Flash :: Change Center Of Rotation Box2d?

Feb 13, 2011

I have a b2PolygonShape body and apply a force to it.

_recbody->ApplyForce( b2Vec2(6.0, -6.0), _recbody->GetWorldCenter() );

I want to change the centre of rotation of the body to be more in the front of the body. So that applyForce and also collisions make the body not turn in the centre but more in the front.

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