ActionScript 3.0 :: Track Dropped Frames In Flv
May 21, 2009
has anyone seen a handy component or code to monitor playback of your flv to see if flash is dropping frames.It would be nice to see total frames dropped, and maybe average frames dropped per second.In a perfect world it would be a graph over time.
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Jul 15, 2011
I'm using Flex 3 VideoDisplay class for playing streaming video. When I drag the track slider(change the playheadTime) there are no preview frames even if that part of the video is already loaded.
Is there anything I can do to enable this feature (from the configuration of media server or in the Flex client)?
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Nov 28, 2009
I have set up some objects so that they can be dragged and dropped into an area(suitcase). This works fine but the thing is that when I move to another part of the timeline the object is put back in the same position it was in before being dropped in the suitcase. I need to be pointed in the right direction with this:
a) If an item is dropped into the suitcase then a message is displayed saying for example "you packed the socks"( I think I can handle this).
b) The object should stay in the case and be displayed there until the interaction moves on(I need this to happen).
c) The user must pack all objects before moving, so I need a way of recognising all objects are packed so that the user can move on..(I need this to happen).
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Apr 21, 2010
Can i create a custom text animation or something. Ofcourse without involving variables. And can i use this Movie clip in various projects. What am i supposed to do, save it and keep it as a .fla or can the movie clip alone be saved and imported into various projects ?
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Apr 4, 2011
When I drop an image onto my canvas I can get the nativePath to the image but not the bitmapdata wich is the one I need.
In debug mode when I look into the file properties the data is set to NULL.
In my code file.data doesn't give me anything.
protected function creationCompleteHandler(event:FlexEvent):void
{
this.addEventListener(NativeDragEvent.NATIVE_DRAG_ENTER,onDragIn);
[Code]....
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Jun 7, 2011
I have made a drag and drop quiz, which can allow one drag_mc to be dropped to one of three target_mc's. I would like it that when the drag_mc hits any one of the target_mc's that it goes to and plays the drag_mc's frame 2.
Here is my code so far
stop();
//Import tween classes
import mx.transitions.Tween;
import mx.transitions.easing.*;
[Code]....
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May 27, 2010
I am working on this image scroller, where thumbnails of images are displayed. I get each image by
function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);
[Code]....
So is there anyway I could use any of the above code to load the big image associated with the small image? If event.target points to the current thumbnail being picked up, could i do something like event.target.url to point to its name or something?
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Feb 14, 2011
I have this slideshow type of thing I'm putting together with next and back buttons. Everything works fine until I add audio to the timeline and then all my nav buttons flake out. I don't want to load these files externally or from the library because they are voiceover narration with all my animation synced up with what is being said.
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Sep 19, 2011
I am wanting to allow icons/small images dragged and drop on the background photo. Is this possible? If so, can you point me in the direction to look?
I want to create my own little icons/images and allow someone on the web to drag and drop an image I created, than dropped on the background image.
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Feb 13, 2012
This part that I'm working on consists of trading a hobo some twine for his alcohol. I'm trying to get the twine to disappear with dropped on the hobo, as well as the alcohol he is holding, which makes the twine leave my inventory and replaces it with the alcohol. So for I can get the twine to disappear correctly, but the alcohol can appear and disappear in some instances when I don't want them to.here's the code on the twine in the inventory
onClipEvent (load) {
this.tabEnabled = false;
this._visible = false;[code]....
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May 25, 2011
this is the code for 3d rotation [code]i want to rotate the image after dropping them in the canvas.i am able to rotate them in the panel.
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Jun 10, 2011
I have an image loaded from an url and added to canvas as child. Then I am drag and dropping another image on it which also uses the senocular transform so the image can be transformed on the canvas. I have coded in such way that the transform handles shows up only after it's dropped on canvas. The image shows up correctly. But I am trying to save the result image (that is the main image and the dropped image on top of it), I only end up with the main image that was loaded earlier. The dropped image doesn't show up.
Below is the code for handleDrop() that is fired on dragDrop event and prepares the final image.
[Code].....
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Jan 28, 2009
Just trying to add a little more functionality to this code for a drag and drop interaction. Suppose I have multiple objects to drag and some will have the same target. Right now (with this code), the draggable object gets positioned in the center of it's target so my draggalbe movieclips will overlap eachother once they're dropped on the correct target.
What I'd like to do is prevent this overlapping and have the movieclips slightly offset on the y axis so they cascade a bit. Could do this by writing out alot of code for the individual movieclips but i'd like to condense it a bit.
Code:
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
[Code].....
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Jan 21, 2010
I'm using AS3. I have a timeline with 12 labeled frames (page 1...page12). On frames 1 to 10, I have 3 objects that users can drag and drop onto matching places. There is a timer (60 seconds) and a counter. Users should match 15 objects correctly. If so, they go to frame 12 (congratulations!). If not, they go to frame 11 (Sorry, try again), which returns them to frame 1 (page 1).
