Actionscript 3 :: How To Achieve A 1:1 Display Of Box2d Data
Nov 7, 2010
Anyone know how to achieve a 1:1 display of box2d data?I'm dividing all my values by a Physics.Scale value (30) but boxes I create like this:polyDef.SetAsBox(640 /Physics. scale, 32 / Physics.scale);Are still showing up much larger than 640 pixels wide and 32 pixels high.Weirdly, my AABB for the world is showing up perfectly at 640x480.[code]
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May 17, 2011
I have one question for your.This code I took from the site
ActionScript Code:
package {
import flash.display.Sprite;
[code]......
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Jan 24, 2010
I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs.When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!)What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code.
function Update(e){
m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations);
// draw debug?[code]...
Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker..
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Aug 15, 2011
This is the edit to my question. There is quite a bit of code here, but the problem area is below the second set of three line comments. I stuck the rest in just in case I'm completely wrong about where the problem is. With the "if" statement I can display fine in a run, but not in debug. If I get rid of the conditional it runs fine in debug, but not in a regular run. These errors only occur on the first run of the quiz. In either mode it runs fine fi I take a second quiz.
// ** this function is called from another component that passes in the array of qnums
// ** and then function clears data from previous quizzes. Component starts in the
// ** "loadingState **//
[code].....
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Oct 21, 2009
I am a complete rookie in ActionScript2.0/Flash.I just started learning regarding a project. My problem is I want to display data from MySQL in a DropDown Menu in Flash. the SendAndRecieve functionality only aids us to receive any responses,right?(Please correct me If I am Wrong.
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May 25, 2011
I want to separate the data from the PHP call to Different CollectionArrays So that I can use the data for a bar-graph;
I created a static version of the bar-graph and separated the Collection array manually I don't want this done manually I need to do it dynamically. So what I am trying to understand is where to put the event-listener how to add to a collectionArray then once the collection array(s) are built. use that information to build the bar graphs...
/*
*
36, > 2 years, Compliance
6, 0-90 Days, Compliance
[Code].....
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May 23, 2011
I want to get image data from php and also display in flash. I want to know... how to read and display imagejpeg( $imgData ); from php. I am able to get php data in flash through below method...
[Code]...
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May 21, 2007
I'm trying to deploy flash e-learning with dynamic content on a content management server. The xml will not display, no matter how many different approaches I take. So I need a method of encapsulating lots of text within Flash and referencing it from say, an actionscript window.
I seems that referecing any outside content, be it an external actionscript file or text file is out, so I'm left with the option of encapsulation.
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May 12, 2008
I'm having a slight problem getting XML data to read out in dynamic text files. I'm doing a pretty small experiment here. The XML file loads fine. I just must be making some small error in how I assign the value of the text fields to the values in the XML file. Can anyone please tell me my error? I am using Flash CS3 and ActionScript 3.
[Code]...
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Oct 18, 2010
how to use Box2d?
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Aug 20, 2010
I recently did a quick demo on my site of Box2D (Box2DFlashAS3) with source code. Its basically just the HelloWorld example from the v2.1a distribution, but with a few tweaks. The most notable is that my version does not require a Flash FLA file to compile and run, its pure AS3. Simple and a good base to build on:
http:[url]........
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Dec 17, 2011
Anyone know how to get BOX2D physics engine working on iOS? It seems to work on the adl tester but not when I actually test it on the device.
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Jan 3, 2011
I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code :
var mousex:int = costume.stage.mouseX;
if (mousex < paddleWidth/2)
mousex = paddleWidth/2;
else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2)
[code]....
Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero.
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Mar 2, 2011
Here: Flash game
There is a flash game called garbage separator. In this game, there is a conveyor belt.
With 2 Circles you can move the conveyor and I think you can use boxes with joint for belt but i dont know how to give it the form:
Circular Form
How to do this with Box2d?
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Apr 14, 2011
I'm using sensors in a Box2D project. On a collision with a sensor, I'd like to know the sensor's position in the world. I'm detecting the collision with a contact listener, but the sensor's position is always 0 0.
From my code: (edit, added the whole class)
public class MyContactListener extends b2ContactListener {
public var onSensorEvent:Function;
override public function BeginContact(contact:b2Contact):void {
if(contact.GetFixtureA().IsSensor()) {
var ud1:GameEntity = contact.GetFixtureA().GetBody().GetUserData();
[Code] .....
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Nov 30, 2010
I need to click over an object in Box2D. Need to know which object i have clicked, and to delete that object. How could i know, which object i have clicked?..
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Jul 24, 2011
I'm working on a AS3 Game Engine at the moment utilizing Box2D (2.1a) and 2D shadows. I have Box2D down but I've yet to find a way of drawing 2D shadows efficiently.I was following this tutorial only to be disappointed by the speed at which it rendered the Box2D shapes and the shadows.I was getting the vertices of the objects via this function:[code]And using it to draw the shadows via the AS3 graphics api.Can anyone recommend me a better more efficient way of programming 2D shadows?
