I am making a mobile application in as3. I'm optimizing.I have a scroll containing 30 objects (buttons). All buttons are the same except its title.This bucle is inside the container scroll:
for(var a:int=0; a<global.get_A.get_B.length; a++)
{
b = new ItemList(global.get_A.get_B[a]);[code].....
I have a grails application using jquery mobile. I am hoping to find some way to access the camera on the devices. I thought about using flash to grab the webcam but that obviously wont work on Apple devices. Does anyone know of a way to do it and keep it all browser based? I am hoping that there is a plugin somewhere or maybe html5 has some magic in there that supports it.
I would like to move (right or left according the current view) between 2 views when I move my finger on the mobile screen; for example with Google+ mobile application, in profil section, you can change the view just on move your finger on the screen, and the offset and the moving speed must be checked before change complete view.
I am having a real problem with understanding something in flash - it doesn't work in the way I expect so I figure I have really misunderstood something.What I want:I am creating a bunch of .swf files and in each one I want multiple instances of an object that when you put the mouse over it the object will play its animation a bit and pop up a tool tip. Each object can look different (i.e. be a different bitmap) and animate differently (shake, pop, rotate etc).What I did:I have tried to create a class (myMouseItem) that creates the necessary listeners to handle the animation and pop up the tool tip.
I create a library item and attach it to the myMouseItem class. I can then put one instance of this inside my .fla and it works. (I still seem to have to put a .stop() in the actionscript for the scene to get it to stop animating for ever but I can probably live with that)What I can't figure out:How do I repeat this with multiple objects all with different bitmaps but reusing the underlying class? When I try to add another instance of my library class and edit the bmp it changes all instances. When I try to create another library item with the same underlying base class I get an error saying that I have to choose a unique identifier, so I don't seem to be able to reuse my .as file.
I am trying to reduce the size of my swf, and I see that I am using a movieclip on each frame on the Timeline, which has to be adding considerable size to my file, since I have placed the movieclip(animation) on every frame. How could I do this more efficiently and still acchieve animation between each frame? I have included a ripped version of the fla. , since the attachment limit here is pretty low. In the file the video - files and the picture files have been removed, but the rotate... mc's(animation) are placed in the interanim Layer and the Menustate Layer, on each frame.
I am doing a web portfolio with thumbnail buttons that change the pictures. What is the best way to avoid having to make a new button for each new picture thumbnail? So resusing the button but changing the thumbnail picture in it and what picture it links to? Using CS4.
Suppose I want to load a .jpg from the server ONCE and then I want to reuse it a dozen times in my .swf... How can I achieve this without adding to the .swf`s file size? I was thinking copying its BitmapData a dozen times, but that adds to the file size, right?
Out of some curiosity and the use of possible standard key variables so I don't have to create several instances to the same class, I was trying the following:
[Code]...
My question is: Is there a better approach to this on AS3? Something tells me I'm just heading the wrong way there...
I'm doing a filmstrip animation and each frame of the strip has a small pic on it and using TweenLite, I'm making it expand and contract on mouse rollover and rollout. That's not the problem. Since it's basically the same function, I don't want to have to write it for all 16 frames. I thought I'd try 'this' but that doesn't work on AS3. So I'm trying to find a solution that does. Here's my code (for one frame of the movie....in this case, the eighth).:
I need to load an external resource and be able to reuse it (create new objects based on that resource). I need to create multiple objects using that resource and I don't want to load it again over and over every time I need to use it. My question is: How can I load a resource (in my case, it's a collada file ".dae") once and be able to reuse it again?
I'm creating a pacman game and basically I'm having trouble coding the enemies (ghosts), the code works perfectly with just one ghost, as soon as I add another it starts to go wrong.Firstly I've got this function which places the enemies:
Code: //places the enemies function placeEnemies() {
if I have two scenes and on scene 1 I have some code with variables and event listeners in it and I copy that code into Scene 2. When I test the movie I get a duplicate function definition error because the variables/event listeners on both scene 1 and 2 have the same names. To fix this I could just change the names of the variables and event listeners in scene 2 to a different name but what if I have say 10 or 20 scenes then I would need to change the names of all of them on every frame and I don't want to do that.Is there a way of using the same variables/event listeners on different scenes without having to rename them and without getting the duplicate function definition error.
