ActionScript 2.0 :: Reset Vars In Penner's Functions

Jan 6, 2004

i am builiding a photogallery where at each stage i load six thumbnails. Each "placeholder" is initially set to 20% xscale and yscale and when each thumb has fully loaded, i want to have the thumb tween from 20% to 80%. The jpg thumbs are loaded inside the placeholder.when the thumb has fully loaded, goodToGo = 110 and so i want to trigger the AS tween.[code]to get some idea of how it would look, check out URL...and click inside any of the collections.

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ActionScript 2.0 :: Calling Functions From Vars?

Feb 7, 2006

PHP Code:

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Actionscript 3 :: Accessing Functions/Vars From Outside Of Class?

May 29, 2010

how can i call public functions or vars of a sprite class from another class (or frame script)? i keep getting 1061: Call to a possibly undefined method getSide through a reference with static type flash.display:Sprite.

//Framescript
var a:Sprite = new customRect();
addChild(a);

[Code]....

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ActionScript 3.0 :: Can't Set Vars For Functions Of Event Listener

Feb 9, 2010

why can't we set vars for functions of a Event Listener. To be more specific, this is my code:

Code:
package
{
import flash.display.MovieClip;

[Code].....

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ActionScript 3.0 :: Flex Protected Functions And Vars?

Oct 11, 2009

since i started using Flash Builder (Flex 4) i could see that it can auto-generate some handlers for example if i have a <s:Button> and i add a click="" i get a hint of "Generate Click Handler" and when i click Enter he writes this code:

Code:
protected function button1_clickHandler(event:MouseEvent):void
{
// TODO Auto-generated method stub
}

Now i knew about public and private things(functions/vars) and if a function was public i could execute it form outside of the class and inside. But if it was private i could only execute it from inside of the class and i couldn't execute it from outside of the class.

So anyway, what does "protected" mean? what does it do?I was thinking that if i load a SWF in my app I can go inside of that SWF and execute functions, read values from variables, or anything like that ... and that seems like a security problem ... So i was wondering if the "protected" keyword could help me with this security problem. And if not, I would like to know what is it good for

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IDE :: Compiler Doesn't See Functions And Vars From Class?

Jan 7, 2010

Lately I changed Flash CS3 for CS4. In older version classes written by me worked fine. However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.

Here are error given by compiler:

1120: Access of undefined property mnChangeMan.
1120: Access of undefined property ChangeManSliders.
1120: Access of undefined property ChangeManInput.

[Code]....

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ActionScript 3.0 :: Counting Function / Passing Vars Between Functions

Jun 21, 2010

Could anyone suggest how to fix the function at the bottom so that when button forward_btn with label "Go to next Training Point" when clicked recalculates the fields created in function fileLoaded.[code]

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ActionScript 3.0 :: [CS4] Compiler Doesn't See Functions And Vars From Class?

Jun 27, 2011

Lately I changed Flash CS3 for CS4. In older version classes written by me worked fine.However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.Here are error given by compiler:

Quote:
1120: Access of undefined property mnChangeMan.
1120: Access of undefined property ChangeManSliders.

[code].....

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ActionScript 3.0 :: [CS4] Compiler Doesn't See Functions And Vars From My Class

Jan 7, 2010

Lately I changed Flash CS3 for CS4. In older version classes written by me worked fine. However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.

Here are error given by compiler:

Quote:

1120: Access of undefined property mnChangeMan.
1120: Access of undefined property ChangeManSliders.
1120: Access of undefined property ChangeManInput.

[code]....

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ActionScript 3.0 :: Access Child Vars/functions Without Adding Code To Child?

Mar 11, 2010

I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine

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ActionScript 2.0 :: Robert Penner Easing Equations - How To Use Them

Nov 18, 2004

I am just wandering how do i use the equations I downloaded from robertpenner.com. when ever i try even working out of the book i get error messages like **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 350: There is no method with the name 'easeOutBounce'. return(Math.easeOutBounce(t * 2 - d, 0, c, d) * 0.500000 + c * 0.500000 + b); Why does it say there is no method with the name bounceEaseOut Can someone tell me who i can use these in my flash movies. I tried everything out of his book and i still get it wrong.

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ActionScript 2.0 :: Using The Robert Penner Tweening Equations?

Feb 17, 2005

use Robert Penner's tweening methods? I have all the files. I understand that at the top of the actions you do include# tween.as or something like that (I just had to reformat my powerbook and haven't loaded the files back on yet to look at exactly what that line of code is).

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ActionScript 2.0 :: Robert Penner Easing Equations?

May 19, 2003

But looking at the function below, how would I apply it to an MC to move its position.

// simple linear tweening - no easing
// t: current time, b: beginning value, c: change in value, d: duration
Math.linearTween = function (t, b, c, d) {

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ActionScript 2.0 :: Using The Robert Penner Tweening Equations

Feb 17, 2005

way to use Robert Penner's tweening methods? I have all the files. I understand that at the top of the actions you do include# tween.as or something like that (I just had to reformat my powerbook and haven't loaded the files back on yet to look at exactly what that line of code is).

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ActionScript 3.0 :: Player Mc Not Registering Player.as Vars Or Functions

May 9, 2011

i think i might be missing some information here about how to manage classes and display objects. In the main .fla i have a mc called player; so I made a player.as class and put a linkage on player mc considering it would work as the mcs class. Well, its not working, the mclip is not noticing any of the vars and functions i added in the class. Anyone figures whats going on? How to make it work?

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ActionScript 3.0 :: Reset The Display By The Means To Start The Motion All Over Again (reset Button)

Jul 13, 2010

Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...

[CODE]...

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ActionScript 1/2 :: Make A Reset Button And Add Script To It To Reset All Of The Drag And Drop Movie Clips?

Apr 13, 2011

I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.

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ActionScript 3.0 :: Bg.reset() Can Only Find Reset Used For Timers?

Dec 28, 2010

reset in google yields only its use for timers.However I have code bg.reset() which I suppose puts the background back to the beginning of its timeline.

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ActionScript 2.0 :: Load Vars From A Text File Into A Load Vars Object?

May 19, 2005

i am trying to load vars from a text file into a load vars object.

var kitchentext = new LoadVars();
kitchentext.load('moccastext.txt');

Once in the object, i thought i could reference them like so

kitchentext.name
kitchentext.style

but i am having trouble doing this.

i have a textbox called displytext.

_root.displaytext.text = kitchentext.name;

doesnt work

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ActionScript 2.0 :: Reset All Variables - Command That Will Reset All The Variables In A Swf At Once?

Nov 25, 2009

With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?

I've googled and searched my books and can't find anything. Another option I could see is having the current flash reload, that would set everything back to the start but I couldn't find how to do that either.

Anyone know?

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

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Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

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ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

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Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

[Code]...

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