Professional :: Mp3 Dropped On Stage Breaks Buttons?
Feb 14, 2011
I have this slideshow type of thing I'm putting together with next and back buttons. Everything works fine until I add audio to the timeline and then all my nav buttons flake out. I don't want to load these files externally or from the library because they are voiceover narration with all my animation synced up with what is being said.
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Sep 19, 2011
I am wanting to allow icons/small images dragged and drop on the background photo. Is this possible? If so, can you point me in the direction to look?
I want to create my own little icons/images and allow someone on the web to drag and drop an image I created, than dropped on the background image.
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Jun 29, 2011
I have a sample zip attached so you can see what I am trying to do. Basically I have a banner with 3 slides. Each slide is also a clickable link. Each slide pauses for 5 seconds. All of that works fine when you just let it loop. I also have 3 buttons at the bottom so you can jump around to different slides. Problem is that when those buttons are used the slides no longer pause for 5 seconds. They all become erratic. They may pause for one second each or more. If you open the flash file you can see it cycle 5 sec at first but if you use the 1 2 3 at the bottom it no longer works correctly. I have been trying to get this worked out all day. Here is the code for each slide
Slide 1
ActionScript Code:
stop();
import flash.events.MouseEvent;
this.stop();
var timelinePause:Timer = new Timer(5000);
timelinePause.addEventListener(TimerEvent.TIMER, timerHandler);
timelinePause.start();
function timerHandler(evt:Object):void {
[Code] .....
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Feb 1, 2011
Anyhow, I have a few buttons (six of them) to scroll from left to right non-stop via looping. Those buttons are in the up state. What I want to achieve is that when someone hovers over one of the buttons, the entire scrolling temporarily stops and perhaps the hovered button becomes larger as well. I'm sure you've seen something similar on ebay listings before shown as slideshows.
my Over buttons are managed via movie clips, but not the Up state buttons.
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Dec 29, 2009
So I've got a swf that's loaded from one domain into another, without the host swf setting Security.allowdomain.The problem is I'm using comboboxes in the guest swf, which try to add a few listeners to the stage.I'm able to work around one issue by setting a flag when a CB is opened, then having a catch-all mc listen for clicks, see if they're open, and close them and use focus manager to shift focus.
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Jan 31, 2012
I'm trying to add the btns in array "but" via stageMc.addChild(section1), but instead of tracing "section1" I get "instance1", and of course stageMc wont advance. I guess what I'm asking, is whats the diff. from a functional standpoint if I embed the clips in flash, or embed them into the stageMc clip via the display list? what am I missing? FYI, this code works, so long as i place the assets on stage myself. But I want to add the btns via the display list, and i can add them, they just instanciate wrong?
[Code]...
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Jan 27, 2011
I'm using Flash CS5's common library to put some buttons on the stage. I've gone into the classic buttons folder and dragged and dropped a blue oval button onto the stage, and it appears in the library, but the button looks totally different to the one in the library. Where the one in the library has shading and a glow effect, the one on stage looks flat, with just a primary colour and no shading or glow. This occurs whether I drag straight from the common library tab to the stage, or from the library panel on the right to the stage.
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May 4, 2010
I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.
My code in the movie clip:
stop()
function replayMovie(event:MouseEvent):void
[code].....
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Oct 8, 2010
I have changed the "src=filname.swf" in the <embed> tag as well as the "name=filename" part of the <embed> tag however to no avail. The video still no longer plays after I rename the file. It was built in ActionScript3 I think.
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Dec 2, 2010
I put together an .html page using a photoshop jpg that I sliced into sections. I was asked to replace two graphics from the original .jpg file with animated content of the same size. Using my slices as a guide for size, I created the two animated graphics in flash and saved them out as .swf files. They are both the exact same size(px) as the static images. I opened my newly sliced html file in dreamweaver, deleted the static images and placed the .swf files.
For some reason the .swf files cause gaps in my html page. Tere are no borders on the .swf files and I can't figure what I've done wrong.
One note: It seems to only ad space when viewing from Mozilla. Havent' tested it on a pc yet either.[URL]
Below is code for the left hand speaker:
<td colspan="3" rowspan="4"><object id="FlashID" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="246" height="378"> <param name="movie" value="index_images/speaker_left.swf"> <param name="quality" value="high"> <param name="wmode" value="opaque"> <param name="swfversion" value="7.0.70.0"> <!-- Next object tag is for non-IE
[code]....
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Sep 26, 2008
An external swf is loaded using this code...
[Code]...
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
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May 21, 2009
has anyone seen a handy component or code to monitor playback of your flv to see if flash is dropping frames.It would be nice to see total frames dropped, and maybe average frames dropped per second.In a perfect world it would be a graph over time.
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Nov 28, 2009
I have set up some objects so that they can be dragged and dropped into an area(suitcase). This works fine but the thing is that when I move to another part of the timeline the object is put back in the same position it was in before being dropped in the suitcase. I need to be pointed in the right direction with this:
a) If an item is dropped into the suitcase then a message is displayed saying for example "you packed the socks"( I think I can handle this).
b) The object should stay in the case and be displayed there until the interaction moves on(I need this to happen).
c) The user must pack all objects before moving, so I need a way of recognising all objects are packed so that the user can move on..(I need this to happen).
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Apr 21, 2010
Can i create a custom text animation or something. Ofcourse without involving variables. And can i use this Movie clip in various projects. What am i supposed to do, save it and keep it as a .fla or can the movie clip alone be saved and imported into various projects ?
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Apr 4, 2011
When I drop an image onto my canvas I can get the nativePath to the image but not the bitmapdata wich is the one I need.
In debug mode when I look into the file properties the data is set to NULL.
