically decide which bonus item (say a mushroom or a star) to include in the animation. We don't want to have to ask our designer to replicate the entire animation for each of our bonus items.This is what we've tried: Created a two frame (1 mushroom frame, 1 star frame) "BonusItem" movieclip in FlashPro and Exported for ActionScript.Created the complex animation movieclip in FlashPro and added the BonusItem movieclip to the relevant frames. Gave the BonusItem instance an instance name on all necessary KeyFrames. Exported entire movieclip for ActionScript(exported as "ComplexAnimation").[code]This would play the complex animation with the star and we could easily call gotoAndStop("mushroom") to play the same animation with the mushroom.

The first problem was that complexAnimation.bonusItem was null on line 02 above. I solved this by handling ADDED_TO_STAGE for complexAnimation and putting line 02 above in the handler. The next problem was that each time the bonusItem movieclip started tweening, or if it was not present in some frames and was subsequently re-added the complexAnimation.bonusItem attribute/reference was reassigned to a new bonusItem instance. I then had to find a way to know when this was happening and call gotoAndStop("star") on the new instance. I've found two ways to do this:

1) Listen for ADDED events on complexAnimation with a target.name of "bonusItem". It's a bit crap in a strongly typed language to have to resort to matching strings, but this works. Btw, when the ADDED event is fired new frame object references are still null.

2) Listen for FRAME_CREATED events. This happens later than ADDED at a point where new frame references have been initialized. As such I can check if complexAnimation.bonusItem is non-null at then call gotoAndStop("star") on it. One problem with this is that calling gotoAndStop actually triggers another FRAME_CREATED event to fire, so I need to guard against infinite looping. Again, it works but I don't have a great feeling about it.

View 2 Replies

IDE :: Magnified Portion Of A Larger Image As A Frame?

May 6, 2010

I have a project I have to do and have made a large stage because it will be the only setting of the animation:It is supposed to be a talkshow stage. I need to be able to zoom in to the desk and the chair in order to get a close-up of the people as they're talking. Is it possible to simply zoom in the entire image itself or will I have to make a whole nother image?

View 14 Replies

ActionScript 2.0 :: Loading An External SWF Larger Than Browsers Window?

Nov 20, 2009

I have a site build with several swf sections (Home,About,etc...) loaded via XML. The thing is that one of the sections needs to be larger than the browser windows height, actually a lot larger.

So i need to find a way so that the browser's scroll bar will appear only for that specific section...

Right now it works if i change the dimensions of the main movie container and edit the index.html: overflow:auto;

But what kind of code should i use to let the browser's scroll bar appears if a movie that is loaded via XML is larger than height of the browser...

View 3 Replies

Professional :: Keep Image Size Slightly Larger For A Better Quality?

Feb 10, 2012

I set my images at 60% quality JPG files out of photoshop which seems to give a very nice representation. I set up a site to take a full screen, so I expect it to be larger on a bigger screen then what I see on mine. I figured to keep every image actual size at about 25% bigger when the finlal needed size in the layout, so if the site is ever on the bigger screen then images have some stored resolution to be enlarged and accomodate an increase in size. So all of mine images are scaled at about 75%.
 
Is it a good practise or things don't work this way in Flash? Perhaps it is better to keep the images to 100% (rather than importing intentially enlarges images) but make the maximum quality? Or both ways kind of work out?

View 3 Replies

ActionScript 3.0 :: Clicking On A Thumbnail To Display Larger Image?

Nov 24, 2011

i am building a digital portfolio and i have managed to get the thumbnails on a horizontal scrollbar but i want to be able to click on one to load the full image. I dont know where to start though. The code i have so far is:

Code:
package {
import flash.events.*;
import flash.display.*;
import flash.net.URLRequest

[Code].....

View 0 Replies

ActionScript 3.0 :: Rollover Small Image To Show Larger Version

Mar 29, 2009

I started using AS3. At the moment I'm working on a project with (small) image galleries. When you roll over a small image, there's a larger version showing up, and the thumb changes also. You can also click the image, and then a lightbox effect pops up. To achieve this, I'm using the following script, which works fine:

Code:
img1ro.visible = false;
cl1.visible = false;
btn1.addEventListener(MouseEvent.MOUSE_OVER, over1);
btn1.addEventListener(MouseEvent.MOUSE_OUT, out1);
btn1.addEventListener(MouseEvent.CLICK,lightbox1);
function over1(event:MouseEvent):void {
[Code] .....

But I was wondering if there's an easier way to add images. At the moment, I copy-paste the script, and have to change the numbers according to the number of images. Is it possible to put the images in an array or something like that?

View 3 Replies

IDE :: Make A Simple Gallery With Thumbnails That Show A Larger Image Once Hover Over The Thumbnail?

Apr 20, 2009

I have flash CS4 and some time ago made a simple movieclip in an older version of flash.I now want to make a simple gallery with thumbnails that show a larger image once you hover over the thumbnail.[URL]I forgot most of the workings in flash, so it's difficult to make what I want.

