Flash :: Box2d B2BodyDef Have A Massdata Property In Cocos2D?

Mar 9, 2012

I want to know if box2d b2BodyDef has a massdata property or if it can be accessed in some way. I am not sure whether this can be done in Cocos2D but I have seen it in the flash code I am trying to re-implement in cocos2d.Here is the the code that brought about the question.

[Code]...

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This might be irritating simple. I am trying to convert some code from actionscript to cocos2d. I am quite new to actionscript and would like to know if there is a cocos2d function for mouseX/mouseY. If not, what would be the equivalent.

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Flash - Paddle Movement Using Box2D?

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I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code :

var mousex:int = costume.stage.mouseX;
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[code]....

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Flash - Drawing Custom Polygons In Box2D?

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I'm making a Flash game, and I've encountered a really weird problem while trying to draw a polygonal shape in Box2D.

Here's the code I use:

var fixtureDefs:Array = new Array();
...
var fDef:b2FixtureDef = new b2FixtureDef();
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[code]....

Where vertexArray is a valid array containing 4 b2Vec2 vertices, making up a convex shape.The problem is, when I test, collisions don't work right for that body. Most other objects -enemies, user-controlled characters - pass straight through, as if the body isn't there at all. Some raycasts pass through as well.

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Flash :: Box2d, Detect Collision Between Static And Dynamic Bodies?

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[Code].....

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[Code]..

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http:[url]........

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[Code] .....

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I have one question for your.This code I took from the site

ActionScript Code:
package {
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[code]......

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[Code]...

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override public virtual function BeginContact( contact : b2Contact ) : void
{
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[Code]...

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