ActionScript 2.0 :: Switching Scenes On Event?
Jan 22, 2012
I am working on a side scroller. The point is to collect 10 coins, and on that event, a door will open. I need to make it so when the character HitTest the door, while dooropen = 1 to go to the scene 2 and play it. Here is the code I have.
onClipEvent(load){
var dooropen: Number = 0;
}
onClipEvent(enterFrame){
[Code]....
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Similar Posts:
May 30, 2011
I'm having issues with switching scenes for this 6 scene short story, between scene 1 and 2, the text (thats in a text box from my character) in my project, slides in and out just fine... At the end of the code in the 1st frame, I added a code snippet (click to go to next frame and stop), and it goes to the next frame, code then tells to click button, then the text switches/slides in and out fine, the horse(another character) comes into the scene fine... Then again at the bottom of frame 2 now, I add the same code snippet to the click button, its suppose to go to scene/frame 3, where the text slides in and then out, but it's giving me output errors, AND I noticed when I press the (click to go to next frame and stop)snippet again, it inputs a totally different snippet(click and play next frame), which I manually change back to the other snippet, and even make sure that its suppose to go to frame 3, and then it still gives me output errors: Error:
Cannot tween a null object. at com.greensock::TweenLite() at com.greensock::TweenLite$/to() at CortesWP1_fla::MainTimeline/fredRun2() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock.core::TweenCore/complete() at com.greensock::TweenLite/renderTime()
[Code].....
For some reason the code in scene 1(frame 1) to scene 2(frame 2) is fine. Its the code from scene 2(frame 2) to scene 3(frame 3) thats giving me issues. I'm trying to keep the button I created on the bottom right corner of the scene, to be the one button that clicks from scene 1 through 6(dones not need a previous button).
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Aug 20, 2010
For the downrankers:I have searched this question in the internet and found countless posts. But neither worked because of a small problem here or there, and when I though of posting my problems in the same thread I realized its a month/year/millennium old. So I'm gonna ask here.For other people:How do I switch scenes within a flash MovieClip object?
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Aug 12, 2008
How to have a cool fade out/in effect when I change from one scene to another with a button. So far I have found a way to get the body of the web page to fade out, but do not know how I can have that and then load the scene that is selected by the button. There are multiple buttons that lead to different pages and I wish for all of them to cause the fade out of the first page and the fade in of the selected page.
ActionScript Code:
stop();
about_btn.onRelease = function () {
gotoAndPlay(8);
}
The 8th frame is the start of the fade out. Keep in mind that I will have other pages that will be navigated to the same way.
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Aug 22, 2005
I'm having problems with drop down menus.I have created one, using a variety of online tutorials, and the animation works, i.e you hover the mouse over a button, and subsets of buttons pop up. They all work nicely, and change colour on the 'over' state. The problem is, I want these new buttons to move to a new scene (well, I want them to do something, because they don't do anything at the moment.so I put the standard
on (release) {
gotoAndStop("Scene 2", 1);
}
on the buttons......................but nothing happens.
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Dec 16, 2011
I had to set the "Default linkage" actionscript setting to "Merged into code."
I have pretty basic AS that says to switch to a different scene, and it will switch, but movie clips from the original scene won't disappear. Never happened before...
Code:
function unit1MainMenu(event:MouseEvent):void {
gotoAndPlay(1, "Main Menu Unit 1");
}
MainMenu.addEventListener(MouseEvent.MOUSE_UP, unit1MainMenu);
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Aug 31, 2007
I have a mouse trailer that lets the user smear paint splats over the stage area. The trailer works fine stand alone, but when I attach a listener to give the user the option to turn the trailer on/off via a pair of buttons, the trailer turns on/off but now fails to follow the mouse cursor!
Here's the trailer code... (I've attached the CS3 file just in case)
Code:
i = 0;
onMouseMove = function() {
var cur_x = _xmouse;
[Code].....
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Sep 1, 2008
I have a simple form that I'm building. It has a variable length list of entries, and I'm using a TextInput for each entry.
Because the list is variable in length, I'm allowing the user to delete elements from the list. One of the ways they can do this is to press the backspace key when the cursor is in an empty TextInput. I am handing KeyboardEvent.KEY_DOWN and checking for the backspace key, to accomplish this.
