Actionscript 3 :: Switching Flash Scenes Within A MovieClip?
Aug 20, 2010
For the downrankers:I have searched this question in the internet and found countless posts. But neither worked because of a small problem here or there, and when I though of posting my problems in the same thread I realized its a month/year/millennium old. So I'm gonna ask here.For other people:How do I switch scenes within a flash MovieClip object?
View 2 Replies
Similar Posts:
Jan 22, 2012
I am working on a side scroller. The point is to collect 10 coins, and on that event, a door will open. I need to make it so when the character HitTest the door, while dooropen = 1 to go to the scene 2 and play it. Here is the code I have.
onClipEvent(load){
var dooropen: Number = 0;
}
onClipEvent(enterFrame){
[Code]....
View 3 Replies
May 30, 2011
I'm having issues with switching scenes for this 6 scene short story, between scene 1 and 2, the text (thats in a text box from my character) in my project, slides in and out just fine... At the end of the code in the 1st frame, I added a code snippet (click to go to next frame and stop), and it goes to the next frame, code then tells to click button, then the text switches/slides in and out fine, the horse(another character) comes into the scene fine... Then again at the bottom of frame 2 now, I add the same code snippet to the click button, its suppose to go to scene/frame 3, where the text slides in and then out, but it's giving me output errors, AND I noticed when I press the (click to go to next frame and stop)snippet again, it inputs a totally different snippet(click and play next frame), which I manually change back to the other snippet, and even make sure that its suppose to go to frame 3, and then it still gives me output errors: Error:
Cannot tween a null object. at com.greensock::TweenLite() at com.greensock::TweenLite$/to() at CortesWP1_fla::MainTimeline/fredRun2() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock.core::TweenCore/complete() at com.greensock::TweenLite/renderTime()
[Code].....
For some reason the code in scene 1(frame 1) to scene 2(frame 2) is fine. Its the code from scene 2(frame 2) to scene 3(frame 3) thats giving me issues. I'm trying to keep the button I created on the bottom right corner of the scene, to be the one button that clicks from scene 1 through 6(dones not need a previous button).
View 3 Replies
Aug 12, 2008
How to have a cool fade out/in effect when I change from one scene to another with a button. So far I have found a way to get the body of the web page to fade out, but do not know how I can have that and then load the scene that is selected by the button. There are multiple buttons that lead to different pages and I wish for all of them to cause the fade out of the first page and the fade in of the selected page.
ActionScript Code:
stop();
about_btn.onRelease = function () {
gotoAndPlay(8);
}
The 8th frame is the start of the fade out. Keep in mind that I will have other pages that will be navigated to the same way.
View 8 Replies
Aug 22, 2005
I'm having problems with drop down menus.I have created one, using a variety of online tutorials, and the animation works, i.e you hover the mouse over a button, and subsets of buttons pop up. They all work nicely, and change colour on the 'over' state. The problem is, I want these new buttons to move to a new scene (well, I want them to do something, because they don't do anything at the moment.so I put the standard
on (release) {
gotoAndStop("Scene 2", 1);
}
on the buttons......................but nothing happens.
View 7 Replies
Dec 16, 2011
I had to set the "Default linkage" actionscript setting to "Merged into code."
I have pretty basic AS that says to switch to a different scene, and it will switch, but movie clips from the original scene won't disappear. Never happened before...
Code:
function unit1MainMenu(event:MouseEvent):void {
gotoAndPlay(1, "Main Menu Unit 1");
}
MainMenu.addEventListener(MouseEvent.MOUSE_UP, unit1MainMenu);
View 2 Replies
Feb 21, 2010
I've coded a little game, but now I realized that I should include all the actions to frame on layer called "actions". This far I've written my code to movieclip.transforming this to frame?
onClipEvent (load) {
yspeed = 0;
lastx = 0;
gravity = 0.2;
[code]....
View 1 Replies
Jun 10, 2006
I've coded a little game, but now I realized that I should include all the actions to frame on layer called "actions". This far I've written my code to movieclip.
onClipEvent (load) {
yspeed = 0;
lastx = 0;
[code].....
View 2 Replies
Nov 7, 2011
Is there an easy way to switch out a movieClip for another dynamically loaded movieClip?
I have and eventListener onCLICK that when selected it starts an FLVPlayback but I would also like to swap out with another movieClip Play Now / Now Playing button.
Just some background. I am looping and loading a play button jpg's into one movie clip and assigning an incremental number as a name to the play button movie clip. On Click that play button plays a movie but now I would also like to switch the play button graphic to a playing now graphic.
//ADD EVENT LISTENER TO ALL MY THUMBS_BUTTON
thumbs_button.addEventListener (MouseEvent.CLICK, playVideoThumb);
for (var i:Number = 0; i < my_total; i++) {
[Code].....
View 1 Replies
Apr 6, 2009
I am using Flash MX 2004, aka Flash 7, and Actionscript 1. What I have is a movie clip that plays on frame one. Its a variation of loading screen. What I want to do is make it so that when the movie clip is on its last frame (frame 100), then it switches to frame 2. NOT frame 2 of the movie clip, but frame 2 of the overall project.
Code:
if (_root.loader._currentframe == 100) {
_root.gotoAndPlay(2);
}
(movie clip is called loader)
I have also tried naming frame 2 "finishedLoading" and just "2", but it still will not go.What happens is, when the movie clip animation is finished and on frame 100, it just sits there. I had to put a stop(); in frame 1 so that the animation could play, but it stays stopped. This was all done after I tried the logical approach where inside of the movie clip on frame 100 of the movie clip, I made an "Actions" layer and on frame 100 keyframe, I put:
Code:
gotoAndPlay(2);
I also tried
Code:
gotoAndPlay("finishedLoading");
and
Code:
gotoAndPlay("2");
I have even resorted to the last resort. I put tried to make a variable so that when the movie clip is on frame 100, that "var finishedLoading" would be set to true, and then:
Code:
if (finishedLoading == true) {
//
}
Inside of the comment would be gotoAndPlay(x);
View 1 Replies
Feb 3, 2011
change the current movieclip (Which is my mousecursor), into another MC when I click on it.I got a task from my teacher to make a simple paint-program, and what I need is to change the pencil which is there from the start, to the eraser when I click on it.
View 0 Replies
Jun 21, 2011
I'm having difficulty accessing a variable value within nested MCs. On Scene 1 in the addFullPanel function, the variable panelNames exists. However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file. As it stands the variable is empty within the FullProjectPanel function.
View 1 Replies
Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
View 1 Replies
Jan 29, 2009
i have buttons inside of my movieclip that link to the different scenes. on the buttons i have the code
on (release) {
_root.gotoAndPlay("bio");
}
"bio" is the frame name of the first frame in the second scene. it works correctly when i click on it the first time. but if i click on that button again in the second scene, it goes to the third scene. and if i click on it again, it goes again to the second scene. also, when i click the button the second time and it goes to what would be a scene ahead of where it is supposed to be, when i click on the button that should bring it to the scene it is currently on, it goes to the next scene when it is supposed to be on the same scene.
View 3 Replies
Aug 21, 2009
in my last flash website i built, i created a gallery, my way of creating pages in flash are to have a movieclip as a page, so to make it easier to switch between the paged (page switching functionality is purely done in AS3). the gallery was a problem however, i needed the pictures to appear as popups, however to add the child from inside the movieclip, any masks i use would prevent the popup from leaving the immediate area of the page. so to get around this problem i basically used: MovieClip(root).addChild()
in my opinion this was a mistake, because it created other problems. the problem was that the popups are still connected to the page, even though they are outside of it, which meant that using removeChild() to switch from the gallery, meant that any popup that were still active, 'DIDNT' dissapear, and worse than that, because the page was removed, the popups lost any AS connected to them, which meant the couldnt be removed at all.
[Code]...
View 2 Replies
Mar 18, 2009
I have a series of 6 images. In a single movie clip symbol (with the pictures embedded/attached in the swf), I want the images to fade in, stop for 4 seconds, fade out as the next image fades in, and repeats from there. I know how to do this with timeline tweens - but I wanted to learn how to make it in actionscript.
I've finally been able to make the images do this, but when I pull the movieclip into my main animation, it breaks all my stop(); commands for navigation. it seems to stop for 4 seconds and then continues on. I'm still very much an actionscript beginner, so I don't know how to troubleshoot it.
[Code]...
View 4 Replies
Jun 2, 2010
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
View 6 Replies
Aug 23, 2011
i made a character that has 5 frames:
1st nothing
2nd axe
3rd spear
4th sword
5th bow
i am trying to make it so the weapons will switch when i press the a,b,c,d,e button on the keyboard( i will figure out the actual button l8r) i have made a mc clip button to make it switch which works but i cant figure out how to do it from the key board
[Code]...
View 1 Replies
Jan 24, 2012
i have an rtmp folder with videos,I am trying to do a seamless change to next video using nestsream play2 method.have tried using the fast switching of NetStreamPlayTransitions. SWITCH like below.[code]The problem is the switching is not happening.offset=-1 is supposed to be fast switching. The idea is to make a seamless transition to the next video.if we dont use any transition method or use opts.transition = NetStreamPlayTransitions.RESET;its the same as not using any. It just switches normally.RTMP is supposed to provide a relatively faster transition, i am looking for a seamless option .
View 1 Replies
Jul 16, 2009
Let me preface this post by saying I have been studying actionscript 3 for 2 months now and I am now at a point where I am looking into how experienced developers code their projects and what tools they are using. Repeatedly, I come across a post or a blog entry where a developer says:
[Code]...
Now here comes my confusion/question(s). When a developer says something like that, are they saying that they ONLY use FDT to create their projects? If so then how are they going about doing it without the use of the Flash IDE? Do they just keep creating external .as classes and then link them all together or what?
In my 2 months of studying, I really feel like I have learned a lot, but I cannot seem to wrap my head around this. I want to break away from the Flash IDE (if at all possible) so that I can go deeper to the code.
View 1 Replies
Mar 21, 2012
I've been having a problem with an interactive Flash CS5 project: when I navigate between frames using gotoAndStop(1); the program experiences the following error: Error #1009: Cannot access a property or method of a null object reference. I think this is because the first frame that the function goes to has none of the objects that have event listeners in frame 2. All I'm hoping to do is go back to the first frame. Would it be best to put everything on one frame and work from there? That seems unneccessarily complicated.
View 4 Replies
Nov 20, 2010
I've done a lot of Flash development and have been meaning to try out canvas for a while, but after browsing through some tutorials, I can't understand how this is supposed to replace Flash.
Note: I ask a lot of questions down here. I don't really expect them all to be answered. What I'm really looking for is some basic guidance about how I should be thinking while developing on <canvas>.
From the spec, it looks like <canvas> is really more analogous to the Graphics class in Flash, which one would use something like this:
class ColoredCircle extends Sprite {
private var _color:uint=0x0;
public function ColoredCircle(color:uint) {
[Code].....
Should I be treating <canvas> like a Sprite? Marking everything as position:relative should allow me to basically duplicate display list-type behavior (I don't believe that you can nest <canvas> elements, but you could probably do so by throwing in a bunch of <div>s). However, I use a lot of Sprites in my projects. That's going to be a metric crap-ton of tiny canvas elements. Also, how do you handle mouse events in <canvas>? Do they trigger if someone clicks on a transparent part of the canvas's box model (bad)? If I have a canvas with two circles in it and I need to know which one gets clicked on, do I have to do bounds-math with the mouse position?
View 5 Replies
Jan 8, 2009
i know how to program in vb.net, and have little problems switching to action script. the only problem im having is that i dont know where to type my code. in visual basic there were events that you would type into. does any one who knows Vb know what im talking about? i get the whole convert to symbol stuff just not where im supposed to type
View 3 Replies
Nov 17, 2011
From Frame 1 to 15 I have a button movieclip which will when clicked on switch to frame 16, but a different button exist on frame 16. This button on frame 16 should have the same functionality as the one at the beginning when its clicked on but switch to frame 24. For some reason I'm getting a:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Here's my code for the button at the beginning which works:
startbutton.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void
{
gotoAndStop(16);
[Code].....
View 4 Replies
Feb 26, 2011
I have an interactive story divided into scenes. At the end of each scene a button appears. This occurs on a frame on the timeline.
There are two different buttons that might appear based on whether a prior scene has been viewed or not.
For example, there are Scene_1 and Scene_2. At the end of Scene_2 one of two buttons will appear. The buttons will be either "Go see Scene_1" or "Return to Main Menu".
If the user has already seen Scene_1, Flash will know that and automatically go to the frame in Scene_2 that contains the button "Return to Main Menu".
Conversely, if the user has not seen Scene_1, Flash will know and automatically go to the frame in Scene_2 that contains the button "Go see Scene_1".
I imagine there would be an action frame at the end of Scene_2 that will contain the as2 code to enable this action.
Perhaps something like, but probably not at all like the following:
if ("Scene_1", last frame == true){gotoAndPlay("frame#");}else{gotoAndPlay("frame#");}
View 1 Replies
Feb 4, 2010
I've built a multilingual ASP.NET web app and no problem . I'm trying to put a flash header for this website so I've made couple flash in different language ( because they are different not just in language , they have tiny different because of different cultures ).how to load specific flash while switching different language .
View 2 Replies
May 30, 2011
I have a simple HTML page that contains two tabs that show/hide content in the same space.The first tab contains an SWF file that is embedded using SWFObject.js.When switching between tabs, I would like the SWF file to pause or stop. This works fine on all browsers except IE7+, which is a known problem.What could be possible resolutions?A simple solution would be to remove the SWF file from the DOM and re-insert it every time the first tab is selected and loadedThe SWF file is generated using Adobe Captivate 5. Do I need to expose a pause/stop method using ExternalInterface API that Javascript/jQuery can call? Or, is there a standard method for pause/stop that is exposed for all SWF files that I can simply call?
View 2 Replies
Oct 27, 2010
did anyone else notice after switching to flash cs5 the auto format will fail constantly? 90% of the time i comment something out the auto format will error.
View 1 Replies
Nov 2, 2009
I have a swf that loads images from my server and resizes them to fit the 800x600 stage size. The original images are stored at 1024x768 max pixels. The user can press a button to go into fullscreen mode. What should I do to show the images at the best quality?
a) should I resize the loaded images to their max size (1024x768).
b) do I need to reload the entire image if it has been resized to 800x600 or is the original image still accessible and I can replace the 800x600 image with the original?
I am using AS2 and Flash 8 (but require users to have Flash Player 10 for fullscreen)
View 1 Replies
Feb 25, 2012
I have a client where some of their employees have flash installed and some don't. So always using the swfuploader module widget isn't going to work and it doesn't gracefully fall back to HTML. In fact it just leaves a non-functioning button in its wake.
So what I would like to do is detect when they don't have Flash available and switch to the standard Drupal File Upload widget. Now in my head it seems like this would only work if done on the server-side. But can that even be done reliably on the server side?
Also, can this on-the-fly widget switching even work in Drupal or will it pitch a fit?
View 1 Replies