ActionScript 3.0 :: Create A Particlesystem Where Each Particle Moves By Himself Depending On Which Behavior Has Been Assigned To Him?

Aug 20, 2009

im trying to create a particlesystem where each particle moves by himself depending on which behavior has been assigned to him.But.. its slower than my grandma at the moment so I could really use some advice on how to make this structure a lot more faster!One thing I would like to keep though is the ability to change the behavior of the particle later on.Just have 2 classes (Particle & FlyAroundStage) at the moment and one that creates the swf.

Code:
package
{
import controlpanel.FPSCounter;
import flash.display.Sprite;

[code]....

Its just flying down to the right. I want to make this way more sophisticated later on but first in need to get the structure right because right now, even though its just flying in a straight path, its way too slow.

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ActionScript 3.0 :: Create A Particlesystem Where Each Particle Moves By Himself Depending On Which Behavior Has Been Assigned To Him

Aug 20, 2009

im trying to create a particlesystem where each particle moves by himself depending on which behavior has been assigned to him. But.. its slower than my grandma at the moment One thing I would like to keep though is the ability to change the behavior of the particle later on. Just have 2 classes (Particle & FlyAroundStage) at the moment and one that creates the swf.

[Code].....

Its just flying down to the right. I want to make this way more sophisticated later on but first in need to get the structure right because right now, even though its just flying in a straight path, its way too slow.

View 0 Replies

Actionscript 3.0 :: Create A HitTestObject Function - When The Character Touches A Particle, The Particle Disappears?

Jan 12, 2010

I have a particle generator class and I want to create a hitTestObject function on another object to check for any collisions with the particles produced.I bascially have a character already on the stage called character_mc and I want to be able to collect the particles, that means when the character touches a particle, the particle disappears.

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ActionScript 3.0 :: Create A Particle System For A Game?

Apr 12, 2010

i am trying to create a particle system for a game i am creating in class, though it seems that the particles are not being added to the stage. my instructor and i have checked all the obvious things and now were stumped?

particle class:

Code:
package {
import flash.display.MovieClip;
public class Particle extends MovieClip {
var xspeed:Number;

[code]....

the particle movie clip is simply a 5x5 rectangle, with the class name redParticle and the base class is Particle. [URL]

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ActionScript 3.0 :: Particle System And Masking - Particle System Movieclips To Display An Image?

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ActionScript 2.0 :: Created A Couple Movie Clips One Of Which Is To Be Assigned A Value Of "0" And The Other Is To Be Assigned A Value Of "1" Randomly?

Jul 11, 2009

I am tring to create a simple mine game..so I created a couple movie clips one of which is to be assigned a value of "0" and the other is to be assigned a value of "1" randomly. That is if the one on the left has "0" the other should have "1" and that if I click the one having "0" value ,let it explode or do something..The problem is that I am not sure how to use "onClipEvent(enterFrame)" and on(press).. I named my MCs as "mcleft1" and "mcright

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I am using the following code in order to create an effect when the mouse moves:

Code:
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ActionScript 3.0 :: Moving Menu That Moves On Its Own When The Mouse Moves Around It?

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To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?

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The assignment is to create a random object that moves in a direction upon testing movie. After 2-3 seconds the object needs to change random directions.

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Flex :: Create Private Var Yada:Whatever; Depending On Xml Count

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I am trying to declare private variables that will be used elsewhere in my flex mxml main application. But I need to only create the variables when their is an equal number in my xml file.

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[Code].....

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Create A Progress Bar (248px Wide) With A Slider That Moves According To The Movie Progress

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I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.

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Actionscript 3.0 :: Create An Image/mc Slider That Moves Form Right To Left Via User Clicks Of A Left And Right Button?

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ActionScript 2.0 :: Function To Create A Random Number And The Char Move Accordingly Depending On The Number?

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IDE :: AddEventListener Assigned More Than Once?

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[Code]...

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ActionScript 3.0 :: Particle Generation On Mouse Click?

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Here is the code that I have just now:

Code:
package
{
import flash.display.*;
public class Particle

[code]....

This creates a constant stream of particles flowing from one point on the screen. I don't want the particles to constantly flow out from one point - I want to create a button that causes a set number of particles to explode out from it when it is clicked.

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ActionScript 1/2 :: Particle System Collision Area?

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[code]....
 
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ActionScript 2.0 :: Dupin A Particle System Mc - Yoinks?

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ActionScript 2.0 :: Particle Explosion, Removing Movieclips?

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ActionScript 2.0 :: Particle Effect Using Movieclips From Library?

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so I am requesting a little help to connect a few pieces of code I have; the end result being a particle effect that propels 9 different movieclips (pulled from the library) off 'into space'.

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Code:
var i:Number=0;
function createMusic() {
origin.attachMovie('music', "music"+i, i);

[Code]...

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ActionScript 3.0 :: Blood Particle Engine - FPS Lags

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I was working on a little particle engine for blood in a project I am working on and I can see it being versatile enough to be good but when I import it into a test environment it causes a little fps lag.

Code:
package {
import flash.display.Sprite;
import flash.events.Event;
public class mc_Blood extends Sprite{
private var xTarget:Number, yTarget:Number;
[Code] .....

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