ActionScript 3.0 :: Object XY Rotation On Mouseover?

Mar 4, 2011

I am completely new to AS and have been having a rough couple of days trying to figure this one out.

I'm having struggle creating a xy rotation - or an image "tilt" - on mouseover / mouse position on a movie clip (600 x 300). When the mouseover position is at the top left corner it should be rotated e.g. x = -50 and y = -50 (or "away from the mouse") and subsequently rotated x = 50 and y = 50 (still "away from the mouse") when the mouseover position is at the bottom right position.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Mouseover Object 2 Comes After Mouseout Object 1?

Sep 27, 2011

i have an object on the stage, and, on mouse over of that object, a menu made of 4 other objects appears works great i want the menu to stay there as long as the mouse is over one of the objects in the menu, or the original object that spawned the menu so for every object in the menu, and the original object that spawned the menu, i made mouse over and mouse out listeners they keep track of weather the mouse is on one of the objects, with a boolean that is turned true on mouse over, and turned false on mouse out and also on mouse out, there is an if statement that checks if all of these booleans are false, and if they are, the menu is removed the problem is that, when mousing between objects, the mouse out listener for the previous object occurs before the mouse over handler of the next object, the boolean check is performed, and the menu is removed before the next mouse over boolean is turned on i was thinking about making a timer to make the thing wait for a milisecond or 2 before making the boolean check, but there must be a better way to do this, since older computers take longer to do stuff this solution might be buggy.

View 1 Replies

Actionscript 3 :: 360 Rotation Degrees To 2d Object From 3d Papervision Object

Mar 11, 2010

I have a papervision camera of which turns using keyboard input, I have a radar of which I would like to orientate to direction when the camera turns.I have it all working apart from mapping my (camera) DisplayObject3D.rotationY to RadarInterface.rotation correctly.The camera (or any 3d object) works with values I'm finding hard:Clockwise: 0 to 89, 89 to 0, -0 to -89, -89 to -0 doing a complete 360.So if I were to turn 180 degrees I'd go from 0 to 90 and back down to 0 again.

View 1 Replies

Slide Object In On Mouseover?

Sep 4, 2010

I'd like to mouseover an object and have it slide across (tween) and stop. Then when the mouse is removed from the object, it returns to its original position.It's fine if we just make it happen to a box - don't worry about all the slideshow bits and all that.

View 21 Replies

ActionScript 3.0 :: Any Way To Detect Mouseover Covered Object?

Mar 16, 2009

By, let's say, another display object. I have no idea what it was called.

View 1 Replies

ActionScript 3.0 :: Bring Object To Front On Mouseover?

Dec 31, 2009

Another simple question here.  I have 2 objects next to each other.  On mouseover I have them enlarge.  I would like to make it so that whatever object is being enlarged is brought to the front.  Here is my code.

[Code]...

View 3 Replies

ActionScript 2.0 :: Revolve Tabs Around An Object+mouseover Action

Sep 19, 2011

I really am a noob at AS2.0 so please if anyone can give me a head start as to what i need to use and keep in mind to do the task.

View 2 Replies

ActionScript 2.0 :: Alpha Setting - Object Goes To 0 Percent On MouseOver

Jun 7, 2005

I want to achieve the effect on [URL]. The effect on the left on the about page in which when the mouse moves over the alpha of the object goes to 0%. I have all the layers set up with masks and all but need the action script. I tried applying the following code to a mask which I converted to a movieclip.

on(rollover){
this._alpha--;
}
But this did not work for some reason.

View 2 Replies

Flash 10 :: Rotation On The Object

Jan 22, 2011

I have an object, the center of the object I believe is the rotation point. When I click transform and edit the rotation properties on the right side to like 55 degrees then it works, it rotates from the point it's suppose to and looks great. The problem is when I use AS .rotation on the object, I have no idea where it's rotating from and it's going all over the freaking place. I assumed it would rotate from the same rotation point as the transform tool rotates the object from. I also assumed 0-360 was the options for rotation. What am I doing wrong? from the looks of it's odd rotation I can't even tell where it's centering.

View 3 Replies

Professional :: Change BackgroundColor Of Drawn Object(square) By Mouseover

Oct 11, 2011

I would like to change backgroundColor of an drawn object(square) by mouseover. I acutally found the function for mouseover in action scripts but BackgroundColor("#ccc") does not work.

