ActionScript 3.0 :: Detect If Object Is Visible?

Nov 9, 2010

when i do zoom in (by scaleX and scaleY), some of the object are shown and others disappear somewhere in the game area and on zoom out i see the whole grid again, the point is that i need to detect which objects are currently shown to the player and which aren't and hiding in the rest of the game's area.

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I want to click on an object and make it appear and disappear. As the object is rectangular, I figured putting a white button the same size on a white background on a layer underneath the object would do this, but I can't seem to make it happen.I'm a complete novice, frustrated as I've been trying to achieve this all day and I'm sure it should be pretty simple, but could you give me the idiots guide. I know how to name an instance, make an object, script in actions on a separate layer. I would like to draw the button myself and give it an instance rather than drag it off the button component (as I can't work out how to make the component button white, change its size etc.!)

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Does anyone know how to use hitTest with two movieclips so that it would detectthe collision of the visible part of the MC, not the **** bounding box???

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It's easy to check if movie clip is on the stage/display list.But how to detect if movie clip is inside the visible area of browser window?

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Here is a mockup of how I would like the movie to look and function using a 728x270 movie size.[URL]..The 525x180 black area at the top is black and blank whenever a horizontal photo is displayed which is most of the time. The Photo Gallery is a popup and the actual size is

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[Code]...

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ActionScript 3.0 :: Make An Object Visible Off Stage?

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C# :: Embed Object For Flash Is Not Visible After Publishing?

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I have a embedded image in an html document like this

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[Code].....

It was working fine in local computer but when i published to test, the div is shown empty.

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Adding Object To End Of Movie Which Remain Visible

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I have a simple movie that just runs to the end and stops. When it stops, I want an object to appear and remain visible while the movie is sitting there in its stopped state. Trivial. My current model of the Flash stage is that if you drop an object onto the stage, it's there for the whole movie and it's up to you to move or hide it to get what you want. (That is, you can't add an object to the last frame of the movie, at least without bringing ActionScript into play.)

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Dec 28, 2010

I have an swf file, in which on (release) simultaneously:

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ActionScript 2.0 :: Make Visible Object Invisible At Start?

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I have a simple FLA that pans through an image up/down/left/right. There are several hotspots (transparent buttons) that popup simple captions when the user rolls over them and launches a URL when clicked.

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on (rollOver) {
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[Code].....

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ActionScript 3.0 :: Make A Mouse Cursor Visible Over The Other Object?

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I creat a custom cursor in Flash.

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[code]....

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Actionscript 3 :: Take Snapshot Of Display Object Visible Area In Flash?

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I have camera input app in flash (AS3) and I draw some graphics over it. I want to take the image snapshot of the stage visible area but only the video an graphics I draw over video. I want to exclude controls from the image snapshot. My display object layout is in following relation:

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I have an intropage with two mc buttons that resides in another mc. They are for an English and a Dutch part. So when I click on either one of them, they go to the "Home" label (frame 2). But now at the same time when the main timeline goes to "Home" I want the movieclip container that contains 6 buttons (The English or Dutch ones) to be visible false or true when I click on one or the other. As a part of the code will show some of you there must be an 1119 error that I can't figure out. It has to do with the FrameLabel that is supposedly undifined. [code]If i remove the if statement and just put the visible statement that also gives an error.But maybe the conflict could be that btnTxtFrameN_mc nor btnTxtFrameE_mc exist on the first frame where I wrote the code and only appear as from label "Home" (second frame)

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I need to detect the name of any object pressed that is on the stage. This needs to be done by simply pressing the mouse on that particular object on screen.I tried looking down the Mouse.addEventListener and myObject.target route but did not get very far. Baring in mind that this needs to be done in AS2. I have found a way to do it in AS3 but could not work out how to reverese this as so it works within AS2

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With Flash, is it possible to detect whether an object is fully ontop of another ?E.g. I have a rectangle (floor surface) and a circle (furniture).

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ActionScript 3.0 :: Detect That One Dragging Object Over Another?

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I need detect that one dragging object over another.

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Code:
function drag(e:MouseEvent):void {
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1. Need to be able to allow movie_clip2 to detect movie_clip1

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I need to beable to detect and object or movie and allow another object/movie to follow that the first object/move but only moving up and down ........ not on the x-axis.

