ActionScript 3 :: Object Flying Around And Shooting - Rotation Values?

Apr 6, 2012

I got an object (called tempEnemy) which is flying around and shooting. The problem is that I can't keep the value tempEnemy.rotateTo positive, i.e. It shall be between 0 and 359 degrees. Currently rotateTo ranges from:
rotateTo < 0 (bug) && rotateTo > 0 && rotateTo > 359 (bug).
tempEnemy.dX = tempEnemy.destX - tempEnemy.x;
tempEnemy.dY = tempEnemy.destY - tempEnemy.y;

//I added 180 because my tempEnemy object was looking and shooting to the wrong direction
tempEnemy.rotateTo = (toDegrees(getRadians(tempEnemy.dX, tempEnemy.dY))) + 180;
if (tempEnemy.rotateTo > tempEnemy.frame + 180) tempEnemy.rotateTo -= 360;
if (tempEnemy.rotateTo < tempEnemy.frame - 180) tempEnemy.rotateTo += 360;
tempEnemy.incFrame = int((tempEnemy.rotateTo - tempEnemy.frame) / tempEnemy.rotateSpeed);

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Create An Object Flying Around Using Random Movement?

Jun 11, 2005

Trying to create an object flying around using random movement. Instead of a straight line bounce-off-the-wall movement, I'm trying to get it to move in a curved path like a bee flying around.

View 1 Replies

ActionScript 3.0 :: Flying Object Leave Glitter Behind That Floats To Ground

Oct 21, 2010

I've got an object flying through the air, but I want it so that the object leaves a trail of glitter behind itself and that glitter floats to the ground. What would be the best way to do this?

View 2 Replies

ActionScript 3.0 :: Rotation Around Specific X And Y Values?

Sep 13, 2009

I was wondering if there's a way to rotate a movie clip around a specific x & y value? I've been looking through tutorials but they all seem to use maths to control the positioning, but I think it's probably unnecessarily complicated for what I want to do. I have a number of shapes which I want to rotate around a single point.

This is what I have so far:

Code:
triangle1_mc.addEventListener(Event.ENTER_FRAME, rotateMovieClip);
function rotateMovieClip(e:Event)
{

[Code]....

View 3 Replies

ActionScript 3.0 :: Random Rotation Values To Movie Clips?

Aug 24, 2010

I have a number of movie clips on the stage, and I want them to have a rotation value of either -5 or 5. The rotation values have to be randomly generated.

View 2 Replies

Flex :: Multiple Text Areas With Different Rotation Values Causes Borders To Be Very Wrong?

Nov 5, 2009

If you have two textareas, one has a rotation value besides 0 and the other has no rotation value or a value of 0 and you 'tab' focus from the one w/rotation to the one w/out. The border around the textArea w/out rotation will be rotated. If you set the rotation value of the non-rotated text field to a non-zero number, even 0.01, it fixes the problem, this causes tons of other problems in text rendering though so its not a solution.

I found setting the focusThickness style to 0 removes the border, which is a good solution but not a great one, anybody got a better one? Here is some sample code:

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:VBox width="100%" height="100%">
<mx:TextArea id="source" width="100%" fontWeight="bold" fontSize="20" height="50" rotation="5" />
<mx:TextArea id="dest" width="100%" height="50" />
</mx:VBox>

View 1 Replies

Flash :: Export Animation Data - X And Y Coordinates And Rotation Values For Individual Images In A Sequence?

Mar 22, 2011

From Pro Adobe flash can I export an animation's data? like the x and y coordinates and rotation values for individual images in a sequence

View 1 Replies

Actionscript 3 :: 360 Rotation Degrees To 2d Object From 3d Papervision Object

Mar 11, 2010

I have a papervision camera of which turns using keyboard input, I have a radar of which I would like to orientate to direction when the camera turns.I have it all working apart from mapping my (camera) DisplayObject3D.rotationY to RadarInterface.rotation correctly.The camera (or any 3d object) works with values I'm finding hard:Clockwise: 0 to 89, 89 to 0, -0 to -89, -89 to -0 doing a complete 360.So if I were to turn 180 degrees I'd go from 0 to 90 and back down to 0 again.

View 1 Replies

ActionScript 2.0 :: Web Service [object Object] - Get The Array Values Back Out As A String?

Apr 4, 2011

I'm working with a web service and am returning an array to a field (that I set the data type as an Array). The result thus far is "[object Object]". How can I get the array values back out as a string?

