ActionScript 3.0 :: Reusing Functions And Shortening The Lines Of Code?
Feb 4, 2010
I am trying to reuse the lines of code and it worked fine the first time but when I tried to use the evtObj.target.name it gave me error 1120:Access undefined property evtObj.Here is the code I tried to use:When I test the movies it just runs automatically instaed of waiting for the click.
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Feb 21, 2006
what's the best way to combine these onrelease functions here so i dont have to repeat the same lines of code?
[Code]...
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Apr 2, 2009
I'm doing a filmstrip animation and each frame of the strip has a small pic on it and using TweenLite, I'm making it expand and contract on mouse rollover and rollout. That's not the problem. Since it's basically the same function, I don't want to have to write it for all 16 frames. I thought I'd try 'this' but that doesn't work on AS3. So I'm trying to find a solution that does. Here's my code (for one frame of the movie....in this case, the eighth).:
import gs.TweenLite;
fsAnim.filmstrip_mc.photo8_mc.addEventListener(Mou seEvent.MOUSE_OVER, photoOver);
fsAnim.filmstrip_mc.photo8_mc.addEventListener(Mou seEvent.MOUSE_OUT, photoOut);
function photoOver(evt:MouseEvent):void {
[Code].....
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Sep 11, 2009
I somehow am able to write bits of code but am still learning how to restructure code so that it is more efficient.I have 15 buttons. Each one, when rolled over, should change the color of 2 movieclips underneath it (and when rolled out, should change back). I have the below code so far but I don't think I have to re-write the functions each time. How do I "re-use" the function code (or, only write the function code once), but specify what movieclips the function should be applied to? These are just 2 of the buttons of the 15:
Code:
menu_mc.invis1.addEventListener(MouseEvent.MOUSE_OVER, changeColor);
menu_mc.invis1.addEventListener(MouseEvent.MOUSE_OUT, changeBack);
function changeColor(event:MouseEvent):void[code].................
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Aug 10, 2010
Is it possible to compare two functions in AS3? for eg : one function draws a line, the other function also draws a line. I want to compare whether the lines are in the same x and y?
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Jan 9, 2010
at the minute I have an array which holds 6 elements, each of these elements change depending on a series of 6 buttons pressed on stageI have a 'if' statement that checks if certain elements in the array have change, there are 4 different combinations that I want to trace as correct. I can do this fine, but I will need to develop this to be able to accept 90+ different combinations and I dont want to write out a massive if statement listing all the possiblites, can anyone help me write the current 'if' statment I have it to neater code that I can then expend in the future
Code:
row0 = [0,0,0,0,0,0,0];
onEnterFrame = function(){
[code].....
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Sep 11, 2010
Is there a tool that calculates various LOC statistics? It would have to support popular languages like C++, C#, Python, PHP, JavaScript, ActionScript, etc and interpret code accordingly.
An example of the statistics I'm looking for:
350 Physical lines of code -- including braces
200 Logical lines of code -- actual code
190 Comment lines
68 Variables
28 Methods/Functions
5 Classes
3 Namespaces
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May 17, 2011
I have a huge code execution with many loops and pre-rendering processes and I was wondering if there is a way to tell the flash player to take a little pause on the code side and do a render.
Basically I have my execusion that takes a while, and on each step I make a call to a screen and then modify the scale of a loading bar. Now the problem is that the user only sees the progress at the end, I know this is due to the fact that flash does code execution and then render, i tried to make calls to stage.invalidate to force a render but it wouldnt work until the whole execusion if finished either. Is there a way to force flash to render between two lines of code?
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Jun 26, 2009
Anyone know of a program or way to point a program or script at a directory and count the lines of text (code) in in and all sub directories? Just curious as we have completed a fairly big project.
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Oct 28, 2006
im having a problem that seems to me that its skipping lines of action script
for (a=1; a<=8; a++) {
for (b=1; b<=18; b++) {
var A:String = let(a);
var B:String = b.toString();
[code]....
but when this is run, it wouldnt go into some of those if statements. So i debugged it to see what happened. and at some points, it just wouldnt go into the statement even though its conditions were true.
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Jan 5, 2009
I've toyed with this script for some time now and I am having issues removing lines of code and still getting my script to work. Basically I want to keep how this code loads and centers the parts of that code that refer to "mc" but I want to take out anything that refers to "bkg". I have gone through the code step by step to comment out areas but when I get to the very bottom, if I comment out this line:
Code:
function loadBKG():Void {
loader.loadClip("sgbg.jpg", bkgHolder);
}
//Start Loading
loadBKG();
then my script breaks and nothing loads. My main goal is to remove everything that is loading in the background image as I want to replace with better/other code that handles loading a fullscreen image better.
Here is the entire code I am using:
Code:
stop();
Stage.scaleMode = "noscale";
Stage.align = "TL";
[code]....
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Jul 15, 2009
I'm working on a project that apparently has too much going on at once (images, commands, etc). I've pinpointed it down to a single command (which is identical in function to several others right next to it with different variables) and as long as I /* comment */ it out, the program works fine.It doesn't seem to matter which lines I choose to comment out, as long as some of the code is turned off.What are some techniques I can use to make the thing compilesking first:creation of more multivariable functions to reduce overall file size of action scriptshrinking some of the "trace bitmap" images before importing and converting them for the Flashsplitting up the document into a group of small files with a compile program for later (no idea how to do this)setting up a preloader (never done this before and not sure it would work).
