MX Shooting Bullets In Any Direction?

Jun 28, 2011

I need a code in AS2 that launches a bullet ("bullet") from the character ("hero") towards wherever you clicked the mouse.For example, if I click somewhere, I want the bullet to launch straight towards where I clicked.

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I'm making a game that is birds eye view like the old grand theft autos. anyway im currently stuck at this... I can have my character fire and have the bullet follow my mouse but I cant seem to figure out how to just make the bullet go straight off the screen in the direction my character is facing.

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I'm making a game that is birds eye view like the old grand theft autos. anyway im currently stuck at this... I can have my character fire and have the bullet follow my mouse but I cant seem to figure out how to just make the bullet go straight off the screen in the direction my character is facing.

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I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.

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[Code]....

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ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;

[Code]....

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stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
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ActionScript 3.0 :: Shooting In Different Directions?

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I have been googling my butt off I can not find anything about AS3 and shooting in different directions.

I just need to shoot in the direction my char is facing.

I have this so far which work flawlessly ;-)

function Shoot(event:MouseEvent):void { trace("shoot");}

oh also I can get the direction my hero is facing using trace "character_mc.rotation"

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//----->
stop();
var monstersAlive:uint;

[code].....

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Code:
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[Code]..

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[code]....

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[Code]...

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Quote:

private var bullets:Array;
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[code]....

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How do I add a bullet to Flash text? I know that alt0149 isthe html code. In the Flash text box and before the first textcharacter, I tried pressing the ALT key and simultaneously typingin 0149. Nothing happened.A similar question was asked on this forum... the answer wago to the Character Map (where is that) or use dynamic text (Itried putting alt0149 in the dynamic text box ??? but it didn'tork).My work-around so far is to copy a similar bullet and add itto the text box. But there must be a quicker way.

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.Item
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var xSwitch:Array = new Array ;
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[Code] .....

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I got an object (called tempEnemy) which is flying around and shooting. The problem is that I can't keep the value tempEnemy.rotateTo positive, i.e. It shall be between 0 and 359 degrees. Currently rotateTo ranges from:
rotateTo < 0 (bug) && rotateTo > 0 && rotateTo > 359 (bug).
tempEnemy.dX = tempEnemy.destX - tempEnemy.x;
tempEnemy.dY = tempEnemy.destY - tempEnemy.y;

//I added 180 because my tempEnemy object was looking and shooting to the wrong direction
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I'm making a shooting game, would like the gun to flip _xscale when you move the gun past half the width of the stage. Here's the script I made which doesn't work and is probably not written correctly:

if(_xmouse >= Stage.width/2){
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I have benn programming in AS2 for a while, but I'm moving to AS3, and I'm having some trouble with syntax and mostly with management of parameters and variables (actually I tried to work with functions in packages without good results T.T). The game has four different types of shooters, and all of them use the same bullet (shoot function). I have succeeded on disappearing the target (a coin in this case) when it is hit by the bullet, but the problem is that I can't quite find the way to dissapear the bullet properly. I keep receiving this message:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at eco_adm9_fla::MainTimeline/moveBullet()

[code].....

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I'm doing the shooting game. In that character should move left and right by using the arrow keys. The background is movieClip with image. The character is walking very slow sometimes. And the zombies will come automatically. Why the movement is very slow sometimes?

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I've got a mouse controlled person who fires circle bullets up towards oncoming enemies. but since i duplicated them, only the first bullet fired works as it is the only one that has the right instance name.What I mean is :The bullet is instanced bullet When it is duplicated to be fired, it changes to bullet1,bullet2 ect etc The hittest script on the enemies only reconize bullet, and therefore ignores all other shots except the first is there anyway of making it so it reconises all shots?

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