View 0 Replies

Flash 10 :: Rotation On The Object

Jan 22, 2011

I have an object, the center of the object I believe is the rotation point. When I click transform and edit the rotation properties on the right side to like 55 degrees then it works, it rotates from the point it's suppose to and looks great. The problem is when I use AS .rotation on the object, I have no idea where it's rotating from and it's going all over the freaking place. I assumed it would rotate from the same rotation point as the transform tool rotates the object from. I also assumed 0-360 was the options for rotation. What am I doing wrong? from the looks of it's odd rotation I can't even tell where it's centering.

View 3 Replies

Flex :: 4 - 3d Object Translation And Rotation

Mar 28, 2011

I need to move between (rotated) object in flex along x, y, or z as an independent observer. The movement relative to x, y works ok, but when I go along the z axis, the observer behaves as it was apart of the xyz system of the objects and doesn't go straightforward to the object but in diagonal for example. Here is some tryout code

[Code]....

View 1 Replies

ActionScript 3.0 :: Rotation Point Outside Of An Object?

Nov 9, 2009

Im using A

Code:
function enterFrameHandler(event:Event):void
{

[code]........

View 7 Replies

ActionScript 3.0 :: Force Object To Same Rotation?

May 13, 2010

I would like to force objects to have the same rotation for images showed when mouse is rollover. Right now the images are shown relative to the rotation of the object the mouse is over.How do I force the rotation to make the mouse over image stay portrait?I have the same problem with the scale of the images. Right now the images are scaled relative to the objects the mouse is over...

ActionScript Code:
mouseoverimage1.scaleX = _origXScale;
mouseoverimage1.scaleY = _origYScale;

[code]......

View 2 Replies

ActionScript 3.0 :: Object XY Rotation On Mouseover?

Mar 4, 2011

I am completely new to AS and have been having a rough couple of days trying to figure this one out.

I'm having struggle creating a xy rotation - or an image "tilt" - on mouseover / mouse position on a movie clip (600 x 300). When the mouseover position is at the top left corner it should be rotated e.g. x = -50 and y = -50 (or "away from the mouse") and subsequently rotated x = 50 and y = 50 (still "away from the mouse") when the mouseover position is at the bottom right position.

View 1 Replies

ActionScript 2.0 :: Tracing The Rotation Of An Object

Mar 14, 2006

check out the attached file. Don't ask me why, but I need that yellow rectangle to follow that grey dot, which rotates around randomly... but see, if you place the dot to the center left of the grey rectangle, you see that the yellow rectangle screws up. I've deducted that this happens for this reason: to the left of the grey rectangle, the rotation value is 178... 179... 180... then it jumps to -180... -179... -178... (you can try this out using an onEnterFrame function and tracing the rotation of an object that follows the mouse).

Since the yellow rectangle follows the grey dot with an ease, it doesn't just do: rectangle._rotation = dot._rotation But instead: rectangle._rotation += Math.round((dot._rotation-this._rotation)/rotatespeed) Some of you guys should already be familiar with this kind of movement, but it's usually used to move objects smoothly. The bug here is that whenever that dot randomly jumps up into -180 from it's original position at below 180, it screws up the yellow rectangle.

View 9 Replies

ActionScript 2.0 :: Constant Rotation Of An Object?

Jun 3, 2008

I'm trying to get a movieclip to constantly rotate either left or right. At first I set this._rotation=-1 Then I was thinking of using

if (this._rotation==1) {
this._rotation = -1;

But this only makes the object rotate 1 degree and then stop. How do I make it constantly rotate?

View 4 Replies

Flex :: Set Values In Cookie And Get Values From Cookie Not Using With Shared Object?

May 18, 2010

I need to save email-id in my login form through the cookies. if I use shared object I am able to save but my requirement is need to save in cookies. How can I save? I got sample code from net. Attaching that code `package com {

import flash.external.ExternalInterface;

/**
* The Cookie class provides a simple way to create or access
* cookies in the embedding HTML document of the application.

[Code].....

View 1 Replies

ActionScript 3.0 :: Object's Horizontal Movement Plus Rotation?

Jun 13, 2011

Trying to use an enterFrame event in conjunction with two functions that combined I want to move my object (a square) from the right to the left side of the screen and rotate it AROUND THE CENTER.When I use the following functions individually, they both work fine:

Actionscript Code:
//Centering function  function rotCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) { var m:Matrix=ob.transform.matrix;  m.tx -=

[code].....

View 1 Replies

ActionScript 3.0 :: 3D Rotation For Earth Object In Flash?

Aug 27, 2010

I have earth object how I can rotate into 3d in flash with 3d feature or shall i need to use papervision 3d?

View 3 Replies

Flash :: Object Rotation While Moving On A Path

Sep 29, 2010

I have a movieclip moving on a path by means of a tween. At the starting point a (virtual) line on the movieclip is tangent to the path. Is there an easy way to automagically rotate the movieclip such that this line remains tangent to the path throughout the tween?

