Professional :: MovieClip Smooth Rotation And Direction Change
May 19, 2010
I want to make a movieclip moves smoothly and when it changes the direction, it can turn smoothly but not a sudden turn, I try out the code below. and the truning is odd:
this.rotation = (Math.atan2(targetY-this.y, targetX-this.x )/Math.PI)*180;
View 2 Replies
Similar Posts:
Nov 8, 2010
im quite new to flash, and im just about to create an animation which will rotate continuously but my problem is that each time it ends its loop it pauses for a bit then loops again,
View 6 Replies
May 3, 2010
I create a TLFTextField object at design time and need to change its direction at runtime, how this could be possible? the following code did not work and simply ignored: var myText:TLFTextField = MyText;myText.textFlow.direction = "rtl";
View 12 Replies
May 14, 2003
I have a MC(a small army tank) that I can rotate using the right and left buttons. I want to make it move forward when I push the up arrow - The Catch . . . I want it to move in the same direction it is currently rotated. Example: I rotate the tank 10 degrees and then I push the up arrow off it goes in that direction.
View 2 Replies
Nov 11, 2010
I am creating a a small site with a spinning menu but I want it to spin only in onedirection ( clockwise) and around the centre of the 3 point cross I am using as a menu.I have this currently to rotate the menu but I want it to only rotate on way and around centre.
Code:
content_mc.draw_btn.addEventListener(MouseEvent.CLICK,drawClick);
function drawClick(e:MouseEvent):void{
[code]....
View 2 Replies
Apr 11, 2012
I'm having a bit of a problem with my script. I currently have a square that moves across the screen. There is another square on the stage as well. I want the other square to call a hitTest with the first square (that moves), which we'll give an instance of "hero". The hitTest should make the "hero" (or first square) rotation a specific degree (in this case 30) and then move him in a specific direction, either up, or down the y-axis or left or right on the x-axis. This is my current code, attached to my second square.
onClipEvent(enterFrame){
if(this.hitTest(_root.hero)){
_root.hero.rotate += 30;
[code]....
View 1 Replies
Oct 3, 2006
I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
[Code]...
View 1 Replies
Jul 31, 2010
I am trying to create a rotating vinyl. I have managed to do this but after every full rotation the vinyl sticks. How can I make the rotation smooth without it sticking. it's a 20 frame movie clip.
View 6 Replies
Mar 22, 2011
I am trying to rotate a PNG image around its centre point so that I can use it as a wait icon. This seems to be the way to go but there is a noticeable delay before the animation repeats.
<s:Parallel id="animateTimer" target="{timerImg}" repeatCount="0" repeatDelay="0" duration="1500">
<s:Rotate angleFrom="0" angleTo="360" autoCenterTransform="true"/>
</s:Parallel>
Why when I have set the repeat delay to 0 does it have a noticeable delay before it repeats?
View 1 Replies
Sep 13, 2002
is there any way to get a smooth rotation in AS? I would assume i would use this._rotation, but it doesn't smoothly rotate the way i want it to.I'm trying to make a movie clip that randomly goes to a location while rotating.[code]
View 5 Replies
May 7, 2011
I am very new to flash, I got a player, and the idea is for a top down shooter kind of thing, I got the player to rotate with left and right, and its rotation equals its direction, now how can I make it move forward in its current direction when I press up?
View 3 Replies
Jan 27, 2010
How to you calculate the total rotation of an object in either direction?
I need to end up with a number of total radinas(or degrees) that is posotive or negative depending which way the object was rotated.
View 4 Replies
May 1, 2011
I have a rotation value in degrees(0-360) and a value for magnitude, ie (1-10 pixels per second).
How to apply this information to determine what to add to an objects x and y values to send the object off in a given direction at a given speed ?
View 8 Replies
Sep 11, 2009
With mx:Box I can set the direction to be either "horizontal" or "vertical". I'd like to reverse the order of the components in the box though. For example:
Before:
|button1| |button2| |button3|
After:
|button3| |button2| |button1|
I've created a custom component that lives in a mx:Box and would like to do this in as simplest a way as possible.
View 1 Replies
Jul 15, 2010
I want to change the dropdown driection of the calender of datefield.since my width of the application is small.and also i want to reduce the size of the datefield's calender control.
View 1 Replies
Nov 17, 2010
Is it possible to conditionally change the direction of a for loop in ActionScript?
