ActionScript 3.0 :: Create Random Object That Moves In Direction Upon Testing Movie
Oct 13, 2009
I have a flash programming research assignment using AS3.The assignment is to create a random object that moves in a direction upon testing movie. After 2-3 seconds the object needs to change random directions.
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Oct 13, 2009
The assignment is to create a random object that moves in a direction upon testing movie. After 2-3 seconds the object needs to change random directions.
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May 9, 2006
i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.
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Sep 8, 2009
so i have a project where i will be making a website. I will be using flash to make it interactive and visually appealing. I found a website with a really cool entrance page,please view it he mouse moves, the background looks like its moving.
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Jun 4, 2010
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
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Jun 11, 2005
Trying to create an object flying around using random movement. Instead of a straight line bounce-off-the-wall movement, I'm trying to get it to move in a curved path like a bee flying around.
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Jan 21, 2009
I am trying to write a script that generates a random letter, then sends that letter to random destinations on the stage. I have been unable to get it to work. I think there may be a conflict with my code, something that is incompatible with the as3 changes.
[Code]....
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Sep 6, 2005
I would like the Ball to move in a random direction 0-360,Then i would like the Ball to richoche off of the BallBoundry in its reflected direction.
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Aug 19, 2009
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
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Oct 20, 2010
im creating multiple objects (the number is dynamic)they move randomly, but i want dont want them to be able to pass thru each other.i'm having dificulty on writing the hitTextObject code because I dont know how to refer the other objects.[code]
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Mar 30, 2010
Random Movement: Flip horizontal on direction change along x
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Mar 31, 2010
[I am using one of the Random Movement Tutorials and as my moving object have a front and a back I wish them to flip horizontally when the change direction.They currently start face left and start moving left, when they start moving right I wish them to flip horizontally.[code]
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Jun 6, 2010
For a fullscreen AIR app, I want to have a tiling image (JPEG, PNG or whatever) in the background. The app is displayed on large screens in a public building, and to achieve a cool effect I want the background image to "scroll" infinitely, with the direction of scrolling changing with an interval in time. The background must be tiling and always filling the screen. Performance is of importance.What would be the best approach for this? I am thinking toward pixel-level bitmap manipulation. I have no experience in this field and I can't find any good examples/tutorials online.
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Jan 14, 2003
how to create a random continuous flow of movie clips, The movie clips are actually pieces of text flowing from left to right across the stage at a very slow frame rate, with the text randomly changing position and size.
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Mar 24, 2004
I am trying to create a program using random motion of two movie clips and uses hitTest to determine whether the two objects collide with each other.
I've gotten hitTest to work with the original movie clips, but when the user loads more movie clips (via a button and duplicateMovieClip):
[Code]...
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May 15, 2003
As part of my brief, I have to create a small flash movie that will load a random quote (which is actually a jpeg image), fade it in to view, display it for a length of time (probably only 3-5 seconds), fade it out and then load another random quote. Is this possible to do, purely using actionscript? I can randomly load an image - I used the "Random Background Image" tutorial on this site - but getting the fading/pausing/fading then moving to another quote has got me stumped.
The images are imported into their own swf file that is loaded into a placeholder movie on the html page. I tried adding in a for loop to the individual swf and the placeholder movie, to loop through alpha property of the image (just to fade up for the moment, till I get it working) - but this didn't work at all. I could use tweens for the fading, but this could end up a mess and more work than it needs to be as there could be quite a lot of quotes added over time.
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Aug 9, 2004
I am trying to create a movie clip that loops and on each loop it loads a random little .jpg banner from a directory. The banners are named 0.jpg, 1.jpg and so on, a script on the first frame of the loop saying
Code:
_root.randomnumber = random(_root.bannernumber);
_root.bannerloop.bannerholder.loadMovie("http://www.url.com/directory/"+_root.randomnumber+".jpg");
"bannernumber" is a variable from an external text file specifying how many random numbers to cycle through (how many banners), This works just fine and loads up a new banner after each loop cycle. The problem lies in trying to make each banner go to its own url, I have another external text document with variables "click0=url, click1=url etc" where I want the number in each variable to equal the randomnumber variable in flash, then use an on(release){getURL(urlvariable)} function to have it retrieve the url that is somehow in the url variable. Basically, how would I make the urlvariable be equal to the "click0" variable to get the url of the click0 variable into the getURL function? while having the number in the "click0" variable be equal to the randomnum variable?
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Aug 29, 2007
I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
[Code]...
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Nov 11, 2008
I am using the following code in order to create an effect when the mouse moves:
Code:
var count = 0;
_root.onMouseMove = function()[code]...
I would also like to do that when the mouse cursor is still.