ISSUE When users drag an object (mouseDown) and don't release it when time is over, the dragged object remains on the screen. When users go to frame 11 and game starts over, the object remains throughout the entire game.
How can I get rid of the dragged object that isn't dropped when the time is over?
ActionScript Code:
//
// TIMER
var time1:int=60;
var myTimer1:Timer = new Timer(1000, time1);
[code]....
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May 11, 2010
ActionScript Code:
public function Inventory(arrayOfItems:Array, stageRef, invSprite)
{
[code]......
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Jun 29, 2010
I'm working on a map project with several movie clips that are dragged and dropped onto their respective movie clips.
PROBLEM: Initially, draggable movie clips are reduced their original size. When they are dropped onto their matching movie clip, I would like them to take the dimensions of the movies placed on the map. How to do that?
HERE IS MY CODE
stop();
var startX:Number;var startY:Number;var finalX:Number;var finalY:Number;
var finalWidth:Number;var finalHeight:Number;
[Code]....
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May 29, 2011
I have an image loaded from BitmapData displayed in an Image control. This Image control has dragEnabled and user can drag and drop small images (from a bunch of images in a TileList) on top of it.
The image loaded from the Bitmapdata can be different every time with different resolution and the Image control scales it down to fit its fixed with/height. But while saving the image after editing I am saving it with its original width/height. For this purpose I am storing the original Bitmapdata in a temp object and applying any edits there before saving.
how to create an image combining the Large image and the small images dropped into it. May be I can use display object snapshot but then I want to save the image with its original with/height and preferably after converting it to Bitmapdata.
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Jul 14, 2011
How can I find the index of a item dropped into a list in flex using a spark list?
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Nov 21, 2010
I'd like to create an ability to drag-n-drop ~10 max. objects onto target and to get a list or a line of names 'associated' with them, separated by commas or smth. Then, to be able to copy that list into clipboard.
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Feb 24, 2006
I have a movie with a formatted TextField on it. When I print it using the printJob function (or the print(), printNum(), printBitMapNum() functions), most of the effects are not printed.For example: I have a textfield that is Arial Bold font, color of red, underlined, with a black DropShadow. The field looks great on my screen, but when I print it, the DropShadow is gone, the underline is very faint. I am alternately printing directly to Adobe and to an HP printer. The results are the same in either case.
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Feb 25, 2009
I am using the AS from this tutorial on a bouncing ball that you can drag & drop http:[url]....I have added a basketball net mc that is stopped on frame1 that is a frame by frame animation of the net expanding. I am trying to figure out how to realistically cause the animated net to play when the basketball is dragged & dropped into the net.
Code:
on(press) {
this._freefall = false;
this._momentumY = 0;[code].....
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Aug 14, 2011
I am working on an interactive banner and I came to a problem I can't resolve. It's a kind of drag and drop little game. I need to play a movie clip after something is dropped in the right place. I think I need to add Event Listener to a movieclip and create a function with a conditional, but I'm getting it wrong.
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Nov 7, 2002
I have an if like this:
on (release) {
stopDrag ();
if (_root.go_blue._droptarget == "/g_target")[code]...
This works. I need to add "if (test = "one")", another drop sets this variable and the drop above should test for it. But I can't get the basics right! I'm a programmer who is new to Actionscript. What I want is:
"If the variable is correct AND if it is dropped on the target (g_target) THEN play the movie, ELSE go back to _x=130, _y=300."
The variable is being assigned correctly, I tested it with a Dynamic text box. The movie isn't running with my code!
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Mar 8, 2011
i am making a drag and drop jukebox that will play an xml playlist when an icon is dropped onto it's target.i have one xml playlist working, but i need to make a button that will reset all the movie clips to their original position when a playlist has been played.
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Nov 16, 2009
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
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May 2, 2011
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
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Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
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Nov 13, 2010
Simple drag and drop application where mc is dragged out of one parent mc and dropped into another parent mc.All works OK until I added 2 text boxes to the mc's -- one is a non-selectable dynamic text box (a label) which is set by the code, the other is selectable input text that the user can amend.
Finger cursor disappears when user hovers over the section of the mc that contains the text fields (even non-selectable text??) When the user trys to drag the mc by inadvertantly click-dragging anywhere within both text areas it causes this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@2374a381 to flash.display. MovieClip (same error appears for both text boxes)
The input text box may confuse the user - how do they sometimes click to drag and sometimes click to amend? I need to create an overlay area within the mc that is click-detected for the drag? Here's the relevant bits of code:
var itemArray:Array = [
{iname:"police",ititle:"POLICE OFFICER"},
{iname:"insurance_assessor",ititle:"INSURANCE ASSESSOR"},[code].............
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Dec 27, 2011
how can i stop the object from dragging when the object was already dropped to its target =)
here is my code :
var pointsCtr:Number=0;
s1_mc.onPress = function()
{
s1_mc.startDrag(false);
[Code].....
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Mar 26, 2009
I have a function that counts days and some other variables and displays the values via dynamic text.
[Code]...
I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
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