Example:
for(if(condition){var x = 0; x<number; x++}else{var x=number; x>0; x--}){
//do something
}
View 3 Replies
Feb 12, 2003
how I change the direction of a movie clip. And how to make it change in the same it's moving.
I have random movement code on the clip, I just want it to rotate, in the direction it goes.
View 2 Replies
Mar 10, 2009
function moveStuff(){
if(Key.isDown(Key.DOWN)){
this._y += 5;
}
if(Key.isDown(Key.UP)){
[code]...
thats my basic Arrow key functions to move a movie clip lp_mc is my character in the left position so when left key is pressed it moves forwards but when right is presssed it moves backwards... i have a movieclip called rp_mc which is the same thing but facing the other way when right is pressed how do i swap the lp_mc for rp_mc so it changes direction?
View 3 Replies
Mar 30, 2010
How could I get an object to follow the cursor and rotate to change direction as the cursor changes direction?
View 5 Replies
Nov 15, 2011
i'm trying to animate a movie clip by subtracting from its y value and then when it reaches a negative value change direction and animate by adding to its y value until it's back to 0 and loop back and forth. what i have isn't working.
Code:
function Bodyloop(e:Event):void{
var direction:Boolean;
if(body.y > 0){
[Code].....
when it reaches -500 is jumps back and forth.
View 3 Replies
May 26, 2009
Code:
animator = createEmptyMovieClip('animator',1);
bg_1 = animator.attachMovie('bg_mc','bg_1',1);
bg_2 = animator.attachMovie('bg_mc','bg_2',2);
[Code]....
how to get it to go from left to right, rather than right to left as it does now. Been messing with it for a while and have no idea what to do.
View 2 Replies
Oct 20, 2010
what i have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position.This would seem simple enough by just using a.rotate value or using tween movieclips...however the tricky part is:the actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says:if (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.
View 5 Replies
Feb 5, 2010
I'm building a simple 360 degree image rotation effect using single frames and forward and back buttons. I'm new to AS3 and have managed to create functioning buttons... (so my code may be a bit odd!)But now I also want to advance frames by clicking and dragging on the image itself (or on an invisible button sat on top of the image).Although there are some threads here which have asked the same thing, I don't understand how they were answered. My code is below, and the file I am practising with is on:URL...At the moment if you click on the image area it will advance but as there is no code detecting mouse direction, it just goes forward. Can anyone help me understand how to implement a simple direction detection and then use this to decided whether to advance or go backwards.[code]
View 16 Replies
Oct 18, 2010
I want to change the TLF text fields direction dynamically.
View 4 Replies
Jan 5, 2011
I'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up. note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class. here is a snippet from the ball class:
[Code]...
View 8 Replies
Oct 24, 2010
But I have a simple problem I think.I have a moving panel of images, and I want to be able to change the direction of the panel with the click of a button. Here's what I have so far:
var panelSpeed:Number = 1;
var leftDirection:int = -1;
var rightDirection:int = +1;
[code].......
View 1 Replies
Jan 5, 2011
I'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up.
note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class.
here is a snippet from the ball class:
Code: Select allthis._movingDir = "right";
this._speedR = 5;
this.x += this._speedR;
[Code]....
View 1 Replies
Mar 22, 2006
I'm trying to set up a script which would force an object to move through the stage until a particular point and than change direction. I wrote something like that:
onClipEvent (enterFrame) {
moveUp = function () {
this._y -= 1;
if (this._y<-30) {
this.onEnterFrame = moveDown;
}};
moveDown = function () {
this._y += 1;
if (this._y>600) {
this.onEnterFrame = moveUp;
}};
this.onEnterFrame = moveUp;
}
But it doesn't work. the object moves only one direction and does not change it.
View 1 Replies
Dec 14, 2009
I've got a movieclip which follows a predefined path (like in those tower defense games). Normally the mc changes the direction it faces with Math.atan2 method and then rotates the movieclip, but because this game is in a tilted view( in stead of directly from the top) I need it to change the frame in the MC according to the direction it's facing.
Is it possible to read out Math.atan2 method data, and then change the frame the MC is displaying, according to this data? I used [URl]...on-and-realism as a base for this game. If Math.atan2 method
View 1 Replies
Mar 30, 2010
Random Movement: Flip horizontal on direction change along x
View 1 Replies