ActionScript 2.0 :: Manipulate An Object's Rotation To Ease In Toward A Specific?
Dec 21, 2009How can I manipulate an object's rotation to ease in toward a specific rotation?[code]...
View 5 RepliesHow can I manipulate an object's rotation to ease in toward a specific rotation?[code]...
View 5 RepliesI'm using AS 3.0, and I'm trying to change the frames inside a specific object's timeline.The change will be triggered by keyboard events, but I don't know whether to add the eventlistener to the stage or to this. Also, it doesn't seem to be responding to anytime I use a gotoAndStart() or gotoAndStop() it just ignores it completely. Is it calling the stage's timeline when I call this? It also doesn't help when i add this.gotoAndStart() or this.gotoAndStop(), so how do you change the frames outside of the main timeline?
View 3 RepliesI am just learning to use Flash CS5 Professional (aided by the "Flash Basics" tutorials of Lynda.com). I am presently trying to manipulate symbols as motion-tweens with the 3-D rotation tool found in the Flash toolbar. At the moment I'm trying to take a single word originally created as text, now a symbol, and animate it with motion-tweens so that it appears to be twirling on its x axis or y axis as though it's tumbling through the air like a coin.My trouble is that I can successfully get the symbol to motion-tween itself through one half of a single rotation. But nothing I try seems to work to have the symbol complete its rotation all the way around without the symbol wanting to suddenly flip and rotate in the other direction to complete the full 360 degree rotation. Every trick I use, the symbol wants to tween back the way it came to finish its rotation. This is happening whether I try to rotate type as a symbol, or whether I use other objects (rectangles, ovals, etc.) I've created and then converted to symbols and then movie clips (which I have done in all cases). No matter what I try, this program is not cooperating. What am I doing wrong. My Flash CS5 often behaves as if it's buggy (I'm running it on a brand new state of the art iMac, with the latest version of Snow Leopard as my OS). But even with all it's other little bugs, restarting Flash doesn't seem to clear up this mystery.
View 4 RepliesI am very new to actionscript and I want to make an object rotate 360degrees. I could do it with keyframes, but I want the rotation to ease in. I _KNOW_ it's possible to set up the object to rotate with an ease using actionscript.
View 1 RepliesI'm trying to make it ease to the spot but it doens't seem like there is a way.
It is jumpy, i would like to it to slowly smooth to the current mouse location. It's going to be used for a touch screen
Heres my current AS:
Code:
stop()
face.onRollOver = function(){
startDrag("mouseTarget", true);
[Code]....
Essentially what I'm trying to do is nearly the same as this: http:[url].......However I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation,then tween it cockwise or counterclockwise from current to target.The way a movieclips rotation uses positive and negative numbers throws it off.If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
View 1 RepliesI'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation, then tween it cockwise or counterclockwise from current to target. The way a movieclips rotation uses positive and negative numbers throws it off. If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect im looking for would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
View 3 Repliesi wanna make an object ease after another object that is easing... like a motion trail. but the objects just go to the corner of the screen....and won't ease after each other.
View 10 RepliesWhen Object A (player controlled) overlaps Object B and left mouse is clicked and held Object A locks with Object B and Object B becomes player controlled while the LMB is pressed so that it can be moved around screen etc and when button is released Object A becomes player controlled and Object B becomes static.
View 9 RepliesI was wondering if there's a way to rotate a movie clip around a specific x & y value? I've been looking through tutorials but they all seem to use maths to control the positioning, but I think it's probably unnecessarily complicated for what I want to do. I have a number of shapes which I want to rotate around a single point.
This is what I have so far:
Code:
triangle1_mc.addEventListener(Event.ENTER_FRAME, rotateMovieClip);
function rotateMovieClip(e:Event)
{
[Code]....
I have a 'plus' and 'minus' button that rotates a dial (.hand). The code below belongs to the minus button.
I trace the position and I want the dial to not go past a position of 40, how can I set this up? The dial can still move in the positive direction, however.
Also, when the dial reaches a certain positive position, I want the entire movie to jump to another frame, (to an area with a different dial), and the dial reset itself to its origianl (symbol) position.
on (press) {
_root.hand._rotation -= 5 * direction;
trace(_root.hand._rotation);
}
[Code]....
wanna spin an object on its axis 45 degrees each time by pressing 4 buttons, so 1st button moves it 45 degrees, 2nd button moves a further 45 degrees and so on...I've got the sliding of an object left to right or up and down nailed to this code
onClipEvent (load) {
_root.newposition = "null";
}
[code].....
i have been trying to figure out how to make an object move when its moused over.
once moused over, i would like for it to move with an ease (penner), but once the mouse is off the object, i would like it to ease into a dock position.
[Code]...
[URL]. Link to my problem .swf file. I am trying to get the bullet to fly in smoothly and ease to a stop. Also there appears to be some audio trying to play, but I have no audio in the library, or the stage! I can't get this animation to play smoothly at all. This was originally exported from an After Effects project (CS4) and there are only 8 layers - 1 for the bullet, 4 for button text, 1 of the main title, 1 of the dude standing (I'm hopefully going to have the title fly in from behind him) 1 of the bg and other text together. Why this animation won't play right? (I'm using Flash CS4 to do this).
View 2 RepliesI have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.
How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5
By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.
I want to alpha tween (ease in from 0 to 1) an object on stage over 25 frames. And after the tween is over i want the object to persist on the stage and in the timeline. How can i do that?afaik i have to extend the tween in the timeline beyond the keyframe with 1 alpha. But when i do that this also extends the time of the tween from 0 to 1 and it actually lowers the alpha 1 in the keyframe automatically to some figure that fits with the ease in which apparently spans the entire tween.
View 8 RepliesI am trying to find out a nice simple way to make an object decelerate / ease into position.
View 2 RepliesI have a papervision camera of which turns using keyboard input, I have a radar of which I would like to orientate to direction when the camera turns.I have it all working apart from mapping my (camera) DisplayObject3D.rotationY to RadarInterface.rotation correctly.The camera (or any 3d object) works with values I'm finding hard:Clockwise: 0 to 89, 89 to 0, -0 to -89, -89 to -0 doing a complete 360.So if I were to turn 180 degrees I'd go from 0 to 90 and back down to 0 again.
View 1 Repliesi would like spin an object in clockwise and anticlockwise direction with ease via press of a button.tried using,
on (press) {
this.testmovieclip._rotation += 45;
}
just to get the object to turn... What i wanna do is have 4 buttons, 1st button turns the object 45 degrees, then 2nd button turns it next 45 degrees and so on... Have attached .fla of what im trying to achieve.
Is there a way to increase the ease in and ease out effect? It will only let you choose -100 to 100, and I've messed around with the length of the tween, and the FPS of the movie, but I want the acceleration to be greater.
View 7 RepliesI have a simple motion tween from fr 1 - 52 (x and y property movement only). I create a custom ease - standard 100 ease in and then a 100 ease out. When this ease is applied to the motion, the ease "happens" after fr 52. So the object does not stop until fr 63 (eased out at 63. How can I get the ease to match / ease out to the last keyframe on 52, rather than 63??? See the attached image of the motion editor.
View 1 RepliesI have an object, the center of the object I believe is the rotation point. When I click transform and edit the rotation properties on the right side to like 55 degrees then it works, it rotates from the point it's suppose to and looks great. The problem is when I use AS .rotation on the object, I have no idea where it's rotating from and it's going all over the freaking place. I assumed it would rotate from the same rotation point as the transform tool rotates the object from. I also assumed 0-360 was the options for rotation. What am I doing wrong? from the looks of it's odd rotation I can't even tell where it's centering.
View 3 RepliesI need to move between (rotated) object in flex along x, y, or z as an independent observer. The movement relative to x, y works ok, but when I go along the z axis, the observer behaves as it was apart of the xyz system of the objects and doesn't go straightforward to the object but in diagonal for example. Here is some tryout code
[Code]....
Im using A
Code:
function enterFrameHandler(event:Event):void
{
[code]........
I would like to force objects to have the same rotation for images showed when mouse is rollover. Right now the images are shown relative to the rotation of the object the mouse is over.How do I force the rotation to make the mouse over image stay portrait?I have the same problem with the scale of the images. Right now the images are scaled relative to the objects the mouse is over...
ActionScript Code:
mouseoverimage1.scaleX = _origXScale;
mouseoverimage1.scaleY = _origYScale;
[code]......
I am completely new to AS and have been having a rough couple of days trying to figure this one out.
I'm having struggle creating a xy rotation - or an image "tilt" - on mouseover / mouse position on a movie clip (600 x 300). When the mouseover position is at the top left corner it should be rotated e.g. x = -50 and y = -50 (or "away from the mouse") and subsequently rotated x = 50 and y = 50 (still "away from the mouse") when the mouseover position is at the bottom right position.
check out the attached file. Don't ask me why, but I need that yellow rectangle to follow that grey dot, which rotates around randomly... but see, if you place the dot to the center left of the grey rectangle, you see that the yellow rectangle screws up. I've deducted that this happens for this reason: to the left of the grey rectangle, the rotation value is 178... 179... 180... then it jumps to -180... -179... -178... (you can try this out using an onEnterFrame function and tracing the rotation of an object that follows the mouse).
Since the yellow rectangle follows the grey dot with an ease, it doesn't just do: rectangle._rotation = dot._rotation But instead: rectangle._rotation += Math.round((dot._rotation-this._rotation)/rotatespeed) Some of you guys should already be familiar with this kind of movement, but it's usually used to move objects smoothly. The bug here is that whenever that dot randomly jumps up into -180 from it's original position at below 180, it screws up the yellow rectangle.
I'm trying to get a movieclip to constantly rotate either left or right. At first I set this._rotation=-1 Then I was thinking of using
if (this._rotation==1) {
this._rotation = -1;
But this only makes the object rotate 1 degree and then stop. How do I make it constantly rotate?
Trying to use an enterFrame event in conjunction with two functions that combined I want to move my object (a square) from the right to the left side of the screen and rotate it AROUND THE CENTER.When I use the following functions individually, they both work fine:
Actionscript Code:
//Centering function function rotCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) { var m:Matrix=ob.transform.matrix; m.tx -=
[code].....
I have earth object how I can rotate into 3d in flash with 3d feature or shall i need to use papervision 3d?
View 3 Replies