ActionScript 2.0 :: Extend Code To Multiple Lines

May 14, 2007

the symbol (or pair of symbols) to extend a line of code to multiple lines? For example, rather than this:

[Code]....

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ActionScript 2.0 :: Multiple Inheritance - Extend The XMLSocket?

Feb 13, 2005

I am looking for an example that will show me how to work around the no-multiple-inheritance problems in AS2. I have a class that extends the UIComponent, but I also want to extend the XMLSocket. I've looked and looekd and see no good example for when I'm writing my class.

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C# :: How To Get Breakup Of Lines Of Code

Sep 11, 2010

Is there a tool that calculates various LOC statistics? It would have to support popular languages like C++, C#, Python, PHP, JavaScript, ActionScript, etc and interpret code accordingly.

An example of the statistics I'm looking for:
350 Physical lines of code -- including braces
200 Logical lines of code -- actual code
190 Comment lines
68 Variables
28 Methods/Functions
5 Classes
3 Namespaces

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Flash :: Render Between Two Lines Of Code?

May 17, 2011

I have a huge code execution with many loops and pre-rendering processes and I was wondering if there is a way to tell the flash player to take a little pause on the code side and do a render.

Basically I have my execusion that takes a while, and on each step I make a call to a screen and then modify the scale of a loading bar. Now the problem is that the user only sees the progress at the end, I know this is due to the fact that flash does code execution and then render, i tried to make calls to stage.invalidate to force a render but it wouldnt work until the whole execusion if finished either. Is there a way to force flash to render between two lines of code?

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Count Lines Of Code In As Files?

Jun 26, 2009

Anyone know of a program or way to point a program or script at a directory and count the lines of text (code) in in and all sub directories? Just curious as we have completed a fairly big project.

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ActionScript 2.0 :: Skipping Lines Of Code?

Oct 28, 2006

im having a problem that seems to me that its skipping lines of action script

for (a=1; a<=8; a++) {
for (b=1; b<=18; b++) {
var A:String = let(a);
var B:String = b.toString();

[code]....

but when this is run, it wouldnt go into some of those if statements. So i debugged it to see what happened. and at some points, it just wouldnt go into the statement even though its conditions were true.

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ActionScript 2.0 :: Removing Lines Of Code?

Jan 5, 2009

I've toyed with this script for some time now and I am having issues removing lines of code and still getting my script to work. Basically I want to keep how this code loads and centers the parts of that code that refer to "mc" but I want to take out anything that refers to "bkg". I have gone through the code step by step to comment out areas but when I get to the very bottom, if I comment out this line:

Code:
function loadBKG():Void {
loader.loadClip("sgbg.jpg", bkgHolder);
}
//Start Loading
loadBKG();

then my script breaks and nothing loads. My main goal is to remove everything that is loading in the background image as I want to replace with better/other code that handles loading a fullscreen image better.

Here is the entire code I am using:

Code:
stop();
Stage.scaleMode = "noscale";
Stage.align = "TL";

[code]....

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ActionScript 1/2 :: Compiler Error Too Many Lines Of Code?

Jul 15, 2009

I'm working on a project that apparently has too much going on at once (images, commands, etc). I've pinpointed it down to a single command (which is identical in function to several others right next to it with different variables) and as long as I /* comment */ it out, the program works fine.It doesn't seem to matter which lines I choose to comment out, as long as some of the code is turned off.What are some techniques I can use to make the thing compilesking first:creation of more multivariable functions to reduce overall file size of action scriptshrinking some of the "trace bitmap" images before importing and converting them for the Flashsplitting up the document into a group of small files with a compile program for later (no idea how to do this)setting up a preloader (never done this before and not sure it would work).

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ActionScript 3.0 :: Extract Code Lines With RegExp?

Jan 29, 2012

I need to extract separate code "lines", where line is a set of characters, finished by ";" + arbitrary number of spaces and tabs + "" and I can't figure the right RegExp to do the trick.

text to extract:
firstUpperCase(str) = concat(
uppercase(

[code].....

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ActionScript 2.0 :: Count Lines Of Code In A Project?

Jul 30, 2009

Quick and easy way to count the lines of code in a project?