The problem I am having is that after I remove the deleted TextInput, I want to leave the focus in the TextInput above. I can do this using 'setFocus', and that works fine, however it seems that the backspace is still processing, and so after the focus is set, the content of the TextInput is delete which I don't want.
To get around this, I've created a one-shot timer with a 0ms delay which changes the focus after the KeyDown event has completed.
My workaround is successful, but feels very heavy handed. Is there a better way to achieve the same effect?
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Apr 17, 2009
if I have two scenes and on scene 1 I have some code with variables and event listeners in it and I copy that code into Scene 2. When I test the movie I get a duplicate function definition error because the variables/event listeners on both scene 1 and 2 have the same names. To fix this I could just change the names of the variables and event listeners in scene 2 to a different name but what if I have say 10 or 20 scenes then I would need to change the names of all of them on every frame and I don't want to do that.Is there a way of using the same variables/event listeners on different scenes without having to rename them and without getting the duplicate function definition error.
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Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
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May 13, 2010
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
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Feb 26, 2011
I have an interactive story divided into scenes. At the end of each scene a button appears. This occurs on a frame on the timeline.
There are two different buttons that might appear based on whether a prior scene has been viewed or not.
For example, there are Scene_1 and Scene_2. At the end of Scene_2 one of two buttons will appear. The buttons will be either "Go see Scene_1" or "Return to Main Menu".
If the user has already seen Scene_1, Flash will know that and automatically go to the frame in Scene_2 that contains the button "Return to Main Menu".
Conversely, if the user has not seen Scene_1, Flash will know and automatically go to the frame in Scene_2 that contains the button "Go see Scene_1".
I imagine there would be an action frame at the end of Scene_2 that will contain the as2 code to enable this action.
Perhaps something like, but probably not at all like the following:
if ("Scene_1", last frame == true){gotoAndPlay("frame#");}else{gotoAndPlay("frame#");}
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Jun 2, 2010
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
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Nov 17, 2009
How can I write this snippet of code for a button in AS3?I'm having a hard time completing this.Here is my AS2 code.It is attached to a button.[code]
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Aug 23, 2011
i made a character that has 5 frames:
1st nothing
2nd axe
3rd spear
4th sword
5th bow
i am trying to make it so the weapons will switch when i press the a,b,c,d,e button on the keyboard( i will figure out the actual button l8r) i have made a mc clip button to make it switch which works but i cant figure out how to do it from the key board
[Code]...
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Jan 24, 2012
i have an rtmp folder with videos,I am trying to do a seamless change to next video using nestsream play2 method.have tried using the fast switching of NetStreamPlayTransitions. SWITCH like below.[code]The problem is the switching is not happening.offset=-1 is supposed to be fast switching. The idea is to make a seamless transition to the next video.if we dont use any transition method or use opts.transition = NetStreamPlayTransitions.RESET;its the same as not using any. It just switches normally.RTMP is supposed to provide a relatively faster transition, i am looking for a seamless option .
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Feb 12, 2009
I am using the following line of code in my Flash movie: navigateToURL(request,"_blank");However, when I am using Internet Explorer 7 (with tabbed browsing enabled), and this code is called to open a link, the link is opened in a new tab, but IE7 does not switch you to view that tab as you would expect!When I open a link in a normal web page in IE7 (and the link opens in a new tab because _blank was specified in the HTML code for that link), IE7 will switch you to that new tab to see the web page you just opened, so why does it not happen when using Flash?I know that within the settings for IE7, there is a setting that you can tick that says, Always switch to new tabs when they are created, and this solves the problem. However, many web site visitors will not have this ticked.How can I make sure that when a user opens a link in a new tab from my Flash movie, IE7 switches to that tab?I am using ActionScript 3.0 and Flash CS4.
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Jul 16, 2009
Let me preface this post by saying I have been studying actionscript 3 for 2 months now and I am now at a point where I am looking into how experienced developers code their projects and what tools they are using. Repeatedly, I come across a post or a blog entry where a developer says:
[Code]...
Now here comes my confusion/question(s). When a developer says something like that, are they saying that they ONLY use FDT to create their projects? If so then how are they going about doing it without the use of the Flash IDE? Do they just keep creating external .as classes and then link them all together or what?
In my 2 months of studying, I really feel like I have learned a lot, but I cannot seem to wrap my head around this. I want to break away from the Flash IDE (if at all possible) so that I can go deeper to the code.
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Dec 12, 2009
I'm making a website for my business. I want this site to run similar to an OS UI. The first issue I've run into is swapping between "window" MC depths. I'm not quite sure if its just that I need to add a mathematical variable to each one every time it is clicked or how to getDepth of the highest "window" MC in order to put the desired "window" MC above it.
You can download the .fla file <a href="www.dpr.150m.com/images/index.fla">here</a>.
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Mar 21, 2010
If I have a prompt window where I am asking the user for some input, is there some way I can prevent them from switching window focus to the other windows in my application? (switching to other applications is fine) I'd actually have preferred if the window didn't appear in the taskbar at all, but utility windows look awful and I'm using system chrome so lightweight is out.
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Oct 29, 2009
I just try to work on a document and need to draw something with my graphic tablet, but everytime I switch from mouse to graphic tablet, Flash crashes immediately.Is there any way to make it work WITH the tablet?! I remeber it worked once, but now it's pretty f**ed up.
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Jan 27, 2010
Need to design a flash video player which can run multiple angles of video at the same time. The primary video will run at full size, and the other angles will run at a much smaller sample size at the bottom of the video. User will then be able to select whichever angle of video he likes and upon clicking the smaller video it will become full screen/mainplayer shell. The video which was previously full screen will then take its place among the other smaller videos.
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Mar 21, 2012
I've been having a problem with an interactive Flash CS5 project: when I navigate between frames using gotoAndStop(1); the program experiences the following error: Error #1009: Cannot access a property or method of a null object reference. I think this is because the first frame that the function goes to has none of the objects that have event listeners in frame 2. All I'm hoping to do is go back to the first frame. Would it be best to put everything on one frame and work from there? That seems unneccessarily complicated.
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Feb 21, 2010
I've coded a little game, but now I realized that I should include all the actions to frame on layer called "actions". This far I've written my code to movieclip.transforming this to frame?
onClipEvent (load) {
yspeed = 0;
lastx = 0;
gravity = 0.2;
[code]....
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Nov 20, 2010
I've done a lot of Flash development and have been meaning to try out canvas for a while, but after browsing through some tutorials, I can't understand how this is supposed to replace Flash.
Note: I ask a lot of questions down here. I don't really expect them all to be answered. What I'm really looking for is some basic guidance about how I should be thinking while developing on <canvas>.
From the spec, it looks like <canvas> is really more analogous to the Graphics class in Flash, which one would use something like this:
class ColoredCircle extends Sprite {
private var _color:uint=0x0;
public function ColoredCircle(color:uint) {
[Code].....
Should I be treating <canvas> like a Sprite? Marking everything as position:relative should allow me to basically duplicate display list-type behavior (I don't believe that you can nest <canvas> elements, but you could probably do so by throwing in a bunch of <div>s). However, I use a lot of Sprites in my projects. That's going to be a metric crap-ton of tiny canvas elements. Also, how do you handle mouse events in <canvas>? Do they trigger if someone clicks on a transparent part of the canvas's box model (bad)? If I have a canvas with two circles in it and I need to know which one gets clicked on, do I have to do bounds-math with the mouse position?
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Jun 5, 2009
Suppose I have one combo box and I am switching its data provider from oldDataProvider to newDataProvider with ActionScript. Both data providers are ArrayCollections. Then, when a change occurs in the oldDataProvider ArrayCollection, it affects the combo box, although it is not its data provider anymore. Specifically, when removing an item from oldDataProvider (in the range of the newDataProvider values), it decreases the selectedIndex value of the combo box by one, changing the selected item.
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Jan 29, 2009
It sounds super easy, but I don't know where to start. What I want is to have some buttons on the stage, and a mc to load some content related to the buttons. the content is in the library and is exported for actionscript. I want the content to fade in and out when you click a new button without leaving the page. Is this going to be an if then statement, switch statement, for loop?
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Jul 15, 2010
I'm using Flash CS5 Components in an App. I want to allow the user to tab around.
I want a modal popup window to show and for the tab loop to switch from the main UI to the modal window UI.
Using FocusMangers should allow me to do this but I'm struggling to get anything working. The tabbing continues back out to the main UI instead of sticking in the window.
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Jan 19, 2011
I want to be able to press a key once and have it stay on a movie clip (which it does) and then press it again to return to the existing movie clip
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Apr 21, 2011
When the character touches the escape, the level loads of course but neither character or the exit shows up.
ActionScript Code:
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
[code]....
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