ActionScript 2.0 :: Calling Functions From Vars?
Feb 7, 2006PHP Code:
function finale(){ finalFunc = "section" + _root.selectedSection finalFunc();}_root.selectedSection = 1finale();function section1(){trace("moo")}function section2(){}
PHP Code:
function finale(){ finalFunc = "section" + _root.selectedSection finalFunc();}_root.selectedSection = 1finale();function section1(){trace("moo")}function section2(){}
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
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Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
how can i call public functions or vars of a sprite class from another class (or frame script)? i keep getting 1061: Call to a possibly undefined method getSide through a reference with static type flash.display:Sprite.
//Framescript
var a:Sprite = new customRect();
addChild(a);
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why can't we set vars for functions of a Event Listener. To be more specific, this is my code:
Code:
package
{
import flash.display.MovieClip;
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since i started using Flash Builder (Flex 4) i could see that it can auto-generate some handlers for example if i have a <s:Button> and i add a click="" i get a hint of "Generate Click Handler" and when i click Enter he writes this code:
Code:
protected function button1_clickHandler(event:MouseEvent):void
{
// TODO Auto-generated method stub
}
Now i knew about public and private things(functions/vars) and if a function was public i could execute it form outside of the class and inside. But if it was private i could only execute it from inside of the class and i couldn't execute it from outside of the class.
So anyway, what does "protected" mean? what does it do?I was thinking that if i load a SWF in my app I can go inside of that SWF and execute functions, read values from variables, or anything like that ... and that seems like a security problem ... So i was wondering if the "protected" keyword could help me with this security problem. And if not, I would like to know what is it good for
Lately I changed Flash CS3 for CS4. In older version classes written by me worked fine. However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.
Here are error given by compiler:
1120: Access of undefined property mnChangeMan.
1120: Access of undefined property ChangeManSliders.
1120: Access of undefined property ChangeManInput.
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i am builiding a photogallery where at each stage i load six thumbnails. Each "placeholder" is initially set to 20% xscale and yscale and when each thumb has fully loaded, i want to have the thumb tween from 20% to 80%. The jpg thumbs are loaded inside the placeholder.when the thumb has fully loaded, goodToGo = 110 and so i want to trigger the AS tween.[code]to get some idea of how it would look, check out URL...and click inside any of the collections.
View 1 RepliesCould anyone suggest how to fix the function at the bottom so that when button forward_btn with label "Go to next Training Point" when clicked recalculates the fields created in function fileLoaded.[code]
View 2 RepliesLately I changed Flash CS3 for CS4. In older version classes written by me worked fine.However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.Here are error given by compiler:
Quote:
1120: Access of undefined property mnChangeMan.
1120: Access of undefined property ChangeManSliders.
[code].....
Lately I changed Flash CS3 for CS4. In older version classes written by me worked fine. However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.
Here are error given by compiler:
Quote:
1120: Access of undefined property mnChangeMan.
1120: Access of undefined property ChangeManSliders.
1120: Access of undefined property ChangeManInput.
[code]....
If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.
e.g. function2();
{
variable_b = variable_a;
}
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I can't get it but, i'm coding in as3 and i can't target a function from a swf file loaded in the DisplayObject loader in any way. I don't want to create a class to make this function works. It's a simple function, made to change a picture every time the user navigates on another swf. Well. The point is, why in the name of God, the as3 cannot target another swf? How can i do it?
View 0 RepliesI have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.
function showMe1(event:MouseEvent):void
{
if (shuffledArray[1]==orderArray[1]){
[code].....
Is there any way to call two functions concurrently at the same time in AS3? I have two functions which do very sensitive things, a difference of 0.1 second is considered failure.
View 2 RepliesI'm having some trouble calling a JavaScript function from the HTML file I've embedded my SWF in.
I'm currently using Flash 8.
I'm trying to to simply call a function which will open an alert window, but when I click my button, nothing happens.
Flash Code:
import flash.external.*;
testbutton.onRelease = function() {
ExternalInterface.call("testAlert", "Yay, it finally worked");
}
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why the following does not work:
private function test():void
{
Parse1(textarea1.text);
Parse2(textarea2.text);[code].........
It seems only the first parse function is called and the rest is simply ignored.
I'm loading a flash file using the built in Loader class. How can I call one of the original swf's functions from the loaded swf?I know about LocalConnection and using that with other SWFs on the same webpage, but is there a better way of doing it if you're loading an swf within another? The reason is that I need to get a return value from the function, and local connection's send() only provides a true/false.