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ActionScript 3.0 :: Loading Mp3's Into Array - To Code With Less Lines?

Jan 7, 2010

I am trying to automate the loading process of mp3's into the soundList array... I tried it this way and for some reason it is not working. But logically it appears that this should work. The goal is to use a for loop and load 24 mp3 files labeled Bds1.mp3, Bds2.mp3, etc... Bds24.mp3. When I do a trace on new_String it does populate Bds1.mp3-Bds24.mp3. Just does not load the mp3's into the array.

var soundList:Array = new Array();
for (var i:int = 0; i < 25; i++) {
var new_String:String = new String();[code]....

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ActionScript 2.0 :: Way To Break Up Long Lines Of Code?

Oct 14, 2003

I may have posted this before, but I have searched the forums, and elswhere.Can anyone tell me a way to break up long lines of code, in VB it's possible to continue a line of code, on the next physical line with an _ (underscore).

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ActionScript 3.0 :: Reusing Functions And Shortening The Lines Of Code?

Feb 4, 2010

I am trying to reuse the lines of code and it worked fine the first time but when I tried to use the evtObj.target.name it gave me error 1120:Access undefined property evtObj.Here is the code I tried to use:When I test the movies it just runs automatically instaed of waiting for the click.

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Actionscript :: Drawing Lines, And Getting Error Code # 1009?

Jul 28, 2011

I'm making an animation wich draws a line after a moving object (circle on a guide line). this circle is a movieclip. and I have many lines to draw up, so i put many of them on separate scenes. I've created buttons from movieclips, and when pressed it draws a line. I got everything to work properly, but when one line is drawn, and you press the same button to get the same line drawn again I get the error code.. #1009 cannot access a property or method of a null object reference.I think that it's because the graphics is still there but i can't seem to clear it before it draws again.. Ive used graphics.clear (); but that just clears all, so when it "draws" again it doesn't show..only the movieclip-animation works. so what is the problem here?my code for the line drawing is:

import flash.display.Shape;
import flash.events.Event;
var shape = new Shape();

[code]....

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ActionScript 3.0 :: Draw 25 Horizontal Lines Using Code Automatically?

Aug 10, 2011

I drew a line, and named it multiLinesHorizontal_mc (It's not on the Stage, but in the Library and exported to ActionScript3). Now I would like to use that multiLinesHorizontal_mc and bring it on stage (25 Horizontal Lines) with space between each row the gap should be 5.

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ActionScript 3.0 :: Possible To Extend Class W/o Access To Class Code?

Feb 3, 2010

Say you were importing flash.events.KeyboardEvent and you wanted it to extend the MovieClip class, is this possible? Where you dont have access to the class to just type "extends XXX"

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Professional :: Possible To Create A Simple Application Of Visualization Without Lines Of Code

Jun 30, 2011

I start to work on new web 3d engine. I call it IGood engine.As can be seen from the video, it is already possible to create a simple application of visualization without lines of code.Base on for alternative 3d.I am waiting your opinions.

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Way To Save A Custom Component That Enters Lines Of Code Automatically?

May 10, 2010

I work as a Flash Developer. There are lines of code I use maybe hundreds of times a day that I have to type out each time. Is there any way to save these custom lines of code to the ActionScript tools library?Or would there be a way to save a custom component that enters the lines of code automatically?

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ActionScript 2.0 :: Combine Onrelease Functions Without Repeating The Same Lines Of Code

Feb 21, 2006

what's the best way to combine these onrelease functions here so i dont have to repeat the same lines of code?

[Code]...

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ActionScript 3.0 :: Pause Whole Video (including Music) Without A Billion Lines Of Code?

Jul 15, 2010

I made this music video, and now I'm trying to give is some UI controls. I have a play and replay button at the start and the end. But I want to have a pause/play button available to users all the time. I know how to do that for one object at a time, but I have around 80 layers. How do I make it so it will pause the whole video (including the music) without a billion lines of code?

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ActionScript 3.0 :: Load Files And Wait For Completion With Out Executing Other Lines Of Code?

May 4, 2010

Is there a way to load a file and waiting for the event listener with out continuing executing other code.

I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.