I'd like a movie clip called "following_cursor_mc" to follow the cursor, regardless of which of several different frames the playhead may be on. I've reproduced the code below on each frame in which I would like the cursor to be followed by "following_cursor_mc" but these errors are thrown for each of the frames:
I am trying to reuse the lines of code and it worked fine the first time but when I tried to use the evtObj.target.name it gave me error 1120:Access undefined property evtObj.Here is the code I tried to use:When I test the movies it just runs automatically instaed of waiting for the click.
If I use an empty movie clip to load a series of images into,how do I get them to load in the center?The images are all different sizes.I think this is fine, if they loaded with the center of both the target clip and the image aligning.Upper left registration point for the target is not good.
i was in situation that tree is re-using my custom item-renderer.. is there any method or way around we can stop tree to reuse.. and always create a new item-renderer for new item..
I want to be able to reuse my existing controller logic regardless of whether a request has been sent from a Flex client (using BlazeDS + Spring at the backend), or as a simple HTTP POST/GET request. For simple cases, things work OK, however, there are some occasions when I need to access some session attributes. At first, I almost exclusively used the FlexContext class, but then I realized that when one sends an HTTP request, then the Flex Context is obviously undefined.
My question is, what is the best approach to abstract the session extraction logic,regardless of the type of the request. In other words, I would make a class called SessionManager, which has a method getSession. This class will make a check whether there is a Flex context, if there is, it will return the session of that context. If not, it will simply return the current HTTP session (which I assume is the same as the Flex client session, but I was not sure)
I somehow am able to write bits of code but am still learning how to restructure code so that it is more efficient.I have 15 buttons. Each one, when rolled over, should change the color of 2 movieclips underneath it (and when rolled out, should change back). I have the below code so far but I don't think I have to re-write the functions each time. How do I "re-use" the function code (or, only write the function code once), but specify what movieclips the function should be applied to? These are just 2 of the buttons of the 15:
Code: menu_mc.invis1.addEventListener(MouseEvent.MOUSE_OVER, changeColor); menu_mc.invis1.addEventListener(MouseEvent.MOUSE_OUT, changeBack); function changeColor(event:MouseEvent):void[code].................
I have a datagrid in a flash app. The intial use works fine. The flash has the ability to recalculate the needed data which I then use to repopulate the existing datagrid. What is the best way to clear out a datagrid and repopulate it?I tried:ifxGrid.dataProvider.removeAll();but it does not clear out the previous dataifxGrid.removeAllColumns();this worked a little but not entirely.So what's currently happening is that the new data is appended to the old data. So if I had 50 rows in the 1st calculation and then I have 70 rows in the 2nd calculation I end up with 120 rows of data in my datagrid.
I have a List component using multiple item renderers determined by the itemRendererFunction. When I set the data the first time, it works as expected. Then, when I set the data a second time with new data, it doesn't call the itemRendererFunction and tries to reuse the current renderers even though they don't match the data.Once I scroll, the function is called and the correct renderers are used. I tried calling invalidateDisplayList and such prior to setting the data, but that didn't fix the problem.
Suppose you have a slideshow movie that loads content such as images or Flash movies itself and continually replaces content with new images or movies as a viewer browses through content. Is there a way to store images or movies that have been loaded so that if the same content is selected they do not have to downloaded again? Presumably once content has been unloaded or something has ben loaded into the same level the data is wiped from memory and has to be downloaded if it is displayed again. How could content be stored in Flash or does the content stored in the browser cache take care of this?
I'm putting together a project where I'm loading different images at different times. The first image loads when the app starts. After the user answers some questions, I load a different image, replacing the first. When I try to do that, I get an error:
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
I'm using Zend AMF to send my remote objects to Flex. I've defined a Constant class and created getASClassName() method. Then I've created Action script class in flex.
Objects are send successfully, but they are deserialized to generic Objects in Flex instead of specific ones. EDIT: On network monitor in Flex I can see that AMF value is set to com.my.project.valueobjects.Constant. Although array from event.result contains Objects.
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")] [Bindable] private var _list:ArrayCollection;