ActionScript 2.0 :: Button To Reserve Direction Of Object?
Feb 22, 2002What do you do to make a button that reverses the direction of an object that was rendered in swift 3D v2? Is it even possible?
View 2 RepliesWhat do you do to make a button that reverses the direction of an object that was rendered in swift 3D v2? Is it even possible?
View 2 RepliesI have a flex application about 2M need to send to browser, so I want the browser to reserve the file in cache forever unless I upgrade the version. I have set the ETAG and last-modified tag in http reponse header, but sometimes, when the user click the refresh, the swf file still be reloaded. So what http response header can I use to reserve the file in browser cache forever?
View 1 Repliesi would like spin an object in clockwise and anticlockwise direction with ease via press of a button.tried using,
on (press) {
this.testmovieclip._rotation += 45;
}
just to get the object to turn... What i wanna do is have 4 buttons, 1st button turns the object 45 degrees, then 2nd button turns it next 45 degrees and so on... Have attached .fla of what im trying to achieve.
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
View 1 Repliesby the way you need to make a symbol and need to export for ActionScript and class name is "ball". And the button instant name is:bButton. So here's the script I wrote so far.
var boundaryRight:Number = stage.stageWidth;
var boundaryLeft:Number = 0;
var balls:Array;[code]....
As you can see that code made the multiple ball go to left and looping over and over again. So here's what I want to do. I want to make a button and when I click the button it'll change direction like click and it change direction to right. I click it again and it'll go left again. How do I write the code for that?
I would like to create my own custom version of this map [URL]... however i do not know where to get the correct shapefile to create the map.
I understand paths in flex 4 this article [URL].. however I am stumped as to where to get the actual map for the federal reserve beige book.
I am trying to read an xml attribute that is named "class", unfortunately this is a reserved actionscript word and is giving me errrors. Does anyone have any ideas how i can get read this attribute?
View 5 Repliesi'm trying to work out how to get a movieclip (of an arrow) to rotate then move in the direction it is pointing, controlled using the keyboard. Below is the code i have written so far, I can't get it to move in the correct direction. I also can't get it to keep moving after only one key press.
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressDown);var stageW:uint=stage.stageWidth;var stageH:uint=stage.stageHeight;
var speed:Number = 5;
var angle:Number =45;
[Code].....
I'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up. note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class. here is a snippet from the ball class:
[Code]...
is there a easy way to make an object move along the x axis in one direction then when it reaches that direction it moves back. with a smoove movement.
View 1 RepliesI'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up.
note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class.
here is a snippet from the ball class:
Code: Select allthis._movingDir = "right";
this._speedR = 5;
this.x += this._speedR;
[Code]....
How to you calculate the total rotation of an object in either direction?
I need to end up with a number of total radinas(or degrees) that is posotive or negative depending which way the object was rotated.
i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
View 1 RepliesI am trying to achieve a "Knight Rider" KITT animation where the rectangle slides back and forth between the edges of the frame.The problem is I can only get the rectangle to move in one direction and then it back-steps and keeps moving in that same direction right off screen.How do I get the toggling effect?[code]
View 5 RepliesI'm trying to set up a script which would force an object to move through the stage until a particular point and than change direction. I wrote something like that:
onClipEvent (enterFrame) {
moveUp = function () {
this._y -= 1;
if (this._y<-30) {
this.onEnterFrame = moveDown;
}};
moveDown = function () {
this._y += 1;
if (this._y>600) {
this.onEnterFrame = moveUp;
}};
this.onEnterFrame = moveUp;
}
But it doesn't work. the object moves only one direction and does not change it.
I have a flash programming research assignment using AS3.The assignment is to create a random object that moves in a direction upon testing movie. After 2-3 seconds the object needs to change random directions.
View 1 RepliesThe assignment is to create a random object that moves in a direction upon testing movie. After 2-3 seconds the object needs to change random directions.
View 1 RepliesI have the coordinates of a player and another object. Both are with geographical coordinates (Latitude and longitude). I have also the direction in what the player is facing (compass). How can I calculate the angle to the other object from the player direction? e.g. I want to know if the object is to the right/left of the player and how many degrees.
View 3 RepliesHere is part of my code in short:
[Code]....
I realized that if I do addChild, I can't really see the dynamically added component, since flex did not reserve space for my List to display. So I do parentDocument.addChild, and then it appears no problem. My question is since it's being added in the parentDocument, so it is suppose to be a component belong to parentDocument, so is that component still be able to call this handleMouseDown? From my experience, it's still able to, but which doesn't make sense to me. Can someone explain a little about why it can still work, or any better approach other than parentDocument.addChild
have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
[Code]....
how to make that first ball did not change its direction and continued to fly in the direction of the shot?
i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.
View 1 RepliesBut I have a simple problem I think.I have a moving panel of images, and I want to be able to change the direction of the panel with the click of a button. Here's what I have so far:
var panelSpeed:Number = 1;
var leftDirection:int = -1;
var rightDirection:int = +1;
[code].......
using trig, when moving an object based on its current rotation, how does one "detect" if the object is currently moving to its own left or right direction? example: right side up: left moves the car to its left, which is left. upside down(180 rotation): left moves it the car to its left, which is right. based on movement alone, how can i say its moving to its own oriented left or its right?
[Code]....
Is it possible to have a Button object in a column in an AdvancedDataGrid object in flex 4?
View 1 RepliesIs it possible to have a Button object in a column in an AdvancedDataGrid object in flex 4? And how would I do this?
View 2 RepliesI designed a horizontally oriented page that expands to the right. The problem is, the content goes off the screen.
I want to know how to make all of the content on the website scroll with the mouse direction like this webpage- sectionseven.com
Does anybody know how to do this or something similar?
I need a code in AS2 that launches a bullet ("bullet") from the character ("hero") towards wherever you clicked the mouse.For example, if I click somewhere, I want the bullet to launch straight towards where I clicked.
View 10 RepliesIt is really nice to see the new text direction for TLF but i have one problem with it.We are trying to localize our flash application using strings. so far we follow the traditional way of translating each string and assign it with ID. Our 2 main languages are English and Hebrew. The problem is that for english we need to use LTR direction while in hebrew it is RTL.in a big flash application were the number of tlftextfields are big it is impossible for us to change the direction for individual tlftextfieldsin .
View 5 RepliesI need a push in the right direction. I have been programming ActionScript 3 for about a year and am just starting to separate my code out of the Flash using classes and things like that.
Anyways here is the problem. [URL].. Go here and upload an image and notice how when you drag the image a black box still appears to visually show the image is under the Obama logo image. I am trying to figure out how this was accomplished.
First: Is a mask being used to only show the image in that particular area? Or is this an transparent gif above the uploaded image? If a mask is being used then how is the rectangle achieved and how is the drag and drop still working when the mask hides the image?
Second: How is this box effect being achieved? Those are the most important questions. I figured out how to make an image resize using a slider. However I am curious how this guy did the advanced image resizer.
If someone can point me in the right direction as to how this is accomplished that would be great. [URL]..
i am developing a flash game where i need to drag movie clips but i have to allow dragging only two direction x and y.
View 1 Replies