View 3 Replies

Flex 4 :: Change Image On Mouseover / Mouseout Function Fails When Mouseover Quickly?

Mar 6, 2011

I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?

View 3 Replies

Flex :: 4 - 3d Object Translation And Rotation

Mar 28, 2011

I need to move between (rotated) object in flex along x, y, or z as an independent observer. The movement relative to x, y works ok, but when I go along the z axis, the observer behaves as it was apart of the xyz system of the objects and doesn't go straightforward to the object but in diagonal for example. Here is some tryout code

[Code]....

View 1 Replies

ActionScript 3.0 :: Rotation Point Outside Of An Object?

Nov 9, 2009

Im using A

Code:
function enterFrameHandler(event:Event):void
{

[code]........

View 7 Replies

ActionScript 3.0 :: Force Object To Same Rotation?

May 13, 2010

I would like to force objects to have the same rotation for images showed when mouse is rollover. Right now the images are shown relative to the rotation of the object the mouse is over.How do I force the rotation to make the mouse over image stay portrait?I have the same problem with the scale of the images. Right now the images are scaled relative to the objects the mouse is over...

ActionScript Code:
mouseoverimage1.scaleX = _origXScale;
mouseoverimage1.scaleY = _origYScale;

[code]......

View 2 Replies

ActionScript 2.0 :: Tracing The Rotation Of An Object

Mar 14, 2006

check out the attached file. Don't ask me why, but I need that yellow rectangle to follow that grey dot, which rotates around randomly... but see, if you place the dot to the center left of the grey rectangle, you see that the yellow rectangle screws up. I've deducted that this happens for this reason: to the left of the grey rectangle, the rotation value is 178... 179... 180... then it jumps to -180... -179... -178... (you can try this out using an onEnterFrame function and tracing the rotation of an object that follows the mouse).

Since the yellow rectangle follows the grey dot with an ease, it doesn't just do: rectangle._rotation = dot._rotation But instead: rectangle._rotation += Math.round((dot._rotation-this._rotation)/rotatespeed) Some of you guys should already be familiar with this kind of movement, but it's usually used to move objects smoothly. The bug here is that whenever that dot randomly jumps up into -180 from it's original position at below 180, it screws up the yellow rectangle.

View 9 Replies

ActionScript 2.0 :: Constant Rotation Of An Object?

Jun 3, 2008

I'm trying to get a movieclip to constantly rotate either left or right. At first I set this._rotation=-1 Then I was thinking of using

if (this._rotation==1) {
this._rotation = -1;

But this only makes the object rotate 1 degree and then stop. How do I make it constantly rotate?

View 4 Replies

ActionScript 3.0 :: MovieClip MouseOver And MouseOut Both Called When MouseOver

Dec 30, 2011

I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut

in these events i am just tracing simple text

But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel

Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.

ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;

[Code]....

View 1 Replies

ActionScript 3.0 :: Object's Horizontal Movement Plus Rotation?

Jun 13, 2011

Trying to use an enterFrame event in conjunction with two functions that combined I want to move my object (a square) from the right to the left side of the screen and rotate it AROUND THE CENTER.When I use the following functions individually, they both work fine:

Actionscript Code:
//Centering function  function rotCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) { var m:Matrix=ob.transform.matrix;  m.tx -=

[code].....

View 1 Replies

ActionScript 3.0 :: 3D Rotation For Earth Object In Flash?

Aug 27, 2010

I have earth object how I can rotate into 3d in flash with 3d feature or shall i need to use papervision 3d?

View 3 Replies

Flash :: Object Rotation While Moving On A Path

Sep 29, 2010

I have a movieclip moving on a path by means of a tween. At the starting point a (virtual) line on the movieclip is tangent to the path. Is there an easy way to automagically rotate the movieclip such that this line remains tangent to the path throughout the tween?

View 1 Replies

ActionScript 3.0 :: Mask Object With Applied 3d Rotation?

Dec 11, 2009

I experience some sort of a bug when trying to dynamically mask an object to which I have applied rotationY with an object which is also applied rotationY.