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Aug 18, 2011
I have a scrolling background that is 1320 x 1000 big. I'm using a sprite as a container where my background canvas is placed inside of it. Additionally I add (via addChild) a score sprite inside of the background sprite (the one that holds the bg canvas so the score appears on top of the bg canvas).The goal is that when I add a score it shall be stuck to the background (even when the scrollrect moves; it shall have a fixed position on the background).The problem is that this doesn't work because when the score appears it moves with the scrollrect and this is not what I want. I already tried it with globalToLocal but had no success yet. Probably because I don't really understand globalToLocal (and vice versa)These are some code excerpts:
Code:
private var backgroundBitmapData:BitmapData = new BitmapData(1320, 1000, false, 0x000000);
private var canvasBitmapData:BitmapData = new BitmapData(1320, 1000, false, 0x000000);
[code].....
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Dec 11, 2009
Whenever I am trying to open a swf file (any swf file) or test a movie from the flash ide the internal player is blank and output has the msg error opening url "the path of the swf file here".This is not a problem that has to do with loading external files etc. It just refuses to open any swf file and ofc or test any movie cause it keeps saying error in opening url even in blank movies.
The simplest thing New File -> AS3 -> Test Movie -> Error in opening url I can publish the movie with no problem at all and I can run all the swf files outside of flash ide. I can debug movie from flash ide. I can html preview it from flash ide but i can't just hit cmd+enter to test the fraking movie.
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Apr 30, 2010
I want to be able to detect if a swf is loaded into an html page so that I can apply the appropriate server path. but if I am testing the file, I wanted it to ignore the server path so that I can see the file locally. How do I do this?
right now in order to test the swf, i need to manually change the path by commenting and uncommenting it out each time I export it. It's not very efficient
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Aug 18, 2011
I have a scrolling background that is 1320 x 1000 big. I'm using a sprite as a container where my background canvas is placed inside of it. Additionally I add (via addChild) a score sprite inside of the background sprite (the one that holds the bg canvas so the score appears on top of the bg canvas).
The goal is that when I add a score it shall be stuck to the background (even when the scrollrect moves; it shall have a fixed position on the background).
The problem is that this doesn't work because when the score appears it moves with the scrollrect and this is not what I want. I already tried it with globalToLocal but had no success yet. Probably because I don't really understand globalToLocal (and vice versa).
These are some code excerpts:
Code:
private var backgroundBitmapData:BitmapData = new BitmapData(1320, 1000, false, 0x000000);
private var canvasBitmapData:BitmapData = new BitmapData(1320, 1000, false,
[Code].....
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May 18, 2010
I'm having trouble testing for an object's visibility on the stage without using an event listener. I know this is pretty basic, but I can't seem to find anything online and none of my flash friends are around eitherowing code, what is it that I need to do to activate the function? I thought you could write a function without having an event listener.
function test (e:Event) {
if (square_mc.visible==true) {
trace("square is visible");
[code].....
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Apr 5, 2011
I am using Quicktest professional 11 trial version. I have a flex application for testing. When I try to record action performed on the flex application. QTP stores it as MacroMediaFlashPlayerActiveX rather than the origin button or link. I am using flex 3.5.0 and internet explorer 7.
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Sep 18, 2010
I'm working on a school project. Below is an image of what I am working on. My cursor in this movie is the heart. When I move my mouse over Hello Kitty she jumps -- but only once. How can I get her to keep jumping when my mouse is over her, and make her stop jumping when I pull away?
Also, because I am new to ActionScript I might have messed up with the motion of the animation. Hello Kitty used to jump continuously without me doing anything. Then I copied the motion code into my ACTIONS layer and put stop(); in the Hello Kitty object code. So, she doesn't jump all the time anymore, just when my mouse moves over her... but she only jumps once and that is the problem. I want her to keep jumping as long as my mouse is over her.
[Code]...
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Feb 18, 2009
I'm making a game that's similar to Pong. Basically instead of a long, skinny paddle, the paddle is wider -- but this creates some problems when hit testing.
I don't want the ball to be able to hit the side of the paddle, only the front of it (the side facing the other paddle, technically the side part). I'm basically wondering how I can run a hit test in AS3 but for only one side of the object. The object is a basic movieclip.
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Dec 11, 2009
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
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Aug 20, 2009
im trying to create a particlesystem where each particle moves by himself depending on which behavior has been assigned to him. But.. its slower than my grandma at the moment One thing I would like to keep though is the ability to change the behavior of the particle later on. Just have 2 classes (Particle & FlyAroundStage) at the moment and one that creates the swf.
[Code].....
Its just flying down to the right. I want to make this way more sophisticated later on but first in need to get the structure right because right now, even though its just flying in a straight path, its way too slow.
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Aug 20, 2009
im trying to create a particlesystem where each particle moves by himself depending on which behavior has been assigned to him.But.. its slower than my grandma at the moment so I could really use some advice on how to make this structure a lot more faster!One thing I would like to keep though is the ability to change the behavior of the particle later on.Just have 2 classes (Particle & FlyAroundStage) at the moment and one that creates the swf.
Code:
package
{
import controlpanel.FPSCounter;
import flash.display.Sprite;
[code]....
Its just flying down to the right. I want to make this way more sophisticated later on but first in need to get the structure right because right now, even though its just flying in a straight path, its way too slow.
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