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Feb 5, 2011
I am trying to detect bodies which are near current. To do it, I've created quite a big collision shape, around the current body, and made it sensor. Collision event was triggered, but it's not what I need. Main thing is that collision event is called only first time when another body entered the detection field... And I want to be able to detect changes in bodies location, after it. (I am considering the fact that other bodies are moving inside detection field)
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Feb 13, 2011
I have a b2PolygonShape body and apply a force to it.
_recbody->ApplyForce( b2Vec2(6.0, -6.0), _recbody->GetWorldCenter() );
I want to change the centre of rotation of the body to be more in the front of the body. So that applyForce and also collisions make the body not turn in the centre but more in the front.
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Apr 14, 2011
I'm making a Flash game, and I've encountered a really weird problem while trying to draw a polygonal shape in Box2D.
Here's the code I use:
var fixtureDefs:Array = new Array();
...
var fDef:b2FixtureDef = new b2FixtureDef();
fDef.density = 0;
[code]....
Where vertexArray is a valid array containing 4 b2Vec2 vertices, making up a convex shape.The problem is, when I test, collisions don't work right for that body. Most other objects -enemies, user-controlled characters - pass straight through, as if the body isn't there at all. Some raycasts pass through as well.
Infuriatingly enough, one kind of bodies I have (a custom enemy) somehow does detect the body and collides with it. The raycasts that particular kind of enemy attempts do work - when your character hides behind the polygon, it's like they can't see him.The other weird thing: when I try the same code, only go for SetAsBox instead of SetAsArray, it works exactly as it should.I'm using a custom ContactListener class, but I haven't done any contact filtering (unless it's possible to do that without realising).I'm using the Flash 9 version of Box2D 2.1a.
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Jul 26, 2011
i'm using flash with box2D 2.1a. i'm rotating ball hanging on the string. The path which the rotating ball trace is ellipse. When releasing the rotating ball from the string i want the ball to fly with the obtained direction, velocity and strength. As you can see in the pictures.[URL]..I've tried to do it with setPosition (method of b2Body) and with various joints. But I haven't got the needed results.
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Jan 12, 2012
I know that trying to model character movement in Box2D is always hard/impossible, but I'm trying to see if there's any way to make an user-controlled object that cleanly slides against other objects, going up or down, that makes it look like the character is climbing/walking up or a down. The character could be modelled as a circle if that simplifies matters, but I don't see how I could get this effect using just a circle with a joint motor.
There's a "wheel joint" in the C++ version of Box2d, which I suppose I could port to Flash, but I don't know if that would give the correct effect either. Another idea I had was to have the character do little jumps, based on the normal of the object that it is touching. But I suspect that at corners, or at contacts with multiple objects, this will give weird results.
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Jan 13, 2012
Is it possible to modify a shape within a body after assigning it, for example I have a box shape for my game hero body, and when I press the down arrow I want my hero to crouch witch means that I need the body shape to be resized.
I've already searched in google but it appears that the topic of modyfing shapes is not so popular. If it's impossible maybe you know a better way of doing this.
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Jan 13, 2011
I still have problem understanding how the collision category works. I'm only able to make it work by experimenting which is not good.
[Code]...
this works the way I wanted but only because I experimented around and found the right values (or at least values that work). I would prefer to know how the whole system works
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Jun 23, 2011
URL...And really like way the yellow animated stars are replaced by blue animated stars, with a central number of the opposite colour to the background being present in the centre.I wondered if anyone might be able to throw any light on how those effects are done please?
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Nov 30, 2011
I have made a Car Game using Box2D [in Flash] and I have one remaining bug, which I cannot fix. I added graphics and put them on top of the Box2D body. Everything went as good as expected, but after X rotations the movie clips for the car-wheels, stop spinning. I do something like this wheelSprite.rotation = wheelBody.GetAngle() * 180 / Math.PI. I ran a separate program and I saw that, if you do X.rotation += variable and you increase the variable every frame, after ~30 000 (value of variable) the MovieClip stops rotating, so I reset it to 0 after ~28 000. What do I do? The wheelBody.GetAngle()
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Mar 9, 2012
I want to know if box2d b2BodyDef has a massdata property or if it can be accessed in some way. I am not sure whether this can be done in Cocos2D but I have seen it in the flash code I am trying to re-implement in cocos2d.Here is the the code that brought about the question.
[Code]...
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Mar 15, 2012
I am extending the b2ContactListener to find out the normals of my collisions. However, every time I get a contact with a sensor, the normal is always 0,0. How do I get the normal if one of the bodies is a sensor?
override public virtual function BeginContact( contact : b2Contact ) : void
{
var normal : b2Vec =
[Code]...
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Oct 21, 2009
I have an XML response that goes like this[code]...
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Aug 24, 2011
ActionScript 2.0 :: XML Data and Display
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