In my code file.data doesn't give me anything.
protected function creationCompleteHandler(event:FlexEvent):void
{
this.addEventListener(NativeDragEvent.NATIVE_DRAG_ENTER,onDragIn);
[Code]....
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Jun 7, 2011
I have made a drag and drop quiz, which can allow one drag_mc to be dropped to one of three target_mc's. I would like it that when the drag_mc hits any one of the target_mc's that it goes to and plays the drag_mc's frame 2.
Here is my code so far
stop();
//Import tween classes
import mx.transitions.Tween;
import mx.transitions.easing.*;
[Code]....
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May 27, 2010
I am working on this image scroller, where thumbnails of images are displayed. I get each image by
function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);
[Code]....
So is there anyway I could use any of the above code to load the big image associated with the small image? If event.target points to the current thumbnail being picked up, could i do something like event.target.url to point to its name or something?
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Feb 13, 2012
This part that I'm working on consists of trading a hobo some twine for his alcohol. I'm trying to get the twine to disappear with dropped on the hobo, as well as the alcohol he is holding, which makes the twine leave my inventory and replaces it with the alcohol. So for I can get the twine to disappear correctly, but the alcohol can appear and disappear in some instances when I don't want them to.here's the code on the twine in the inventory
onClipEvent (load) {
this.tabEnabled = false;
this._visible = false;[code]....
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May 25, 2011
this is the code for 3d rotation [code]i want to rotate the image after dropping them in the canvas.i am able to rotate them in the panel.
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Jun 10, 2011
I have an image loaded from an url and added to canvas as child. Then I am drag and dropping another image on it which also uses the senocular transform so the image can be transformed on the canvas. I have coded in such way that the transform handles shows up only after it's dropped on canvas. The image shows up correctly. But I am trying to save the result image (that is the main image and the dropped image on top of it), I only end up with the main image that was loaded earlier. The dropped image doesn't show up.
Below is the code for handleDrop() that is fired on dragDrop event and prepares the final image.
[Code].....
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Jan 28, 2009
Just trying to add a little more functionality to this code for a drag and drop interaction. Suppose I have multiple objects to drag and some will have the same target. Right now (with this code), the draggable object gets positioned in the center of it's target so my draggalbe movieclips will overlap eachother once they're dropped on the correct target.
What I'd like to do is prevent this overlapping and have the movieclips slightly offset on the y axis so they cascade a bit. Could do this by writing out alot of code for the individual movieclips but i'd like to condense it a bit.
Code:
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
[Code].....
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Jan 21, 2010
I'm using AS3. I have a timeline with 12 labeled frames (page 1...page12). On frames 1 to 10, I have 3 objects that users can drag and drop onto matching places. There is a timer (60 seconds) and a counter. Users should match 15 objects correctly. If so, they go to frame 12 (congratulations!). If not, they go to frame 11 (Sorry, try again), which returns them to frame 1 (page 1).
ISSUE When users drag an object (mouseDown) and don't release it when time is over, the dragged object remains on the screen. When users go to frame 11 and game starts over, the object remains throughout the entire game.
How can I get rid of the dragged object that isn't dropped when the time is over?
ActionScript Code:
//
// TIMER
var time1:int=60;
var myTimer1:Timer = new Timer(1000, time1);
[code]....
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May 11, 2010
ActionScript Code:
public function Inventory(arrayOfItems:Array, stageRef, invSprite)
{
[code]......
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Jun 29, 2010
I'm working on a map project with several movie clips that are dragged and dropped onto their respective movie clips.
PROBLEM: Initially, draggable movie clips are reduced their original size. When they are dropped onto their matching movie clip, I would like them to take the dimensions of the movies placed on the map. How to do that?
HERE IS MY CODE
stop();
var startX:Number;var startY:Number;var finalX:Number;var finalY:Number;
var finalWidth:Number;var finalHeight:Number;
[Code]....
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May 29, 2011
I have an image loaded from BitmapData displayed in an Image control. This Image control has dragEnabled and user can drag and drop small images (from a bunch of images in a TileList) on top of it.
The image loaded from the Bitmapdata can be different every time with different resolution and the Image control scales it down to fit its fixed with/height. But while saving the image after editing I am saving it with its original width/height. For this purpose I am storing the original Bitmapdata in a temp object and applying any edits there before saving.
how to create an image combining the Large image and the small images dropped into it. May be I can use display object snapshot but then I want to save the image with its original with/height and preferably after converting it to Bitmapdata.
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Jul 14, 2011
How can I find the index of a item dropped into a list in flex using a spark list?
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Nov 21, 2010
I'd like to create an ability to drag-n-drop ~10 max. objects onto target and to get a list or a line of names 'associated' with them, separated by commas or smth. Then, to be able to copy that list into clipboard.
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Feb 24, 2006
I have a movie with a formatted TextField on it. When I print it using the printJob function (or the print(), printNum(), printBitMapNum() functions), most of the effects are not printed.For example: I have a textfield that is Arial Bold font, color of red, underlined, with a black DropShadow. The field looks great on my screen, but when I print it, the DropShadow is gone, the underline is very faint. I am alternately printing directly to Adobe and to an HP printer. The results are the same in either case.
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Feb 25, 2009
I am using the AS from this tutorial on a bouncing ball that you can drag & drop http:[url]....I have added a basketball net mc that is stopped on frame1 that is a frame by frame animation of the net expanding. I am trying to figure out how to realistically cause the animated net to play when the basketball is dragged & dropped into the net.
Code:
on(press) {
this._freefall = false;
this._momentumY = 0;[code].....
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Aug 14, 2011
I am working on an interactive banner and I came to a problem I can't resolve. It's a kind of drag and drop little game. I need to play a movie clip after something is dropped in the right place. I think I need to add Event Listener to a movieclip and create a function with a conditional, but I'm getting it wrong.
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