ActionScript 3.0 :: Flash MouseX When Width Changed

Aug 1, 2011

Not sure if I'm missing sth or is it just a bug. I have a movieclip on stage, it's a simple rectangle drawn with a rect tool (no stroke) I add an event listener to trace out the mouseX, works OK so far. When I increase its width the mouseX traces wrong values. Here's a sample code:

[Code]...

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ActionScript 3.0 :: X Value Changing When Width Changed

Aug 3, 2011

I'm working with a rectangle I used code to generate

hpBar.graphics.beginFill(0xFF0000);
hpBar.graphics.drawRect(40, 40, 90, 22);
hpBar.graphics.endFill();
addChild(hpBar);

The rectangle itself works fine without any problems, but when I try to change the width of the rectangle, it's x value decreases slightly, but I'm not sure why it does this. (90 is the original width, hpPerc is another value that will for my uses always be between 0 and 1).
hpBar.width = 90* hpPerc;
Unfortunately, as I stated, changing this shape's width seems to change the x value as well, which really doesn't work at all.

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Actionscript 3 :: MovieClip Resizes But Its Children's Height And Width Are Not Changed?

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Changing the width and height of the parent MovieClip does not bring change in the width and height of the inner MovieClip. The parent MovieClip is placed at Stage and is resized manually. When I assign the dimension of the parent MovieClip to the inner MovieClip through code, the parent MovieClip dimension is changed. I want both MovieClip to be of same width and height at runtime. However, parent MovieClip dimension is changed at design time by me.

Example:There are two MovieClip, one inside another. Now parent MovieClip is placed at Stage at design time and its dimension is (50,50) and the child MovieClip which is inside the parent MovieClip has also same dimensions (50,50). Now, I manually change the parent MovieClip dimension by pressing Q and stretching it with mouse, the dimension of the parent MovieClip is now (100,150) or whatever I like. Now double-click on parent MovieClip and check that inner MovieClip dimension remains same i.e. (50,50)Now in AS3 code, I change the width and height of inner MovieClip like this:

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but this brings change in parentmc also so I reassign value to parentmc like this:

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In above case, parentmc and inne_rmc dimension should be same i.e (100 ,150). With swapping the values as above, I get parentmc and inner_mc to be of same dimension, but object size is never (100, 150), I have checked it with pixel-perfect air app.

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Here is my code:

public function update()
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[Code].....

mouseX isn't being changed by me (and can't be since it's read-only), there isn't any other code in this object since I've only just started with this project.

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Is it possible to find all touch points that are pressed down, and its x/y properties, like we can with mouseX and mouseY?

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ActionScript 3.0 :: MouseX In A Class

Sep 10, 2009

[Code]...

if I want to use mouseX and mouseY in my class whats the most effective way to do this?
I know if I extend a class to Sprite for example I get this feature but could I get it with less... I know I could say this also and then I wouldnt need to extend Sprite but I dont know if this is a good idea....

[Code]...

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ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, movePaddle);
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[code].....

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Jul 12, 2010

What I am trying to do here is control a movie clip with the mouse by setting the coordinates of one equal to those of the other. This is the code I have for that movie clip:

Code:
package {
import flash.display.*;
import flash.display.MovieClip;

[Code].....

I get no errors whatsoever from this, but when I test it, I see the movie clip that I'm trying to control move with the general direction of my mouse movements, but completely offset from the mouse. Additionally, the movie clip flashes between four different positions constantly, and the output window traces the following four sets of coordinates even when I keep the mouse in one place:

Mouse Coordinates: 160,-110
Mouse Coordinates: 229,112
Mouse Coordinates: 237,368
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[code]....

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[Code]...

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Code:
package
{

[code].....

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[code]....

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