ActionScript 3.0 :: Any Way To Detect Mouseover Covered Object?
Mar 16, 2009By, let's say, another display object. I have no idea what it was called.
View 1 RepliesBy, let's say, another display object. I have no idea what it was called.
View 1 Repliesim trying to detect when the my mouse crosses an object within my "game".
my object has its own class and is created on the main file in a loop (when you press space)
i want it to listen to MOUSE_OVER event but when i add the eventListener to the object it doesnt detect it.
the only way i found to get this event to happen is to create my own event and on every frame check if the mouse pointer is inside the object, and dispatch the costume event. the problem with this method is that it wont detect the mouse if it passes over the object fast.
by the way im using Box2d engine
Main Code:
var launchPoint:Point = new Point(G.randomNumber(100, 500), 420);
var direction:Point = new Point(G.randomNumber(200, 400) , 10).subtract(launchPoint);
[Code]....
I want to have an event with a movieclip like with a button...
"on (mouseOver) {
whatever };"
how can i detect the mouse over the movie clip without it being a button?
i have an object on the stage, and, on mouse over of that object, a menu made of 4 other objects appears works great i want the menu to stay there as long as the mouse is over one of the objects in the menu, or the original object that spawned the menu so for every object in the menu, and the original object that spawned the menu, i made mouse over and mouse out listeners they keep track of weather the mouse is on one of the objects, with a boolean that is turned true on mouse over, and turned false on mouse out and also on mouse out, there is an if statement that checks if all of these booleans are false, and if they are, the menu is removed the problem is that, when mousing between objects, the mouse out listener for the previous object occurs before the mouse over handler of the next object, the boolean check is performed, and the menu is removed before the next mouse over boolean is turned on i was thinking about making a timer to make the thing wait for a milisecond or 2 before making the boolean check, but there must be a better way to do this, since older computers take longer to do stuff this solution might be buggy.
View 1 RepliesI'd like to mouseover an object and have it slide across (tween) and stop. Then when the mouse is removed from the object, it returns to its original position.It's fine if we just make it happen to a box - don't worry about all the slideshow bits and all that.
View 21 RepliesI am completely new to AS and have been having a rough couple of days trying to figure this one out.
I'm having struggle creating a xy rotation - or an image "tilt" - on mouseover / mouse position on a movie clip (600 x 300). When the mouseover position is at the top left corner it should be rotated e.g. x = -50 and y = -50 (or "away from the mouse") and subsequently rotated x = 50 and y = 50 (still "away from the mouse") when the mouseover position is at the bottom right position.
Another simple question here. I have 2 objects next to each other. On mouseover I have them enlarge. I would like to make it so that whatever object is being enlarged is brought to the front. Here is my code.
[Code]...
I really am a noob at AS2.0 so please if anyone can give me a head start as to what i need to use and keep in mind to do the task.
View 2 RepliesI want to achieve the effect on [URL]. The effect on the left on the about page in which when the mouse moves over the alpha of the object goes to 0%. I have all the layers set up with masks and all but need the action script. I tried applying the following code to a mask which I converted to a movieclip.
on(rollover){
this._alpha--;
}
But this did not work for some reason.
I would like to change backgroundColor of an drawn object(square) by mouseover. I acutally found the function for mouseover in action scripts but BackgroundColor("#ccc") does not work.
View 3 RepliesI have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
View 3 RepliesI have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;
[Code]....
How do I make a MovieClip Targetable even if it is covered by another MovieClip?
View 4 RepliesI have a carousel menu that is placed on the stage using addChild(); It works fine, but when I place the code in my .fla, the carousel is covered up by my background graphic.I've remedied this by placing an empty movie(menuHolder) clip on layer above the background and assigning it to the addChild(), hence Code:menuHolder.addChild(imageHolder);I don't like the idea of empty movie clips on the stage. I've tried stage.addChild(), but then I get warnings and the .swf seems to slow down after a time...Here is the carousel code (sorry, it's alot, but the addChild is in a couple places)
Code:
//We use 70x70 sized images (change this if different for your images)
const IMAGE_WIDTH:uint = 70;
[code].....
I am making a game and need to know how much a particular mc is covered by other mc's placed randomly on the screen.Is there a way to tell how much is left seen of the mc as it's slowly being covered by other mc's?
View 3 RepliesI know this is a much covered subject but after spending two days trying different things I have to admit I'm baffled. Got two swf I want connected to one another to act like a portfolio gallery - parent is called "portfolio" child is "portfolio_flash_2"
Both have animation at the start with the child having a skip button (cause its animation is 20 odd seconds long). after the animation the thumbnails appear for the larger images.
On both swf's the buttons I'm using to load (parent to child) and unload (child back to parent) appear after the animation - I can get the child to load from the parent but having problems knowing what proper code to use on the child button "page2_btn" to return to the parent.
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Facebook Connect uses JS/CSS overlays/popups for user interaction. I have sites with Flash elements, and no matter how I set the z-indices, the Flash always seems to go to the topI have a similar and likely related problem with a div with display:fixed at the top of the screen, where it gets covered by the Flash when you start scrolling.
View 2 RepliesI am making a game and need to know how much a particular mc is covered by other mc's placed randomly on the screen. Is there a way to tell how much is left seen of the mc as it's slowly being covered by other mc's?
View 3 RepliesI am currently designing a website for a fiend and would like to make the content of the website tabbed. What I mean by this is I would like the visitors to click on a tab (e.g. Contact) and the tab would slide out with the appropriate information inside. Okay so that part is easy, the problem I am having is that when one tab slides out all of the tabs on layers below the contact layer get covered up. I would still like for all of the other tabs to be visible. I would like for all of the tabs to slide out as if they were behind all of the other tabs.
The link is: [URL]
im trying to scroll a movie clip that contains dynamic text and is covered by a mask. However when i publish the movie i cant see the dynamic text?
View 3 RepliesI need to detect the name of any object pressed that is on the stage. This needs to be done by simply pressing the mouse on that particular object on screen.I tried looking down the Mouse.addEventListener and myObject.target route but did not get very far. Baring in mind that this needs to be done in AS2. I have found a way to do it in AS3 but could not work out how to reverese this as so it works within AS2
View 3 RepliesWith Flash, is it possible to detect whether an object is fully ontop of another ?E.g. I have a rectangle (floor surface) and a circle (furniture).
Now I want to detect whether the circle is fully in (=over) the rectangle, and not just whether it hits the rectangle somewhere.
I need detect that one dragging object over another.
1 example: use hitTestObject like here link 2 example: compare coordinates of two objects.
Code:
function drag(e:MouseEvent):void {
trace(e.target.x);
e.updateAfterEvent();
}
when i do zoom in (by scaleX and scaleY), some of the object are shown and others disappear somewhere in the game area and on zoom out i see the whole grid again, the point is that i need to detect which objects are currently shown to the player and which aren't and hiding in the rest of the game's area.
View 7 RepliesHow do i actually detect an object from parent(maintimeline)? I'm trying to add a listener on this loaded picture_mc such that when it's drag to this specific object, box_mc on the maintimeline, picture_mc will perform some animation.
View 1 RepliesI'm trying to detect when an object (a golf ball) in my game stops bouncing. I need to track it's x and y position and tell when they both equal a set figure (the hole) a hitTest wasn't working as it was detecting each ball bounce not when it stopped rolling. So when the x and y both equal a figure.
if ((this._x = -106.5) && (this 47.55)){
_root.cheer.play();
}
This doesn't seem to work.
1. Need to be able to allow movie_clip2 to detect movie_clip1
2. Allow movie_clip2 to follow movie_clip1 only in the _y axis
I need to beable to detect and object or movie and allow another object/movie to follow that the first object/move but only moving up and down ........ not on the x-axis.
View 7 Repliesive used this code to detect a hit between a specific object and a certain MC
Code:
if(this.hitTest(_root.ufo)){
now i want to know if its possible to detect collisions with everything except (ignore) certain MCs because i only have 3 MCS i dont want it to care about , but there will be about 200 or more i want it to care for.
i have 2 sprites on stage. bottomSprite is added to the display list first, followed by topSprite. topSprite partially covers bottomSprite.i've added an event listener to bottomSprite for MouseEvent.MOUSE_MOVED notifications to simply trace the mouseX and mouseY coordinates. however, the notification doesn't work for the parts of bottomSprite that are covered by topSprite.
var bottomSprite:Sprite = new Sprite();
bottomSprite.graphics.beginFill(0x666666, 0.5);
bottomSprite.graphics.drawRect(150,150, 150, 150);
bottomSprite.graphics.endFill();
[code]....