Actionscript 3 :: MouseX/mouseY Function Equivalent In Cocos2D?

Mar 9, 2012

This might be irritating simple. I am trying to convert some code from actionscript to cocos2d. I am quite new to actionscript and would like to know if there is a cocos2d function for mouseX/mouseY. If not, what would be the equivalent.

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MouseX And MouseY Tracing Multiple Coordinates?

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What I am trying to do here is control a movie clip with the mouse by setting the coordinates of one equal to those of the other. This is the code I have for that movie clip:

Code:
package {
import flash.display.*;
import flash.display.MovieClip;

[Code].....

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Code inside Frame 1 in main FLA:

ActionScript Code:
import flash.display.Sprite;import flash.display.MovieClip;import flash.events.MouseEvent;var art:Sprite;art = new Sprite();var drawing:Boolean;container_mc.addEventListener(MouseEvent.MOUSE_DOWN, prepDraw);container_mc.addEventListener(MouseEvent.MOUSE_MOVE, startDraw);container_mc.addEventListener(MouseEvent.MOUSE_UP,

[Code]...

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[Code]...

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[Code].....

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[Code].....

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[Code]...

if I want to use mouseX and mouseY in my class whats the most effective way to do this?
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[Code]...

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[code].....

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[code]....

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[Code]...

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[Code]...

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Code:
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{

[code].....

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ActionScript Code:
TweenLite.to(thumbs, 1.5, {alpha: 1, onComplete:checkMouse});
function checkMouse():void[code]...........

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[code].....

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