This generates a timeout error. private var loaded:Boolean = false;

function SpriteLoader(filepath:String){
trace("Attempting to Load File:" + filepath);
FileLoader = new Loader();
var FileRequest = new URLRequest(filepath);

[Code]...

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ActionScript 2.0 :: Multiple Lines In The Same Chart

Sep 26, 2005

Is it possible to draw multiple lines in the same chart? Or using multiple charts but making others transparent etc Or any other way?? I need to make a multi line chart (using the chart component would be better though)

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ActionScript 3.0 :: TileList: Multiple Lines Of Text?

Jun 23, 2008

I am playing around with the Lisa Larson tutorial on creating a flash video player with dynamic playlist (XML). I want to add another text field, but am running into trouble with the TileList.How can I create two different labels with TileList and call to them?I want "Title" and "Desc". I can work around it by putting it all into one label, but then I cannot style the title seperate from the description.

Code:
tileList.addItem({label:item.attribute("title").toXMLString() + "
" + item.attribute("desc").toXMLString(),

[code].....

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ActionScript 2.0 :: Dynamic Text Box - Add Multiple Lines?

Sep 22, 2009

I am trying to get a dynamic text box to add text to it when I press a button, How do I get it to add multiple lines? I tried <br>, but how do I get line breaks? Is there a better code that what I am using?
..I am using...

on (release) {
dir_box.text="From South";
}

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ActionScript 2.0 :: Outputting Array On Multiple Lines?

Jan 13, 2004

I have a movieclip that calls an array, but I want that array to be output on multiple lines in the movie. How do I break up an array in such a way that it is output with the equivalent of line breaks?

[Code].....

When the movieclip pulls in the chunks of that array it sticks them all on one line. Is it possible to include some element in the code above to split the elements of the array onto multiple lines when it's output? Is there an equivalent to perl's "/n" which prints a line break, for example? I'd prefer that option than having to create multiple arrays and reengineer the entire function.

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ActionScript 2.0 :: Have Multiple Lines Of Text Output?

Dec 11, 2006

Information was removed based on the request of the users of this account.

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ActionScript 2.0 :: Outputting Array On Multiple Lines

Jan 13, 2004

I have a movieclip that calls an array, but I want that array to be output on multiple lines in the movie. How do I break up an array in such a way that it is output with the equivalent of line breaks?

for example, if an array is defined like this:
[AS]
phrase = new Array();
thewords="this is line 1 text, this is line 2 text, but it's all going to be on the same line";
phrase=thewords.split(',');
[/AS]

When the movieclip pulls in the chunks of that array it sticks them all on one line. Is it possible to include some element in the code above to split the elements of the array onto multiple lines when it's output? Is there an equivalent to perl's "/n" which prints a line break, for example? I'd prefer that option than having to create multiple arrays and reengineer the entire function. Thanks.

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ActionScript 3.0 :: Enter Multiple Lines Of Dynamic Text?

Apr 8, 2010

I am using CS4 AS3. I have a dynamic text box and need to dynamicall enter multiple lines of code into this box when a button is pushed. I've entered the code as indicated in one of the tutorals but I keep getting an error "1095: Syntax error: A string literal must be terminated before the line break.[code]...

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Actionscript 3 :: Show Legends On Multiple Lines In Flex?

Oct 28, 2011

I have a Line chart with 12 Legends. Hence the are getting truncated at the end instead of wrapping around dude to lack of space. show the remaining legends on next line. e.g 6 legends on each ln

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Actionscript 3 :: Drawing Multiple Lines On One Chart In Flex 4.5?

Mar 3, 2012

I have a candleStickChart in flex 4.5 with a dateTimeAxis horizontal axis.I wish to have a button that enables to draw a line on top of that chart.I wrote a code that each time the button is click, a new CartesianDataCanvas is created. than I do a pretty standard line drawing by listening for the MOUSE_DOWN, MOUSE_MOVE, and MOUSE_UP to draw the line.In the MOUSE_DOWN event I create the new CartesianDataCanvas, and update the annotaionArray as described in the following code: (candles is the candleStickChart's id)

public function startDrawing(event:MouseEvent):void
{
canvas = new CartesianDataCanvas;

[code].....

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