View 0 RepliesI have this function that builds menus, and I'm using a tweening class function to move the menu items around. The thing is that when calling the tween function I need the submenu building function to wait until the tween is finished otherwise things start freaking out. It's organized like this (pseudo code):
[Code]...
The problem is that I need the first tweening to finish before I can build the submenu. I've tried using the onMotionFinished, but it doesn't seem to want to call a function nestled into another function (in this case buildMenu()).
while the condition of a if statement is true, as in the following hypothetical example, will it keep executing that code continuously until the condition somehow becomes false?
i.e. - will it keep trying to load the photo into the photo_movieClip instance continuously until the condition is false?
Code:
if (condition == true) {photo_movieClip.loadPhoto(image); //send image from array to load into photo_mc};
[i]...If so, how can i make it call that function only once even if the condition remains true?
I have this REALLY wierd problem. I have a MovieClip that is attached onto the stage. In this MovieClip I have the init() function. When I try and call this function, after the MovieClip has been attached on stage it doesn't work! I can't belive it!
MovieClip Frame 1
function init(){
trace("bleh");
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its a site about interior design. my job is to add some code to do something. i checked the code and his approach is not so good.. he's coding inside objects and frames at the same time. (ive read many actionscript books and this is a really bad practice). Here's the problem... he wants this to be implemented in the site...1.) in the gallery there is a scrolling thumbnails, he wants this to pause about 4 seconds then it will start to scroll..(ive already fixed this by creating a function interval.
Here is where my problem is...2.) When you click the thumbnail, the enlarged view will pop up.. the enalarged view are external swfs... the client wants that when you click on the thumbnail, the scrolling will stop and the external popup enlarged image will come out...this external swf has an exit button to go back to the main gallery window which is another swf... so the client wants that when you hit exit from the external swf popup window, the scrolling will resume.... im having a hard time figuring this out because i dont know how to call a function from an external swf to the main movie (the gallery page) Ill post the fla of main movie, gallery and a single external swf link of the thumbnail. just click on the first picture that will appear on the gallery
I was able to find different threads about random loads: the most are photocontainer, well I also found a text random loader But I can't find some about function random calling: in a site I'm building I have three functions (but other will be added) that when called in callback change general graphic appearance, loading a dozen of different parts in various container with attachMovie; I wish a function that loads them randomly
Actually I'm trying:
//variable "funArr" with the three function names
var funArr:Array = new Array("montaspazio", "montabilancia", "montaaereo");
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I am having problems calling functions in a SWF (B.swf) which I load into my first SWF (A.swf).
Nothing seem to happen when I call the functions, values that are supposed to be returned from the function call are undefined.
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i'm trying to call a function on a clip, but i want to use a variable that i'm sending to the clip so that when the one function gets done it knows what to do next. i just have no idea of what the syntax would be. here's a sample.
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Is it not possible to call more than one function at a time?, this is my problem:-
btn.onRelease = function()
{
blah();
something();
jump();
}
When I run something like the one above, jump is executed but everything else is ignored, would really like to run all functions at the same time.
I'm having some trouble calling a JavaScript function from the HTML file I've embedded my SWF in.I'm currently using Flash 8.I'm trying to to simply call a function which will open an alert window, but when I click my button, nothing happens.
Flash Code:
import flash.external.*;
testbutton.onRelease = function() {
ExternalInterface.call("testAlert", "Yay, it finally worked");
[code]....
I want to loop through a array to call my functions, but can't get the syntax right?
var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
// I want to call the function here
}
I'm new to writing several different class files.. and trying to make a set of boxes that expand/collapse by mouse click and timer..
I have 4 class files, Box, BoxGroup, BoxTimer, and Main.
I can call the functions in Box class from BoxGroup class, but not the functions in the BoxTimer class. it keeps throwing this error. I don't understand why since i'm using the same method between the other 2 class files...
ReferenceError: Error #1069: Property timer_start not found on
CollapsingBox and there is no default value. at
CollapsingBoxGroup/on_click()
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I've used the code below to load swfs into my tileList and set their colors using setData() within each swf. Everything seems to work except "source:e.currentTarget.content". The swfs seem to be mixed up randomly each time it runs. Their colors are set correctly and all the other tilelist info is correct. What have I done wrong with "source:e.currentTarget.content"? I can swap "source:e.currentTarget.content" with "source:myXMLList[loadPosition].source" which gives me the correct swf but then the colors aren't set.
for(var f:int = 0; f<myXMLList.length(); f++){
var ldr:Loader = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{
Object(e.currentTarget.content).setData(myXMLList[loadPosition].param eter[0], myXMLList[loadPosition].parameter[1]);
[Code] .....