ActionScript 3.0 :: Calculate The Total Rotation Of An Object In Either Direction?

Jan 27, 2010

How to you calculate the total rotation of an object in either direction?

I need to end up with a number of total radinas(or degrees) that is posotive or negative depending which way the object was rotated.

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ActionScript 3.0 :: Calculate Width And Height After Object Rotation

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I am tweeing a bunch of rectangles randomly on stage.

Code:
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the problem is that after I added random rotation (between -30 and 30 degrees), the corners of my rectangles are still sticking out of the stage at the end of the tween.

If I trace objects width and height after the rotation I get the new values but this still doesnt help me because I am tweening to that rotation.

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ActionScript 3.0 :: Calculate Width And Height After Object Rotation?

Jul 30, 2009

I am tweeing a bunch of rectangular shaped objects randomly on stage.

Code:
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[Code].....

the trace outputs: 2 (last row)

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[code]...Calculate total child of screen?

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<?xml version='1.0' encoding='UTF8'?>
<data>
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[Code]...

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I am creating a a small site with a spinning menu but I want it to spin only in onedirection ( clockwise) and around the centre of the 3 point cross I am using as a menu.I have this currently to rotate the menu but I want it to only rotate on way and around centre.

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[code]....

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[Code].....

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[Code]...

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Actionscript 3.0 :: HitTestPoint To Change Direction Of Moving Object?

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I'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up.

note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class.

here is a snippet from the ball class:

Code: Select allthis._movingDir = "right";
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[Code]....

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