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ActionScript 2.0 :: Detect A Hit Between A Specific Object And A Certain MC?

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ive used this code to detect a hit between a specific object and a certain MC

Code:
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By, let's say, another display object. I have no idea what it was called.

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ActionScript 3.0 :: Shared Object Detect If Changed

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I'm trying to detect if a shared object's value has changed. Is there a way to do this? I'm using setProperty and it works fine but I need to change info the info has changed. I have tried event.changeList but it just shoots out [Objects] without giving me values. Can't it tell me a boolean to see if it has changed?

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ActionScript 3.0 :: HitTestObject Doesn't Detect Intended Object?

Aug 24, 2009

I am trying to quickly publish a simple game in which the user has to cross through an intersection without being hit by another car. Both roads curve, so the movie clips each consist of a child movie clip symbol moving along a path on the timeline. The User's movie clip plays when the user hits the space bar, and the other movie clip is initiated everytime the main timeline loops. The user has to carefully time his spacebar so that the child movie clips do not occupy the same space on the stage at the same time.The target path to the user's car is: parkingQue.nextCar.playerCar (actually a child of a child)I am attempting the following code, but naturally it doesn't work:

parkingQue.nextCar.playerCar.addEventListener(Event.ENTER_FRAME, crash);
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[code].......

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Actionscript 3 :: Detect A Click On A Drag And Drop Object?

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I'm building a flash app that has some draggable buttons on it and I want them to behave like this:

You click on it, ClickEvent1 happens, You click and hold on the button, you can move it. If you release from the hold, it does NOT trigger the ClickEvent

I'm running into the logic problem of not knowing whether a user is just clicking or starting a drag event. Does anyone know any logic to get around this issue? I have thought of alternatives such as placing regions of the button that are only draggable or only clickable, but I've seen this type of functionality in other flash apps and I'm wondering how it is accomplished.

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Javascript :: Jquery - Detect Flash Object Click?

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Is there a way I can have JavaScript/jQuery know when a Flash object has been clicked (and still have Flash process the click)?

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ActionScript 2.0 :: Generic HitTest - Detect Collision With One Object

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Right now I'm working on an advanced hitTesting engine, and What I'm trying to do here is create an engine that will detect collision with one object instead of two. That basically means that if any other objects touch this movie clip, the hitTest will return True. Right now the .fla containing the engine has nothing but a circle that can be moved using arrow keys and 8 squares that disappear when touched by the circle. Obviously, I could do something like:

if (circle.hitTest(square1)) {
do so and so
} else if (circle.hitTest(square2)) {
do this and that
} etc...

But that would be too long, since the engine has to be able to contain 100 squares without too much change in the code.

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ActionScript 3.0 :: Detect/remove ALL Event Listeners On An Object?

Nov 12, 2009

I'm having problem with garbage collection in a large, not-so-well-written project that I didn't start. I am getting memory leaks -- and want to make sure that all event listeners on the offending objects are removed. I've gone through the code and done what I can, but still ain't happening -- is there a way in AS3 to take an object and see IF it has an event listener, and to REMOVE that listener -- that is, to remove ALL listeners, without knowing what they are? I know if I know what the EVENT TYPE is then I can use hasEventListener() to figure out if it has a listener of that type (although the presupposes I know all the event types being used), but if I don't know the function that it's subscribing to then I can't remove it.

Or is there some other way to simply nullify an object for GC? I've changed all listeners to weak -- but I think (since the offending objects are FLVPlaybacks) that something in the flash internal setup is still listening to my object (I've gleaned this from FB 4 profiler which I've used in external mode). I would just, at this point, like to see what's going on.

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ActionScript 2.0 :: Detect The Speed Of The Movement Of A Dragged Object?

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I use something like this code to detect the speed of the movement of a dragged object

PHP Code:

if (!go) {
this["position_"+i] = this._y;
 i++;[code]....

This way I can find in what direction the mouse vertically has moved and at what speed. The problem is that every once in a while the speed will be in the opposite direction. What do people use to detect the direction of the movement of the mouse?

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