ActionScript 3.0 :: Zoom In On Map Using MouseX And MouseY?
Mar 3, 2010
I am making a map of the united states where I would like the map to pan to that state and then zoom into that state when that state is clicked. I have looked over a lot of tutorials, but they all seem to do a little more then I need. I would have thought it was a simple math equation using the mouseX and mouseY with the stage.stageWidth and stage.stageHeight, but I have no been able to figure out the math.
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Jul 12, 2010
What I am trying to do here is control a movie clip with the mouse by setting the coordinates of one equal to those of the other. This is the code I have for that movie clip:
Code:
package {
import flash.display.*;
import flash.display.MovieClip;
[Code].....
I get no errors whatsoever from this, but when I test it, I see the movie clip that I'm trying to control move with the general direction of my mouse movements, but completely offset from the mouse. Additionally, the movie clip flashes between four different positions constantly, and the output window traces the following four sets of coordinates even when I keep the mouse in one place:
Mouse Coordinates: 160,-110
Mouse Coordinates: 229,112
Mouse Coordinates: 237,368
Mouse Coordinates: 168,146
I'd like to know why there would be several sets of coordinates even when the mouse is stationary, and what I can do to fix this issue..
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Jan 21, 2009
DisplayObject's have MouseX and MouseY getters. This is very helpful sometimes.Is there a way to easily query input state variables such as MouseDown or KeyDown?If not, I suppose I need to add listeners for these events, which is fine.
I am just wondering:why MouseX and MouseY get special treatment without a listener; if there are other getters for input data without listeners that I don't know about in other parts of as3.
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Aug 1, 2009
I have a rectangle on stage with the registration point in the top left and a custom rotation applied.Would it be possible when I click on it that it changes its rotation to 0 but with a rotation center point around mouseX and mouseY ?
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Mar 9, 2012
This might be irritating simple. I am trying to convert some code from actionscript to cocos2d. I am quite new to actionscript and would like to know if there is a cocos2d function for mouseX/mouseY. If not, what would be the equivalent.
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Jan 21, 2011
I need help with this drawing example. The problems I'm having are that the coordinate of the line being drawn always have an offset value to the mouseX, mouseY coordinates as intended, and the drawing automatically stops after a while for no reasons at all. I don't know what's wrong.
Code inside Frame 1 in main FLA:
ActionScript Code:
import flash.display.Sprite;import flash.display.MovieClip;import flash.events.MouseEvent;var art:Sprite;art = new Sprite();var drawing:Boolean;container_mc.addEventListener(MouseEvent.MOUSE_DOWN, prepDraw);container_mc.addEventListener(MouseEvent.MOUSE_MOVE, startDraw);container_mc.addEventListener(MouseEvent.MOUSE_UP,
[Code]...
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Jan 21, 2009
I've just started dabbling with AS3 coming from Director. Is there a way to detect the mouse x , y values beyond the edge of the stage? When tracing mouseX, mouseY on enterframe event the values stick at the last position within the stage when the mouse roams beyond the stage boundry.
An vague example of usage would be if you had a big movie clip as a custom cursor, and wanted it to smoothly disappear beyond the stage edge.
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Jul 5, 2010
i've to write a simple method, wich allow me to move a movieclip inside another one, like in [URL] (i've to move it in vertical, instead of horizontal).
i've write this simple code but it seems to not work properly..
public function factor():void
{
thumbs.addEventListener(MouseEvent.MOUSE_MOVE, moveSlide);
[Code].....
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Mar 21, 2012
I have the problem that i am making a little gamewhere on a certain point the comand mc.y=mouseY is used but further in the program this need to be disabled how can i do that because everything i try the movieclip wil keep following my mouse.
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Mar 19, 2010
I really need the code to make a movieclip visible only if the mouse is near the bottom of stage.[code]...
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Feb 20, 2010
I have a listener which traces the Y value of mouse:
stage.addEventListener(MouseEvent.MOUSE_MOVE,f);
function f(e:MouseEvent){
trace(e.localY);
}
I need to make a movie clip play when the localY value is less than .25 of stageY, or even less than 150 would work.
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Feb 7, 2012
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in
zoom.addEventListener(MouseEvent.CLICK,glassMove);
function glassMove(event:MouseEvent):void{[code]..............
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Jun 7, 2004
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){
_root.Mypic._width += 5;
_root.Mypic._height += 5;
}
wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
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Dec 14, 2005
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
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Dec 15, 2011
I have this code for my effect to zoom in and zoom out in certains buttons
canada.addEventListener(MouseEvent.MOUSE_OVER, canadaover);
function canadaover(event:MouseEvent):void
{[code]....
the problem is when u reach certain corner of the button it kinda gets into a loop, any ideas how can i fix this?
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May 13, 2011
I have this mc that responds to mouseX , only the mc is very short in frames, it's only 25 frames long. This way the mouseX is only the first 25 pixels of my stage, so it only responds to that. Is there any way I can multiply this value to, let's say, 20 times?
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Feb 1, 2012
Here is my code:
public function update()
{
//making the character follow the mouse
[Code].....
mouseX isn't being changed by me (and can't be since it's read-only), there isn't any other code in this object since I've only just started with this project.
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Sep 20, 2011
Is it possible to find all touch points that are pressed down, and its x/y properties, like we can with mouseX and mouseY?
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Sep 10, 2009
[Code]...
if I want to use mouseX and mouseY in my class whats the most effective way to do this?
I know if I extend a class to Sprite for example I get this feature but could I get it with less... I know I could say this also and then I wouldnt need to extend Sprite but I dont know if this is a good idea....
[Code]...
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Jan 12, 2010
I am trying to get a MC to stay within certain boundaries of the stage. I want it to appear as if it was in a rectangle. It moves along the x axis. Think of a paddle in a basic pong game.What this code does is moves the paddleMC to the left coordinate when the mouse is moved, then gets stuck there.Is there any way to set the boundaries for mc on the x axis when controlled by the mouse?here is my code.mcPaddle is the movieclip I'm trying to set the boundaries for.
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, movePaddle);
function movePaddle(event:MouseEvent):void
[code].....
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May 27, 2011
I'm a non-3D guy with a 3D problem to solve. I have a character moving around in 3D space (his Z value is fixed, like a 2D side-scroller with 3D graphics). He's supposed to follow the mouse. But because the mouse's Z is not the same as the character's, I obviously can't just set his Z to that of the mouse. I'm pretty sure I need to use the distance between the character and the camera when calculating the character's new X position. But I'm not the mathiest person around, and the wiki article on 3D projection ([URL]) made me a little dizzy. All I know is I need to do the inverse of what that article describes.
I'm not using any 3D engines. I've found posts about certain versions of PaperVision that actually have a method built into the Camera class to do exactly this (Camera.unproject()). I'm going to attempt to dig into that to see if I can pull out the formula that I need. But in the meantime I thought I would pick the brains of you brilliant Kirupians.
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May 13, 2011
Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I canīt seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?
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Oct 26, 2009
i had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.
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Feb 4, 2011
I have an object that I want to go to the mouse's pointer location when it clicks on a button, but instead of it being instant I want it to have some sort of a delay, like a walking motion. I've got pretty far but I can't get the logic out of it.
ActionScript Code:
game_area.addEventListener(MouseEvent.CLICK, moveCharacter);
// moves the character to the specified click point in a delay
[code]....
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Aug 1, 2011
Not sure if I'm missing sth or is it just a bug. I have a movieclip on stage, it's a simple rectangle drawn with a rect tool (no stroke) I add an event listener to trace out the mouseX, works OK so far. When I increase its width the mouseX traces wrong values. Here's a sample code:
[Code]...
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Oct 24, 2011
Anybody got a method of drawing a line from the mouse down point to the mouses current position.
But taking into account the direction the mouse is moving in to make the curve look more natural and directional.
This is what i have currently which is basic and rubbish:
catapultLine.graphics.moveTo(startX, startY);
catapultLine.graphics.curveTo(Main.gameStage.mouse X/3, Main.gameStage.mouseY/3,Main.gameStage.mouseX, Main.gameStage.mouseY);
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May 25, 2011
I've got a grid of images which are added to a imagecontainer(Sprite) in a class. When I click a button, the imagecontainer gets tweened(scaled) to 0.2 Now I would like to start dragging around the images. on mouse-down I add an enterFrame Event:
[Code]...
Unfortunately the image is never on the mouseposition but has a increasing/decreasing offset to the mouse pointer.The alternative, startDrag/stopDrag works perfectly, but I stll need the mouseX/mouseY for placing the image on a grid.I tried also parent.mouseX, no luck with that.Why is this happening? I thought mouseX/mouseY is always depending on the stage-dimension.
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Apr 13, 2009
Code:
package
{
[code].....
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Dec 4, 2009
I need to do something and I don't know if it's possible... in a proper way.
1 - I have an FULLSCREEN application that extends to two monitors in a Windows system.
2 - The graphic card is extending the single desktop to the two monitors, so the fullscreen fits everything correctly.
3 - Only one monitor is interactivity-enabled, with an interactive touch-sensitive foil on it, which works great.
4 - The second monitor is interactivity-disabled, it just displays stuff depending on what happens on the first monitor.
The Problem: The interactive foil on the interactivity-enabled monitor responds as if it is the *whole monitor*. But it only covers one monitor!! The *whole monitor*, are the two screens put together. I obviously can't cut the interactive foil in 2, and then stretch the two parts to fill a monitor each... So if one touches beyond 50% of the foil's width, the touch event will actually occur in the second monitor!
A fact for the solution is - if all Mouse Events occur with mouseX divided by 2, everything will work fine! How to make all Mouse Events's mouseX be divided by 2? Is there a way to do that in the core of the actionscript MouseEvents handling?
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Apr 14, 2009
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
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