Actionscript 3.0 :: Drawing API - Effective Rationalising Of Code Using Functions And Loops?
Jan 4, 2010
i need to draw an API Drawing and do the following with it;
-Effective experimentation with the drawing API e.g. gradient fills, curves etc.
-Effective rationalising of code using functions and loops.
-A sophisticated/realistic looking drawing, that shows the ability to use the drawing API with a high degree of skill.
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Feb 16, 2011
It's working and all..however... It's not very dynamic.. It's hardcoded every tween / fade function , one for each of the images, and pause functions...when basically it does the same thing for each image...So thought I'd have a go here with you guys which are much more experienced than myself on this field.This is the code I currently use: (displays first image..then fades it out...fade in the next image...pauses...fades out..fades in next..pauses..etc etc.. )
Code:
package{
import com.greensock.TweenLite;
[code]......
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Apr 8, 2009
I have a five mouse click functions, each with a different navigateToURL link, and each one appears on a different key frame. The probelm is that once the end of the swf is reached and it loops, it gets stuck on the last function and therefor only links to that last URL.Is there a way to reset functions at the begining? Or is there a better way to do this?Code from one of my keyframes:
First_btn.addEventListener(MouseEvent.CLICK,onMouseClickFirst);
function onMouseClickFirst(e:MouseEvent):void{ navigateToURL(new URLRequest('http://FirstLink.com'));}
[code]......
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Aug 31, 2010
I have the following code:
ActionScript Code:
//links
var navBarButtonArray:Array = new Array(navBar_mc.gadgetNews_btn, navBar_mc.gadgetReviews_btn, navBar_mc.gadgetFeatures_btn, navBar_mc.iphoneNews_btn, navBar_mc.androidNews_btn);
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[Code]...
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Jan 16, 2009
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Code:
function expand(cell) {
getbounds(bounds,cell.row,cell.col);
[code].....
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Feb 9, 2009
I want to loop through a array to call my functions, but can't get the syntax right?
var myArray:Array = ['function1()', 'function2()'];
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Feb 9, 2009
I want to loop through a array to call my functions, butcan't get the syntax right, is this possible?[code]....
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Aug 7, 2009
So I figured out how to play my video's and have button's pop up to select a next video. Here's a copy of my code:
ActionScript Code:
import fl.video.FLVPlayback;
import fl.video.VideoEvent;
[code]......
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Feb 5, 2006
im trying to make a graphing calculator with drawing API. I can't get it so actionscript draws my line from the function that is produced from user input. say i have an array
[Code]...
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Sep 17, 2003
how draw sine and other functions using the drawing api ? so far all my efforts have yielded amazing random designs but not the desired functions.
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Jul 5, 2004
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May 2, 2006
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Jul 28, 2011
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import flash.display.Shape;
import flash.events.Event;
var shape = new Shape();
[code]....
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Jul 7, 2009
Can someone tell me how to command it to retrieve a movie clip in my library instead of drawing stuff by code and working with that? The movie clip I want to get is called "float1".[code]
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Jan 27, 2010
I have the following code in the first frame of the only layer of the timeline, and nothing else in the layer:[code]
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Nov 27, 2009
Lately i've been trying to right in external classfiles to create everything and make everything work instead of stuffing everything in my timeline. So now i have made a classfile that first creates all the movieclips i wan't on the stage and then defines what all the buttons do.
But when i want to acces a variable that has been created in "createMc" from a private function i get an error, so i have fixed this by giving the var's a name and then use getChildByName().
But i think this looks like a really innificiant way off writing something and was wondering if it was possible to write this in a better, shorter, and thus more effective way.
[Code]...
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Feb 15, 2012
I've created a password variable w/input text on the first frame of a swf to enable private viewing of a swf; so if you dont know the password you cant procedd to frame 2, to see the whole thing.
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Feb 2, 2010
I have a fairly complex Flex application that uses many different components. I want the application to be able to custom styling and/or skinning. I also want to be sure that the styling approach makes the most efficient use of system resources (memory, CPU, network), and that it does not adversely impact performance. We currently are using a hybrid approach to styling the application that uses both CSS and a Flash skin created in CS3. It seems odd to me to have a two-pronged approach to styling an application and ideally would like to settle on one approach or the other. Some outline about advantages and disadvantages of using either exclusively CSS or a Flash skin? Is there a justification for using both within the same app?
Using CSS exclusively seems advantageous because it is approachable by anyone with a basic understanding of other uses of CSS, especially when using the Flex 2 Style Explorer. On the other hand, I know that the CS3 skin we use declares up/over/down/disabled/pressed skins for each component where these states are needed and Flex manages the transitions to the appropriate skins as each state is (de)activated. However, my impression is that creation of a Flex skin in CS3 requires somewhat specialized skills and tools. So what would you recommend for styling a Flex application if performance, customization, and efficient resource utilization are priorities?
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Feb 4, 2010
I am trying to reuse the lines of code and it worked fine the first time but when I tried to use the evtObj.target.name it gave me error 1120:Access undefined property evtObj.Here is the code I tried to use:When I test the movies it just runs automatically instaed of waiting for the click.
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Nov 13, 2011
i am creating a game using flash cs5 and a part of it is drag and drop. in the game, we have this so called sprites. if you clicked on sprite 1, the topic for the drag and drop game is like for example, science. and once done and when you clicked on the other sprites, the subject assign would be for example arts.is it possible to create 1 fla file in flash cs5 where in it contains all the possible commands for drag and drop game for all sprites? you see, i have a main fla file which is the main game this calls the other files or activity, and some other fla file which is the activity in the game like question and answer, puzzles and the likes.
i am having an idea about inserting each question game in different frames to make the code shorter and to avoid having to duplicate the code for the other sprites. or in other words, every time the user clicks the sprites assigned to that specific activity, it will call the specified frame that corresponds to the instance name.again, the sprites are located on the main fla file. when clicked, it calls another fla file containing the game and at the same time, getting the value of the sprites ti know which frame should it proceed to. and thus returning the score attained in the minor fla file to the main fla file after the end of each activity.
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Feb 21, 2006
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[Code]...
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Sep 9, 2010
I've run into some trouble with making a preloader for my flash file. First I went ahead and made an external preloader that loaded in the swf file - but then all my audio did not play (they are called upon as sound objects). Found this out because the file is loaded into the preloader but not the audio files from the library???
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Code:
import fl.transitions.*;
import fl.transitions.easing.*;
ss1_mc.alpha = 1;
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ss3_mc.alpha = 0;
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[Code] .....
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Jun 6, 2010
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May 15, 2010
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Nov 9, 2010
i've tried to simulate a pencil tool, for drawing above a imagem, but the drawing is below the picture. How fix it?
[Code]....
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