ActionScript 3.0 :: Offset Value To The MouseX, MouseY Coordinates As Intended, And The Drawing Automatically Stops?
Jan 21, 2011
I need help with this drawing example. The problems I'm having are that the coordinate of the line being drawn always have an offset value to the mouseX, mouseY coordinates as intended, and the drawing automatically stops after a while for no reasons at all. I don't know what's wrong.
Code inside Frame 1 in main FLA:
ActionScript Code:
import flash.display.Sprite;import flash.display.MovieClip;import flash.events.MouseEvent;var art:Sprite;art = new Sprite();var drawing:Boolean;container_mc.addEventListener(MouseEvent.MOUSE_DOWN, prepDraw);container_mc.addEventListener(MouseEvent.MOUSE_MOVE, startDraw);container_mc.addEventListener(MouseEvent.MOUSE_UP,
[Code]...
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Jul 12, 2010
What I am trying to do here is control a movie clip with the mouse by setting the coordinates of one equal to those of the other. This is the code I have for that movie clip:
Code:
package {
import flash.display.*;
import flash.display.MovieClip;
[Code].....
I get no errors whatsoever from this, but when I test it, I see the movie clip that I'm trying to control move with the general direction of my mouse movements, but completely offset from the mouse. Additionally, the movie clip flashes between four different positions constantly, and the output window traces the following four sets of coordinates even when I keep the mouse in one place:
Mouse Coordinates: 160,-110
Mouse Coordinates: 229,112
Mouse Coordinates: 237,368
Mouse Coordinates: 168,146
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[Code]....
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[Code].....
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Here is my code:
public function update()
{
//making the character follow the mouse
[Code].....
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Is it possible to find all touch points that are pressed down, and its x/y properties, like we can with mouseX and mouseY?
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Sep 10, 2009
[Code]...
if I want to use mouseX and mouseY in my class whats the most effective way to do this?
I know if I extend a class to Sprite for example I get this feature but could I get it with less... I know I could say this also and then I wouldnt need to extend Sprite but I dont know if this is a good idea....
[Code]...
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I am trying to get a MC to stay within certain boundaries of the stage. I want it to appear as if it was in a rectangle. It moves along the x axis. Think of a paddle in a basic pong game.What this code does is moves the paddleMC to the left coordinate when the mouse is moved, then gets stuck there.Is there any way to set the boundaries for mc on the x axis when controlled by the mouse?here is my code.mcPaddle is the movieclip I'm trying to set the boundaries for.
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, movePaddle);
function movePaddle(event:MouseEvent):void
[code].....
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I'm a non-3D guy with a 3D problem to solve. I have a character moving around in 3D space (his Z value is fixed, like a 2D side-scroller with 3D graphics). He's supposed to follow the mouse. But because the mouse's Z is not the same as the character's, I obviously can't just set his Z to that of the mouse. I'm pretty sure I need to use the distance between the character and the camera when calculating the character's new X position. But I'm not the mathiest person around, and the wiki article on 3D projection ([URL]) made me a little dizzy. All I know is I need to do the inverse of what that article describes.
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