View 1 Replies

ActionScript 3.0 :: Mask Object With Applied 3d Rotation?

Dec 11, 2009

I experience some sort of a bug when trying to dynamically mask an object to which I have applied rotationY with an object which is also applied rotationY.

View 0 Replies

ActionScript 2.0 :: Constrain Rotation On An Object While Dragging?

Mar 12, 2010

What I would like to have happen, is when the user drags arrow_mc, it will only rotate between 0 and 90 degrees. If you go above 90 degrees, and continue dragging, it will stop moving. The same would happen if you went below 0 degrees.Currently, the code below works, but you can go around in circles back and forth.Iwith figuring out how to constrain the drag rotation between specifid numbers, in degrees.

ActionScript Code:
arrow_mc.onPress = function () {
arrow_mc.onMouseMove = function () {

[code].....

View 2 Replies

ActionScript 2.0 :: Moving An Object Forward (by Rotation)?

Mar 18, 2011

I have a script that rotates my character using left and right keys. I want the character to move forward to the direction he is pointing at when I press up key.How can I calculate the needed X and Y amounts from the rotation?

View 0 Replies

ActionScript 2.0 :: Moving An Object Given Rotation Angle

Feb 13, 2005

just need the code templet for moving an object in the direction it is angled at(the rotation).

View 3 Replies

ActionScript 3.0 :: Direct Rotation Between The Object And The Mouse

May 2, 2009

right now I have a code that rotates an object based on the position of it and the mouse. Thats all great but it sucks for a game, It is way too responsive. What I tried doing is making to rotation var:

[Code]...

after that I made rot2 the direct rotation between the object and the mouse: rot2 = Math.atan2(Ydiff, Xdiff) * 180/Math.PI; //(forgive me if this has spelling errors, as I am writing it //by hand right now) then I make rot effect the object: object.rotation = rot; now that the basics are set up I just need to make a code that compares rot2 and rot, if rot is less than rot2 it adds on to rot, if it is greater, then it will subtract.

(source at bottom) this all works well until you hit the most annoying part, the one i cant figure out how to fix.... basically there is a gap where the numbers go from 180 to -180, so the code flips out, reads this as it is supposed to, but this makes the object rotate a full 360 degrees around instead of just like 2 degrees to bridge the gap. If anyone has insight on this or thinks they might know what to do,

[Code]....

View 3 Replies

ActionScript 3.0 :: Determine Rotation Of Object To Stage?

Jun 18, 2009

How can I get the X, Y, and rotation values, relative to the stage of a child of unknown number of parents?

What I am doing is: I have a 'stick' object, that creates a child 'stick', that creates a child 'stick', etc a random number of times.

The end stick then creates a leaf.

Each new stick rotates a little bit randomly.

As a result when my leaf falls off the final stick it flies off in a strange direction.

How can I get the leaf to fall down (eg y++ relative to stage)?

Alternatively I thought I could dispatch an event that has a leaf created at the stage level but then I really need to know what the X and Y co-ordinates of my final stick is realtive to the stage.

View 2 Replies

ActionScript 3.0 :: Ridiculously Easy An Object Rotation

Jul 17, 2009

I feel dumb for asking this....but what is the best way to make an object rotate (counter-clockwise in this case) indefinitely? ENTER_FRAME listener that offsets the angle by a certain number of degrees per frame? more economical way?

View 3 Replies

ActionScript 2.0 :: Moving An Object Given Rotation Angle?

Feb 13, 2005

just need the code templet for moving an object in the direction it is angled at(the rotation)

View 3 Replies

ActionScript 3.0 :: Calculate Width And Height After Object Rotation

Jul 31, 2009

I am tweeing a bunch of rectangles randomly on stage.

Code:
TweenLite.to(thumbArr[i],1,{
x:Math.random () * (stage.stageWidth - thumbArr[i].width),
y:Math.random () * (stage.stageHeight - thumbArr[i].height),
rotation: Math.random () * (60) - 30});

the problem is that after I added random rotation (between -30 and 30 degrees), the corners of my rectangles are still sticking out of the stage at the end of the tween.

If I trace objects width and height after the rotation I get the new values but this still doesnt help me because I am tweening to that rotation.

Code:
mc.rotation = 20;
trace(mc.width);
trace(mc.height);

View 5 Replies

ActionScript 2.0 :: Manipulate An Object's Rotation To Ease In Toward A Specific?

Dec 21, 2009

How can I manipulate an object's rotation to ease in toward a specific rotation?[code]...

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved