Flash :: Switching From Movieclip To Frame?
Jun 10, 2006
I've coded a little game, but now I realized that I should include all the actions to frame on layer called "actions". This far I've written my code to movieclip.
onClipEvent (load) {
yspeed = 0;
lastx = 0;
[code].....
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Feb 21, 2010
I've coded a little game, but now I realized that I should include all the actions to frame on layer called "actions". This far I've written my code to movieclip.transforming this to frame?
onClipEvent (load) {
yspeed = 0;
lastx = 0;
gravity = 0.2;
[code]....
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Apr 6, 2009
I am using Flash MX 2004, aka Flash 7, and Actionscript 1. What I have is a movie clip that plays on frame one. Its a variation of loading screen. What I want to do is make it so that when the movie clip is on its last frame (frame 100), then it switches to frame 2. NOT frame 2 of the movie clip, but frame 2 of the overall project.
Code:
if (_root.loader._currentframe == 100) {
_root.gotoAndPlay(2);
}
(movie clip is called loader)
I have also tried naming frame 2 "finishedLoading" and just "2", but it still will not go.What happens is, when the movie clip animation is finished and on frame 100, it just sits there. I had to put a stop(); in frame 1 so that the animation could play, but it stays stopped. This was all done after I tried the logical approach where inside of the movie clip on frame 100 of the movie clip, I made an "Actions" layer and on frame 100 keyframe, I put:
Code:
gotoAndPlay(2);
I also tried
Code:
gotoAndPlay("finishedLoading");
and
Code:
gotoAndPlay("2");
I have even resorted to the last resort. I put tried to make a variable so that when the movie clip is on frame 100, that "var finishedLoading" would be set to true, and then:
Code:
if (finishedLoading == true) {
//
}
Inside of the comment would be gotoAndPlay(x);
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Feb 3, 2011
change the current movieclip (Which is my mousecursor), into another MC when I click on it.I got a task from my teacher to make a simple paint-program, and what I need is to change the pencil which is there from the start, to the eraser when I click on it.
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Nov 17, 2011
From Frame 1 to 15 I have a button movieclip which will when clicked on switch to frame 16, but a different button exist on frame 16. This button on frame 16 should have the same functionality as the one at the beginning when its clicked on but switch to frame 24. For some reason I'm getting a:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Here's my code for the button at the beginning which works:
startbutton.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void
{
gotoAndStop(16);
[Code].....
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Oct 20, 2011
When setting up a Stage3D's Context3D for rendering, is it expensive / bad practice to switch between Program3D's in an Event.ENTER_FRAME cycle?I don't have an example at hand, but I'm curious to know if there's such situations where this alternation between programs would be used and if the frame-rate would suffer considerably.
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Aug 20, 2010
For the downrankers:I have searched this question in the internet and found countless posts. But neither worked because of a small problem here or there, and when I though of posting my problems in the same thread I realized its a month/year/millennium old. So I'm gonna ask here.For other people:How do I switch scenes within a flash MovieClip object?
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Nov 7, 2011
Is there an easy way to switch out a movieClip for another dynamically loaded movieClip?
I have and eventListener onCLICK that when selected it starts an FLVPlayback but I would also like to swap out with another movieClip Play Now / Now Playing button.
Just some background. I am looping and loading a play button jpg's into one movie clip and assigning an incremental number as a name to the play button movie clip. On Click that play button plays a movie but now I would also like to switch the play button graphic to a playing now graphic.
//ADD EVENT LISTENER TO ALL MY THUMBS_BUTTON
thumbs_button.addEventListener (MouseEvent.CLICK, playVideoThumb);
for (var i:Number = 0; i < my_total; i++) {
[Code].....
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Jun 21, 2011
I'm having difficulty accessing a variable value within nested MCs. On Scene 1 in the addFullPanel function, the variable panelNames exists. However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file. As it stands the variable is empty within the FullProjectPanel function.
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Sep 14, 2010
If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
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Aug 21, 2009
in my last flash website i built, i created a gallery, my way of creating pages in flash are to have a movieclip as a page, so to make it easier to switch between the paged (page switching functionality is purely done in AS3). the gallery was a problem however, i needed the pictures to appear as popups, however to add the child from inside the movieclip, any masks i use would prevent the popup from leaving the immediate area of the page. so to get around this problem i basically used: MovieClip(root).addChild()
in my opinion this was a mistake, because it created other problems. the problem was that the popups are still connected to the page, even though they are outside of it, which meant that using removeChild() to switch from the gallery, meant that any popup that were still active, 'DIDNT' dissapear, and worse than that, because the page was removed, the popups lost any AS connected to them, which meant the couldnt be removed at all.
[Code]...
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Aug 1, 2011
I want my MovieClip to play from frame 5 to frame 30 and then stop. How can I do this?
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Aug 23, 2011
i made a character that has 5 frames:
1st nothing
2nd axe
3rd spear
4th sword
5th bow
i am trying to make it so the weapons will switch when i press the a,b,c,d,e button on the keyboard( i will figure out the actual button l8r) i have made a mc clip button to make it switch which works but i cant figure out how to do it from the key board
[Code]...
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Jan 24, 2012
i have an rtmp folder with videos,I am trying to do a seamless change to next video using nestsream play2 method.have tried using the fast switching of NetStreamPlayTransitions. SWITCH like below.[code]The problem is the switching is not happening.offset=-1 is supposed to be fast switching. The idea is to make a seamless transition to the next video.if we dont use any transition method or use opts.transition = NetStreamPlayTransitions.RESET;its the same as not using any. It just switches normally.RTMP is supposed to provide a relatively faster transition, i am looking for a seamless option .
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Jul 16, 2009
Let me preface this post by saying I have been studying actionscript 3 for 2 months now and I am now at a point where I am looking into how experienced developers code their projects and what tools they are using. Repeatedly, I come across a post or a blog entry where a developer says:
[Code]...
Now here comes my confusion/question(s). When a developer says something like that, are they saying that they ONLY use FDT to create their projects? If so then how are they going about doing it without the use of the Flash IDE? Do they just keep creating external .as classes and then link them all together or what?
In my 2 months of studying, I really feel like I have learned a lot, but I cannot seem to wrap my head around this. I want to break away from the Flash IDE (if at all possible) so that I can go deeper to the code.
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Mar 21, 2012
I've been having a problem with an interactive Flash CS5 project: when I navigate between frames using gotoAndStop(1); the program experiences the following error: Error #1009: Cannot access a property or method of a null object reference. I think this is because the first frame that the function goes to has none of the objects that have event listeners in frame 2. All I'm hoping to do is go back to the first frame. Would it be best to put everything on one frame and work from there? That seems unneccessarily complicated.
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Nov 20, 2010
I've done a lot of Flash development and have been meaning to try out canvas for a while, but after browsing through some tutorials, I can't understand how this is supposed to replace Flash.
Note: I ask a lot of questions down here. I don't really expect them all to be answered. What I'm really looking for is some basic guidance about how I should be thinking while developing on <canvas>.
From the spec, it looks like <canvas> is really more analogous to the Graphics class in Flash, which one would use something like this:
class ColoredCircle extends Sprite {
private var _color:uint=0x0;
public function ColoredCircle(color:uint) {
[Code].....
Should I be treating <canvas> like a Sprite? Marking everything as position:relative should allow me to basically duplicate display list-type behavior (I don't believe that you can nest <canvas> elements, but you could probably do so by throwing in a bunch of <div>s). However, I use a lot of Sprites in my projects. That's going to be a metric crap-ton of tiny canvas elements. Also, how do you handle mouse events in <canvas>? Do they trigger if someone clicks on a transparent part of the canvas's box model (bad)? If I have a canvas with two circles in it and I need to know which one gets clicked on, do I have to do bounds-math with the mouse position?
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Jan 8, 2009
i know how to program in vb.net, and have little problems switching to action script. the only problem im having is that i dont know where to type my code. in visual basic there were events that you would type into. does any one who knows Vb know what im talking about? i get the whole convert to symbol stuff just not where im supposed to type
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Nov 24, 2011
Is their any way to add a movieclip at a frame n ( n > 1) of a parent movieclip, without using gotoAndStop on parent movieclip ?
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Mar 13, 2012
How do I tell what frame I'm on in a movie clip? For instance I want have a preloader set up so that the animation of the preloader plays all the way without jumping around. according to the bytes loaded. Here's the basic gist of what I want to happen:
bytes_loaded = math.round(this.getBytesLoaded());
bytes_total = math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
if (loader_mc.currentFrame < getPercent*100){
loader_mc.play();
}else{
loader_mc.stop();
}
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May 16, 2009
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
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Mar 26, 2004
i have a movie clip with a dynamic text field being animated...i have a text file with this in it
&textline1=time
&textline2=place
&textline3=year
&textline4=month
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
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Mar 8, 2005
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips.
Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
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Jul 16, 2010
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
[Code]....
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Nov 25, 2011
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
[Code]...
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Jan 4, 2011
I was having trouble even knowing quite what to search for so I figured asking a question in a forum would be the best way to go. Currently I am making an application where I have multiple movieclips of equal duration on multiple frames. For example, movieclip_1 is on frame 1 and is 40 frames long. There is currently a scrub bar that scrubs through the 40 frames of movieclip_1. On frame 1 of the Scene there are also buttons with the actions to gotoAndStop on frame 2, frame 3, and frame 4. Frame 2 contains movieclip_2, frame 3 contains movieclip_3, and so on. The functionality of this is that it shows medical conditions progressing from different angles and when a button is clicked the display shows a close up of just that one angle. As expected, without any actions on the movieclips navigating from one frame to the next brings up the proper new movieclip but they always begin at frame 1. What I would like to be able to do is somehow have my movieclips know what frame they are on so when a button is clicked the application would go to that frame and open that movie clip to the same frame as the previous one that was just navigated from.
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Mar 27, 2012
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
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May 7, 2006
When you click a button I want my flash to go to the frame label where the movie clip is located, and then play a certain frame of that movie clip.
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Jun 12, 2010
I loaded xml on a movieclip and i also have a button to go to another frame but the xml keeps loadding!! what can i do to remove the xml each time i click on that button?
I'm using flash cs4 AS3.
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Mar 30, 2011
I have flash project (ActionScript 3), which has a several frames. Each frame contains some unique controls (buttons, textInputs, etc) with unique ids. I want to add event listeners to these controls:
this.gotoAndStop(2);
trace(AddResource); //null !!!
AddResource.addEventListener(MouseEvent.CLICK,AddRes); // Error
I don't know, how to define time, when AddResource will be loaded, after gotoAndStop. I tried to use setTimeout - it works sometimes and makes unwanted delays. So it is bad idea, in my opinion. Each frame has a lot of controls, they might be changed in future - so, I don't want to use this way (Get MovieClip in another frame). If it is possible, I want to keep ActionScript code in *.as files, not on timeline (flash cs5: when I change frames in a movieclip, event listeners pointed to one object in the previous frame are removed).
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