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Jan 29, 2012
I need to extract separate code "lines", where line is a set of characters, finished by ";" + arbitrary number of spaces and tabs + "" and I can't figure the right RegExp to do the trick.
text to extract:
firstUpperCase(str) = concat(
uppercase(
[code].....
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Jul 30, 2009
Quick and easy way to count the lines of code in a project?
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Jan 7, 2010
I am trying to automate the loading process of mp3's into the soundList array... I tried it this way and for some reason it is not working. But logically it appears that this should work. The goal is to use a for loop and load 24 mp3 files labeled Bds1.mp3, Bds2.mp3, etc... Bds24.mp3. When I do a trace on new_String it does populate Bds1.mp3-Bds24.mp3. Just does not load the mp3's into the array.
var soundList:Array = new Array();
for (var i:int = 0; i < 25; i++) {
var new_String:String = new String();[code]....
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May 14, 2007
the symbol (or pair of symbols) to extend a line of code to multiple lines? For example, rather than this:
[Code]....
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Oct 14, 2003
I may have posted this before, but I have searched the forums, and elswhere.Can anyone tell me a way to break up long lines of code, in VB it's possible to continue a line of code, on the next physical line with an _ (underscore).
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May 9, 2011
I've got two functions running that change the colour of certain objects within my stage. I'm wondering if I can combine them into one which would half the code (and eventually quarter the code because I'm planning on adding two more colours).
[Code]...
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Jul 28, 2011
I'm making an animation wich draws a line after a moving object (circle on a guide line). this circle is a movieclip. and I have many lines to draw up, so i put many of them on separate scenes. I've created buttons from movieclips, and when pressed it draws a line. I got everything to work properly, but when one line is drawn, and you press the same button to get the same line drawn again I get the error code.. #1009 cannot access a property or method of a null object reference.I think that it's because the graphics is still there but i can't seem to clear it before it draws again.. Ive used graphics.clear (); but that just clears all, so when it "draws" again it doesn't show..only the movieclip-animation works. so what is the problem here?my code for the line drawing is:
import flash.display.Shape;
import flash.events.Event;
var shape = new Shape();
[code]....
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Aug 10, 2011
I drew a line, and named it multiLinesHorizontal_mc (It's not on the Stage, but in the Library and exported to ActionScript3). Now I would like to use that multiLinesHorizontal_mc and bring it on stage (25 Horizontal Lines) with space between each row the gap should be 5.
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Jun 30, 2011
I start to work on new web 3d engine. I call it IGood engine.As can be seen from the video, it is already possible to create a simple application of visualization without lines of code.Base on for alternative 3d.I am waiting your opinions.
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May 10, 2010
I work as a Flash Developer. There are lines of code I use maybe hundreds of times a day that I have to type out each time. Is there any way to save these custom lines of code to the ActionScript tools library?Or would there be a way to save a custom component that enters the lines of code automatically?
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Jul 15, 2010
I made this music video, and now I'm trying to give is some UI controls. I have a play and replay button at the start and the end. But I want to have a pause/play button available to users all the time. I know how to do that for one object at a time, but I have around 80 layers. How do I make it so it will pause the whole video (including the music) without a billion lines of code?
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May 4, 2010
Is there a way to load a file and waiting for the event listener with out continuing executing other code.
I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.
This generates a timeout error. private var loaded:Boolean = false;
function SpriteLoader(filepath:String){
trace("Attempting to Load File:" + filepath);
FileLoader = new Loader();
var FileRequest = new URLRequest(filepath);
[Code]...
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Jan 27, 2010
I have the following code in the first frame of the only layer of the timeline, and nothing else in the layer:[code]
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Nov 13, 2011
i am creating a game using flash cs5 and a part of it is drag and drop. in the game, we have this so called sprites. if you clicked on sprite 1, the topic for the drag and drop game is like for example, science. and once done and when you clicked on the other sprites, the subject assign would be for example arts.is it possible to create 1 fla file in flash cs5 where in it contains all the possible commands for drag and drop game for all sprites? you see, i have a main fla file which is the main game this calls the other files or activity, and some other fla file which is the activity in the game like question and answer, puzzles and the likes.
i am having an idea about inserting each question game in different frames to make the code shorter and to avoid having to duplicate the code for the other sprites. or in other words, every time the user clicks the sprites assigned to that specific activity, it will call the specified frame that corresponds to the instance name.again, the sprites are located on the main fla file. when clicked, it calls another fla file containing the game and at the same time, getting the value of the sprites ti know which frame should it proceed to. and thus returning the score attained in the minor fla file to the main fla file after the end of each activity.
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Jan 4, 2010
i need to draw an API Drawing and do the following with it;
-Effective experimentation with the drawing API e.g. gradient fills, curves etc.
-Effective rationalising of code using functions and loops.
-A sophisticated/realistic looking drawing, that shows the ability to use the drawing API with a high degree of skill.
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Aug 1, 2011
How to get the SLOC count for the Flex code in Eclipse?Is there a plug-in similar to "Metrics" for finding information about the Flex porject?
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Aug 17, 2011
I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
Code: Select allvar movie:Shape = new Shape();
for( ... )
{
movie.graphics.clear();[code].....
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Nov 15, 2009
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
[code].....
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