ActionScript 3.0 :: Box2D Collision Categories - How To Work

Jan 13, 2011

I still have problem understanding how the collision category works. I'm only able to make it work by experimenting which is not good.

[Code]...

this works the way I wanted but only because I experimented around and found the right values (or at least values that work). I would prefer to know how the whole system works

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[Code].....

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[Code]...

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ActionScript 2.0 :: Menu With Categories From External File

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[Code] .....

As you can see i have categories and inside the categories I have the pictures. What I want to do is every category to be displayed with a lower y position than the previous category. And in every category the picture to be arrange in the way presented in the picture below (x position for images = 0, the picture is just to make an idea).[URL]

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When i click on cat 1 Btn everything loads fine then when i click on cat btn 2 instead of reloading and "throwing" cat1 content away cat 2 content loads behind cat1 content...I hope that made sense.....

I have added the files, it's basically the same just a different XML and some tweaking on the XML load function. I didn't add the images since the file was to big, you can get the images from Todd's post. viewtopic.php?f=9&t=16158&p=82039

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[URL]

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http:[url]........

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[code]....

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Here: Flash game
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I'm using sensors in a Box2D project. On a collision with a sensor, I'd like to know the sensor's position in the world. I'm detecting the collision with a contact listener, but the sensor's position is always 0 0.

From my code: (edit, added the whole class)
public class MyContactListener extends b2ContactListener {
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override public function BeginContact(contact:b2Contact):void {
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[Code] .....

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ActionScript 3.0 :: Box2D How To Display Graphics

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I have one question for your.This code I took from the site

ActionScript Code:
package {
import flash.display.Sprite;

[code]......

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