View 0 Replies

ActionScript 2.0 :: Constrain Rotation On An Object While Dragging?

Mar 12, 2010

What I would like to have happen, is when the user drags arrow_mc, it will only rotate between 0 and 90 degrees. If you go above 90 degrees, and continue dragging, it will stop moving. The same would happen if you went below 0 degrees.Currently, the code below works, but you can go around in circles back and forth.Iwith figuring out how to constrain the drag rotation between specifid numbers, in degrees.

ActionScript Code:
arrow_mc.onPress = function () {
arrow_mc.onMouseMove = function () {

[code].....

View 2 Replies

ActionScript 2.0 :: Moving An Object Forward (by Rotation)?

Mar 18, 2011

I have a script that rotates my character using left and right keys. I want the character to move forward to the direction he is pointing at when I press up key.How can I calculate the needed X and Y amounts from the rotation?

View 0 Replies

ActionScript 2.0 :: Moving An Object Given Rotation Angle

Feb 13, 2005

just need the code templet for moving an object in the direction it is angled at(the rotation).

View 3 Replies

ActionScript 3.0 :: Direct Rotation Between The Object And The Mouse

May 2, 2009

right now I have a code that rotates an object based on the position of it and the mouse. Thats all great but it sucks for a game, It is way too responsive. What I tried doing is making to rotation var:

[Code]...

after that I made rot2 the direct rotation between the object and the mouse: rot2 = Math.atan2(Ydiff, Xdiff) * 180/Math.PI; //(forgive me if this has spelling errors, as I am writing it //by hand right now) then I make rot effect the object: object.rotation = rot; now that the basics are set up I just need to make a code that compares rot2 and rot, if rot is less than rot2 it adds on to rot, if it is greater, then it will subtract.

(source at bottom) this all works well until you hit the most annoying part, the one i cant figure out how to fix.... basically there is a gap where the numbers go from 180 to -180, so the code flips out, reads this as it is supposed to, but this makes the object rotate a full 360 degrees around instead of just like 2 degrees to bridge the gap. If anyone has insight on this or thinks they might know what to do,

[Code]....

View 3 Replies

ActionScript 3.0 :: Determine Rotation Of Object To Stage?

Jun 18, 2009

How can I get the X, Y, and rotation values, relative to the stage of a child of unknown number of parents?

What I am doing is: I have a 'stick' object, that creates a child 'stick', that creates a child 'stick', etc a random number of times.

The end stick then creates a leaf.

Each new stick rotates a little bit randomly.

As a result when my leaf falls off the final stick it flies off in a strange direction.

How can I get the leaf to fall down (eg y++ relative to stage)?

Alternatively I thought I could dispatch an event that has a leaf created at the stage level but then I really need to know what the X and Y co-ordinates of my final stick is realtive to the stage.

View 2 Replies

ActionScript 3.0 :: Ridiculously Easy An Object Rotation

Jul 17, 2009

I feel dumb for asking this....but what is the best way to make an object rotate (counter-clockwise in this case) indefinitely? ENTER_FRAME listener that offsets the angle by a certain number of degrees per frame? more economical way?

View 3 Replies

ActionScript 2.0 :: Moving An Object Given Rotation Angle?

Feb 13, 2005

just need the code templet for moving an object in the direction it is angled at(the rotation)

View 3 Replies

ActionScript 3.0 :: Calculate Width And Height After Object Rotation

Jul 31, 2009

I am tweeing a bunch of rectangles randomly on stage.

Code:
TweenLite.to(thumbArr[i],1,{
x:Math.random () * (stage.stageWidth - thumbArr[i].width),
y:Math.random () * (stage.stageHeight - thumbArr[i].height),
rotation: Math.random () * (60) - 30});

the problem is that after I added random rotation (between -30 and 30 degrees), the corners of my rectangles are still sticking out of the stage at the end of the tween.

If I trace objects width and height after the rotation I get the new values but this still doesnt help me because I am tweening to that rotation.

Code:
mc.rotation = 20;
trace(mc.width);
trace(mc.height);

View 5 Replies

ActionScript 2.0 :: Manipulate An Object's Rotation To Ease In Toward A Specific?

Dec 21, 2009

How can I manipulate an object's rotation to ease in toward a specific rotation?[code]...

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved