Actionscript 3.0 :: Way To Detect Parent Object
Jul 27, 2010
How do i actually detect an object from parent(maintimeline)? I'm trying to add a listener on this loaded picture_mc such that when it's drag to this specific object, box_mc on the maintimeline, picture_mc will perform some animation.
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Apr 10, 2008
I've encountered what seems to be a race condition between a parent and its child movie clips, but I don't know what to do to fix it. The parent movie clip is on the stage at compile-time, and the clip contains a number of children. In the parent's constructor function I have the following code
for(var i in this){
if(this[i] instanceof MovieClip){
this[i].hval = this[i]._x;
$tItems.push(this[i]);
this[i].subscribe(this);}}
I'm able to give every child an hval property and push it into $tItems, but the call to the child's subscribe method fails every time. It's as though the child's functions haven't been loaded because the children haven't yet realized that they're members of a class that have a subscribe function. I set up a button to test this function call manually and when I do it that way I succeed in calling the subscribe method in all the children, so it really seems to be some sort of race condition. How can I overcome this?
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Sep 22, 2010
I have a parent.swf file that loads a child.swf. When the child.swf is running on it's own, I'd like it to do one thing, but if it has been loaded into the parent.swf. I want it do something else (i.e. change behavior). Is there a way for the child.swf to detect whether it has been loaded into a parent.swf or not?
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Jul 20, 2009
I have XML that looks like this:
<question>
<type_elt>
<opt_out_flag />
</type_elt>
</question>
type_elt is not an element name; it might be <single>, <multiple> or something else, determined at runtime. How, given this, can I detect the presence of the opt_out_flag element?
I tried this (where xml refers to the question element):
if (xml.*.opt_out_flag) {
do_something();
}
but even in cases without opt_out_flag the above expression returns true. Obviously I'm missing something, but what is it?
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May 25, 2010
I want to listen for a custom event dispatched from the document class in a custom subclass. For example, let's say in the document class I have:
ActionScript Code:[code]....
So that the subclass will trace 'Event from document class received' when the 'customEvent' event from the document class is listened by the eventlistener. However, the output is only 'customEvent dispatched', meaning it wasn't heard in the subclass.
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Feb 5, 2010
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
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Aug 12, 2010
I need to detect the name of any object pressed that is on the stage. This needs to be done by simply pressing the mouse on that particular object on screen.I tried looking down the Mouse.addEventListener and myObject.target route but did not get very far. Baring in mind that this needs to be done in AS2. I have found a way to do it in AS3 but could not work out how to reverese this as so it works within AS2
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Mar 26, 2010
With Flash, is it possible to detect whether an object is fully ontop of another ?E.g. I have a rectangle (floor surface) and a circle (furniture).
Now I want to detect whether the circle is fully in (=over) the rectangle, and not just whether it hits the rectangle somewhere.
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Nov 29, 2009
I need detect that one dragging object over another.
1 example: use hitTestObject like here link 2 example: compare coordinates of two objects.
Code:
function drag(e:MouseEvent):void {
trace(e.target.x);
e.updateAfterEvent();
}
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Nov 9, 2010
when i do zoom in (by scaleX and scaleY), some of the object are shown and others disappear somewhere in the game area and on zoom out i see the whole grid again, the point is that i need to detect which objects are currently shown to the player and which aren't and hiding in the rest of the game's area.
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Aug 12, 2005
I'm trying to detect when an object (a golf ball) in my game stops bouncing. I need to track it's x and y position and tell when they both equal a set figure (the hole) a hitTest wasn't working as it was detecting each ball bounce not when it stopped rolling. So when the x and y both equal a figure.
if ((this._x = -106.5) && (this 47.55)){
_root.cheer.play();
}
This doesn't seem to work.
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Mar 12, 2002
1. Need to be able to allow movie_clip2 to detect movie_clip1
2. Allow movie_clip2 to follow movie_clip1 only in the _y axis
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Feb 26, 2002
I need to beable to detect and object or movie and allow another object/movie to follow that the first object/move but only moving up and down ........ not on the x-axis.
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Nov 26, 2004
ive used this code to detect a hit between a specific object and a certain MC
Code:
if(this.hitTest(_root.ufo)){
now i want to know if its possible to detect collisions with everything except (ignore) certain MCs because i only have 3 MCS i dont want it to care about , but there will be about 200 or more i want it to care for.
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Oct 21, 2010
I'm coming to Flash from a mixed graphic design / 3D animation / motion graphics background. In any of the animation programs I've used before, including After Effects, parenting is a simple operation. ...But it seems that in flash, it's more complex. So far, I am beginning to understand that it has to do with nested scenes, or nested time lines (which may be the same thing?)... So my question is... What is the easiest way to parent one object to another?
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Mar 16, 2009
By, let's say, another display object. I have no idea what it was called.
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Feb 11, 2009
I'm trying to detect if a shared object's value has changed. Is there a way to do this? I'm using setProperty and it works fine but I need to change info the info has changed. I have tried event.changeList but it just shoots out [Objects] without giving me values. Can't it tell me a boolean to see if it has changed?
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Apr 9, 2010
Like I have a parent with 5 children which are the same type of object, like the same class. Is there a function or property that tells me what index this particular child is in its parent? Like this child is the 3rd child in its parent.
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Oct 7, 2010
I have a class attached to a movieclip in the library
That class is calling an instance of a new class
How do I reference an item in the movieclip(which is on stage) from the called instance?
Movieclip - class attached - calling an instance of a class (this is the one I need to reference the stage)
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Oct 21, 2010
i have classA and classB like bellow
class ClassA{
public var myVar:String="test";
public function ClassA()
[code].....
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Apr 14, 2010
Im using the following code to place an object inside a container:
testParent = new MovieClip();
testParent.graphics..beginFill(0x0000FF);
testParent.graphics.drawRect(50, 50, 300, 300);
[Code].....
this gives the testParent object a margin of 50 from top and left. The testChild object should have have the same margin relative to stage. But doesnt.. The child object is at 0,0 relative to stage. Whats causing this?...
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Oct 20, 2009
I'm trying to do a cross-fade effect for my gallery. To do that, I'm using two movieclips, one that holds the image currently displayed, and another one that holds the image that should be displayed next. When the coming image is loaded, the cross-fade effect should happen, the container that holds the image that was on stage should be cleared out, then the image in the other container should be displaced to the former container. I'm almost there now, but I got stuck at the last part. Here's my code so far[code]...
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Jul 3, 2011
I have an object called helpDialog that has a sub-object called "closeX"- You click the X and the helpDialog closes. But I'm a little stuck. Let's say I add a new helpDialog to the stage:
Code:
addChild(new helpDialog());
and let's say that closeX has the following class definition:
[code]........
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Jun 8, 2009
I'm creating a bunch of movieclips, associating a sound object with them, and then updating them with a progress bar, like so:
var theClip:MovieClip = new MovieClip;
theClip.track = new Sound;
[load sound from URL pseudocode here]
theClip.track.addEventListener (ProgressEvent.PROGRESS, onLoadProgress);
function onLoadProgress (erogressEvent):void {
How do I reference the movieClip the sound is a child of? e.target refers to the sound object; e.target.parent returns an error. And you can't assign properties to sound objects.
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Apr 1, 2011
I've got an external class and make like 20 objects with it. If I e.g. hover my mouse above them, the objects themselves know that, the parent clip however does not. Now I want a global boolean to be set to true, if one of those objects is focused. So in other words I want to set a parent variable from inside of an object that I created with a class.
I could make myself an enter-frame-loop and check all of the objects all of the time, but that doesn't sound like a good solution.
I could also add 20 change-listeners to the parent clip, but I'm not sure about the performance of that. And I have listeners inside the objects anyway, so those should be somehow able to take care of that, or isn't that possible?
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Mar 20, 2012
ERROR:1119: Access of possibly undefined property contact_mc through a reference with static type flash.displayisplayObjectContainer.
[Code]...
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Aug 24, 2009
I am trying to quickly publish a simple game in which the user has to cross through an intersection without being hit by another car. Both roads curve, so the movie clips each consist of a child movie clip symbol moving along a path on the timeline. The User's movie clip plays when the user hits the space bar, and the other movie clip is initiated everytime the main timeline loops. The user has to carefully time his spacebar so that the child movie clips do not occupy the same space on the stage at the same time.The target path to the user's car is: parkingQue.nextCar.playerCar (actually a child of a child)I am attempting the following code, but naturally it doesn't work:
parkingQue.nextCar.playerCar.addEventListener(Event.ENTER_FRAME, crash);
function crash(event:Event):void {if (parkingQue.nextCar.playerCar.hitTestObject(northBoundCar.northCar)) { trace
[code].......
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Nov 5, 2010
I'm building a flash app that has some draggable buttons on it and I want them to behave like this:
You click on it, ClickEvent1 happens, You click and hold on the button, you can move it. If you release from the hold, it does NOT trigger the ClickEvent
I'm running into the logic problem of not knowing whether a user is just clicking or starting a drag event. Does anyone know any logic to get around this issue? I have thought of alternatives such as placing regions of the button that are only draggable or only clickable, but I've seen this type of functionality in other flash apps and I'm wondering how it is accomplished.
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Jun 8, 2011
Is there a way I can have JavaScript/jQuery know when a Flash object has been clicked (and still have Flash process the click)?
I tried putting a table on top of the object with position: fixed and a z-index and the object set to param name='wmode' value='transparent' so I could have my JavaScript detect which column was clicked using jQuery's click(), but the clicks were never intercepted by JavaScript (Chromium Linux).
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Oct 13, 2005
Right now I'm working on an advanced hitTesting engine, and What I'm trying to do here is create an engine that will detect collision with one object instead of two. That basically means that if any other objects touch this movie clip, the hitTest will return True. Right now the .fla containing the engine has nothing but a circle that can be moved using arrow keys and 8 squares that disappear when touched by the circle. Obviously, I could do something like:
if (circle.hitTest(square1)) {
do so and so
} else if (circle.hitTest(square2)) {
do this and that
} etc...
But that would be too long, since the engine has to be able to contain 100 squares without too much change in the code.
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