View 2 Replies

ActionScript 3.0 :: Track Dropped Frames In Flv

May 21, 2009

has anyone seen a handy component or code to monitor playback of your flv to see if flash is dropping frames.It would be nice to see total frames dropped, and maybe average frames dropped per second.In a perfect world it would be a graph over time.

View 3 Replies

Dragged And Dropped Into An Area(suitcase)

Nov 28, 2009

I have set up some objects so that they can be dragged and dropped into an area(suitcase). This works fine but the thing is that when I move to another part of the timeline the object is put back in the same position it was in before being dropped in the suitcase. I need to be pointed in the right direction with this:

a) If an item is dropped into the suitcase then a message is displayed saying for example "you packed the socks"( I think I can handle this).

b) The object should stay in the case and be displayed there until the interaction moves on(I need this to happen).

c) The user must pack all objects before moving, so I need a way of recognising all objects are packed so that the user can move on..(I need this to happen).

View 3 Replies

Movie Clip Used In One Fla Be Dragged And Dropped Into Another?

Apr 21, 2010

Can i create a custom text animation or something. Ofcourse without involving variables. And can i use this Movie clip in various projects. What am i supposed to do, save it and keep it as a .fla or can the movie clip alone be saved and imported into various projects ?

View 5 Replies

ActionScript 2.0 :: Getting MC To Play Once Dropped Correctly?

Jun 7, 2011

I have made a drag and drop quiz, which can allow one drag_mc to be dropped to one of three target_mc's. I would like it that when the drag_mc hits any one of the target_mc's that it goes to and plays the drag_mc's frame 2.

Here is my code so far

stop();
//Import tween classes
import mx.transitions.Tween;
import mx.transitions.easing.*;

[Code]....

View 3 Replies

Professional :: Mp3 Dropped On Stage Breaks Buttons?

Feb 14, 2011

I have this slideshow type of thing I'm putting together with next and back buttons. Everything works fine until I add audio to the timeline and then all my nav buttons flake out. I don't want to load these files externally or from the library because they are voiceover narration with all my animation synced up with what is being said.

View 4 Replies

ActionScript 1/2 :: Get The Twine To Disappear With Dropped On The Hobo?

Feb 13, 2012

This part that I'm working on consists of trading a hobo some twine for his alcohol. I'm trying to get the twine to disappear with dropped on the hobo, as well as the alcohol he is holding, which makes the twine leave my inventory and replaces it with the alcohol. So for I can get the twine to disappear correctly, but the alcohol can appear and disappear in some instances when I don't want them to.here's the code on the twine in the inventory

onClipEvent (load) {
this.tabEnabled = false;
this._visible = false;[code]....

View 3 Replies

ActionScript 2.0 :: Drag And Drop Position After Dropped?

Jan 28, 2009

Just trying to add a little more functionality to this code for a drag and drop interaction. Suppose I have multiple objects to drag and some will have the same target. Right now (with this code), the draggable object gets positioned in the center of it's target so my draggalbe movieclips will overlap eachother once they're dropped on the correct target.

What I'd like to do is prevent this overlapping and have the movieclips slightly offset on the y axis so they cascade a bit. Could do this by writing out alot of code for the individual movieclips but i'd like to condense it a bit.

Code:
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);

[Code].....

View 1 Replies

ActionScript 3.0 :: Get Rid Of The Dragged Object That Isn't Dropped When The Time Is Over?

Jan 21, 2010

I'm using AS3. I have a timeline with 12 labeled frames (page 1...page12). On frames 1 to 10, I have 3 objects that users can drag and drop onto matching places. There is a timer (60 seconds) and a counter. Users should match 15 objects correctly. If so, they go to frame 12 (congratulations!). If not, they go to frame 11 (Sorry, try again), which returns them to frame 1 (page 1).

ISSUE When users drag an object (mouseDown) and don't release it when time is over, the dragged object remains on the screen. When users go to frame 11 and game starts over, the object remains throughout the entire game.

How can I get rid of the dragged object that isn't dropped when the time is over?

ActionScript Code:
//
// TIMER
var time1:int=60;
var myTimer1:Timer = new Timer(1000, time1);

[code]....

View 1 Replies

ActionScript 3.0 :: MovieClip Continues To Be Dragged And Not Dropped?

May 11, 2010

ActionScript Code:
public function Inventory(arrayOfItems:Array, stageRef, invSprite)
{

[code]......

View 1 Replies

Flash :: Get The Maximum Width & Height Size Image When Loading Several Images Before Loading Them Completely?

Mar 23, 2011

I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?

View 1 Replies

ActionScript 2.0 :: Loading Images OnClipEvent(load) - First Image Has To Cycle Through Before The Second Image Loads

Aug 17, 2009

I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.

[Code]....

View 1 Replies

Flash CS4 Loader Class: Image Loads Initially But Error Returned When Loading New Image

Mar 22, 2011

[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved