ActionScript 2.0 :: Flash 8 - Print: Effects Dropped From TextFields?
Feb 24, 2006
I have a movie with a formatted TextField on it. When I print it using the printJob function (or the print(), printNum(), printBitMapNum() functions), most of the effects are not printed.For example: I have a textfield that is Arial Bold font, color of red, underlined, with a black DropShadow. The field looks great on my screen, but when I print it, the DropShadow is gone, the underline is very faint. I am alternately printing directly to Adobe and to an HP printer. The results are the same in either case.
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Aug 24, 2010
I have a print button with this code in it:
Code:
var pj:PrintJob = new PrintJob();
var printOptions:PrintJobOptions = new PrintJobOptions();
[code].......
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Mar 16, 2004
Is there any way to print the contents of a textfield or string using the pring command in AS?
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Jan 3, 2012
I am trying to create a print button on the last frame that will allow the user to print just that frame. I've tried using the printjob object, but all that I can get to happen is print a blank sheet of paper. Here is the code that I have so far:
function printScore(event:MouseEvent):void
{
var printJob:PrintJob = new PrintJob();
[code].....
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Jul 5, 2011
I want my flex 4 application to print proper picture when I click on print in context menu of Adobe Flash Player.Is it possible?
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Jun 5, 2007
i want to simply print 2 movieClips when i press a Print button. so i have the "_root.container_mc" and "_root.logo_mc"... paste the simplest code for printing a "landscape" page with these 2?
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Jan 14, 2008
I am trying to make a print button that will print the contents of a mc...this mc basically holds a dynamically drawn floorplan which can be zoomed and panned...I want to be able to print the contents of the mc, and only what is viewable in the mc at the time of the print...so if you are zoomed in, all that prints are the actual objects visibly seen in the mc...I think it may be with the print command using bmovie but I have no idea how to assign a #b lable to the frame.
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Jul 15, 2004
[Code]... and go to the print section and then check out the print pieces. for some reason my resizing gallery movie is doing some weird stuff and i cant figure out how to fix it. my actionscript goes like this :
[Code]...
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Dec 19, 2008
I am not able to print more than 5 pages in one go. I want to print almost 12 pages in one print job. I am creating the movieclips of each page by adding the dynamic data in to it and store in an array. When all the movieclips created and stored in an array(pagesAry) then it call the following function to print those pages:
private function sendToPrinter():void
{
pj = new PrintJob();
try
[code]....
Getting error: Print job canceled as it took more than 15 seconds to complete.
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Jul 19, 2005
how do you set a print button so that it does no show up in the print out?
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Jul 14, 2005
how do I go about printing entire, scrollable text area in flash movie, I know how to print entire page but when text file is scrollable it doesn't print whole text.
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Nov 13, 2010
Simple drag and drop application where mc is dragged out of one parent mc and dropped into another parent mc.All works OK until I added 2 text boxes to the mc's -- one is a non-selectable dynamic text box (a label) which is set by the code, the other is selectable input text that the user can amend.
Finger cursor disappears when user hovers over the section of the mc that contains the text fields (even non-selectable text??) When the user trys to drag the mc by inadvertantly click-dragging anywhere within both text areas it causes this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@2374a381 to flash.display. MovieClip (same error appears for both text boxes)
The input text box may confuse the user - how do they sometimes click to drag and sometimes click to amend? I need to create an overlay area within the mc that is click-detected for the drag? Here's the relevant bits of code:
var itemArray:Array = [
{iname:"police",ititle:"POLICE OFFICER"},
{iname:"insurance_assessor",ititle:"INSURANCE ASSESSOR"},[code].............
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May 21, 2009
has anyone seen a handy component or code to monitor playback of your flv to see if flash is dropping frames.It would be nice to see total frames dropped, and maybe average frames dropped per second.In a perfect world it would be a graph over time.
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Nov 28, 2009
I have set up some objects so that they can be dragged and dropped into an area(suitcase). This works fine but the thing is that when I move to another part of the timeline the object is put back in the same position it was in before being dropped in the suitcase. I need to be pointed in the right direction with this:
a) If an item is dropped into the suitcase then a message is displayed saying for example "you packed the socks"( I think I can handle this).
b) The object should stay in the case and be displayed there until the interaction moves on(I need this to happen).
c) The user must pack all objects before moving, so I need a way of recognising all objects are packed so that the user can move on..(I need this to happen).
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Apr 21, 2010
Can i create a custom text animation or something. Ofcourse without involving variables. And can i use this Movie clip in various projects. What am i supposed to do, save it and keep it as a .fla or can the movie clip alone be saved and imported into various projects ?
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Apr 4, 2011
When I drop an image onto my canvas I can get the nativePath to the image but not the bitmapdata wich is the one I need.
In debug mode when I look into the file properties the data is set to NULL.
In my code file.data doesn't give me anything.
protected function creationCompleteHandler(event:FlexEvent):void
{
this.addEventListener(NativeDragEvent.NATIVE_DRAG_ENTER,onDragIn);
[Code]....
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Jun 7, 2011
I have made a drag and drop quiz, which can allow one drag_mc to be dropped to one of three target_mc's. I would like it that when the drag_mc hits any one of the target_mc's that it goes to and plays the drag_mc's frame 2.
Here is my code so far
stop();
//Import tween classes
import mx.transitions.Tween;
import mx.transitions.easing.*;
[Code]....
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May 27, 2010
I am working on this image scroller, where thumbnails of images are displayed. I get each image by
function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);
[Code]....
So is there anyway I could use any of the above code to load the big image associated with the small image? If event.target points to the current thumbnail being picked up, could i do something like event.target.url to point to its name or something?
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Feb 14, 2011
I have this slideshow type of thing I'm putting together with next and back buttons. Everything works fine until I add audio to the timeline and then all my nav buttons flake out. I don't want to load these files externally or from the library because they are voiceover narration with all my animation synced up with what is being said.
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Sep 19, 2011
I am wanting to allow icons/small images dragged and drop on the background photo. Is this possible? If so, can you point me in the direction to look?
I want to create my own little icons/images and allow someone on the web to drag and drop an image I created, than dropped on the background image.
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Feb 13, 2012
This part that I'm working on consists of trading a hobo some twine for his alcohol. I'm trying to get the twine to disappear with dropped on the hobo, as well as the alcohol he is holding, which makes the twine leave my inventory and replaces it with the alcohol. So for I can get the twine to disappear correctly, but the alcohol can appear and disappear in some instances when I don't want them to.here's the code on the twine in the inventory
onClipEvent (load) {
this.tabEnabled = false;
this._visible = false;[code]....
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May 25, 2011
this is the code for 3d rotation [code]i want to rotate the image after dropping them in the canvas.i am able to rotate them in the panel.
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Jun 10, 2011
I have an image loaded from an url and added to canvas as child. Then I am drag and dropping another image on it which also uses the senocular transform so the image can be transformed on the canvas. I have coded in such way that the transform handles shows up only after it's dropped on canvas. The image shows up correctly. But I am trying to save the result image (that is the main image and the dropped image on top of it), I only end up with the main image that was loaded earlier. The dropped image doesn't show up.
Below is the code for handleDrop() that is fired on dragDrop event and prepares the final image.
[Code].....
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Jan 28, 2009
Just trying to add a little more functionality to this code for a drag and drop interaction. Suppose I have multiple objects to drag and some will have the same target. Right now (with this code), the draggable object gets positioned in the center of it's target so my draggalbe movieclips will overlap eachother once they're dropped on the correct target.
What I'd like to do is prevent this overlapping and have the movieclips slightly offset on the y axis so they cascade a bit. Could do this by writing out alot of code for the individual movieclips but i'd like to condense it a bit.
Code:
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
[Code].....
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Jan 21, 2010
I'm using AS3. I have a timeline with 12 labeled frames (page 1...page12). On frames 1 to 10, I have 3 objects that users can drag and drop onto matching places. There is a timer (60 seconds) and a counter. Users should match 15 objects correctly. If so, they go to frame 12 (congratulations!). If not, they go to frame 11 (Sorry, try again), which returns them to frame 1 (page 1).
ISSUE When users drag an object (mouseDown) and don't release it when time is over, the dragged object remains on the screen. When users go to frame 11 and game starts over, the object remains throughout the entire game.
How can I get rid of the dragged object that isn't dropped when the time is over?
ActionScript Code:
//
// TIMER
var time1:int=60;
var myTimer1:Timer = new Timer(1000, time1);
[code]....
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May 11, 2010
ActionScript Code:
public function Inventory(arrayOfItems:Array, stageRef, invSprite)
{
[code]......
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Apr 20, 2009
I have done some full Flash and actionscript 3.0 based web sites, so I feel very comfortable working on it but this weekend I decided to learn After Effects CS4 and a question immediately popped up, so I decided to ask the experts.
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Jun 29, 2010
I'm working on a map project with several movie clips that are dragged and dropped onto their respective movie clips.
PROBLEM: Initially, draggable movie clips are reduced their original size. When they are dropped onto their matching movie clip, I would like them to take the dimensions of the movies placed on the map. How to do that?
HERE IS MY CODE
stop();
var startX:Number;var startY:Number;var finalX:Number;var finalY:Number;
var finalWidth:Number;var finalHeight:Number;
[Code]....
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May 29, 2011
I have an image loaded from BitmapData displayed in an Image control. This Image control has dragEnabled and user can drag and drop small images (from a bunch of images in a TileList) on top of it.
The image loaded from the Bitmapdata can be different every time with different resolution and the Image control scales it down to fit its fixed with/height. But while saving the image after editing I am saving it with its original width/height. For this purpose I am storing the original Bitmapdata in a temp object and applying any edits there before saving.
how to create an image combining the Large image and the small images dropped into it. May be I can use display object snapshot but then I want to save the image with its original with/height and preferably after converting it to Bitmapdata.
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Jul 14, 2011
How can I find the index of a item dropped into a list in flex using a spark list?
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