ActionScript 3.0 :: For Loop Shortening - Change The Colour Of Certain Objects Within My Stage
May 9, 2011
I've got two functions running that change the colour of certain objects within my stage. I'm wondering if I can combine them into one which would half the code (and eventually quarter the code because I'm planning on adding two more colours).
I have a number of graphical called "Arms1", "Arm".... "ArmsN".I would like to change the colour of all the objects.I have a _global.armColour variable that I would like to access and all the graphics to change to that colour.How do I great a for loop to create N number of these:
I need to change all the elements in my movie that have the color X and change their color to color Y. Is it possible to have this in AS? like, if i press one button all the elements that have the color black (graphic, text, background, etc) change their color to yellow?
I'm new to actionscript 3 but I do have a little actionscript 2, but, what I want to do is change the colour of a movie clip or the stage using local time. From what I could gather you can't change the stage colour but you can change the colour of a movie clip.[code]...
I want to create a flash document that allows me to change the colous of an image using a colour palette of my own. I am a complete beginner and have no idea where to start this, hence i would need to know what to do and how to do it. I basically want the image to be a simple 2d image that i will create using different layers in photoshop and import them into flash, the layer images will all be one colour so the colour of the whole layer changes. so the colour palette will be on the side of this and when i click on an image and then a colour the image changes to the colour i clicked.
I've been working on this for over 3 hours and it is about to drive me crazy! I was one of those people who never paid attention to math in high school because i thought i would never use it ( i knew i wanted to be an artist/designer of some sort). But now of course, that attitude is coming back to haunt me. I'm using a for loop to place several objects on stage. I need a formula that will space objects along the x axis evenly, and center all the objects on the stage. Kinda like if you use the align panel in flash to distibute the vertical centers of several objects to the stage, if that makes sense. If there is only one item, it should be directly in the center of the stage. If there are 2, it should place them in the center of the 2 halves of the stage, and so on for howeve many objects there are. I also want a buffer of about 25 pixels on either edge of the stage so that no object is ever on the very edge of the stage. I made a simple diagram to illustrate:
I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.
What I'd like to do is use a "for...in" loop to grab the .color property of each of the "star" movieclips and change it slightly (using colorTransform?) at each ENTER_FRAME. How can I go in and access the star.color property (or is it star.transform.colorTransform?) of each of the movieclip objects that are now stored in my "stars" array?
Would it be:
Code: for (var i in stars){stars[i].transform.colorTransform = myColorTransform; }OR for (var i in stars){stars[i].star.transform.colorTransform = myColorTransform; }
I am trying to create a card game (deck of 24 cards/6 cards will be dealt to the stage at one time (3 arrays)).
I want 6 cards to be dealt to the stage when you click the "Deal" button. I think i have the loop set up properly, the first array traces, however i can't get the cards to be added to the stage. What am i doing wrong? Once i get the first set of cards to be built to the stage, i will want to remove the previous set and the second set will be dealt to the stage once the "Deal" button is clicked again.
//code var aArray = new Array(); aArray[0]=Card1; aArray[1]=Card2;
i have several check boxes and input texts on stage and would like to null out their values with a reset button but seem to be having issues, can anyone take a look
[Code]....
TypeError: Error #1010: A term is undefined and has no properties. at Main/resetHandler()
I'm working right now on a map generator. I stumbled on a very annoying problem. I'm using the for loop to add the map elements on the stage. But when the "forest" area begins to be to thick all trees begin to overlap.
I have somme mc's on the stage an I want thatto change on mc with antoher by clicking on them. For example if I click on mc1 and than on mc2 than they schould change the positions.
I have written code that continually adjusts the colour of a targetted movie clip using a Color object called 'myColor' and an Object called 'colTransform' to adjust the colour of a movie called 'myClip':
//creates colour object and links it to movie myColor = new Color(myClip); //creates object that dictates colour adjustment colTransform = new Object(); //adjusts object
[Code]...
I could also write a loop that loops through a number of objects and applies the colour changes to each in turn but I'm looking for a simpler solution - is there a way of doing this?
at the minute I have an array which holds 6 elements, each of these elements change depending on a series of 6 buttons pressed on stageI have a 'if' statement that checks if certain elements in the array have change, there are 4 different combinations that I want to trace as correct. I can do this fine, but I will need to develop this to be able to accept 90+ different combinations and I dont want to write out a massive if statement listing all the possiblites, can anyone help me write the current 'if' statment I have it to neater code that I can then expend in the future
I want to use flash's gui to do some tweens, creating line black and white drawings (which I know how to do).
NOW THE CHALLENGE:
I now want to be able to extract/infer from the stage which pixels are black and which are white (and fill up a array).
I have two lines of inquiry;
1. Convert the vectors created by the tweens into a "bitmapdata" and then use the getPixel() method to reference the pixels. - This would be great for me (if I could do this on a frame by frame basis), but I do not know how to convert the tween created vector into a bitmapdata object
2. Do some magic and be able to know what vector lines are on the stage, including their position, length etc.
I have this code in a function to change the colour of a mc called Tab1. It works fine. But when the mc is tweened it doesn't move. If I don't change it's colour with this function it tweens fine. What have I done wrong?
I am trying to reuse the lines of code and it worked fine the first time but when I tried to use the evtObj.target.name it gave me error 1120:Access undefined property evtObj.Here is the code I tried to use:When I test the movies it just runs automatically instaed of waiting for the click.
I'm sure this question has been tackled previously, but is it possible to change the colour of the artboard in CS3 from white, or even get a line around the document?
The goal is to have a link to a url, that changes colour when you roll the mouse over it. I'd rather it wasn't a btn as there are a lot of links similar and it would be very time consuming to change them all to symbols and stuff. I'm using flash CS4 [AS2]. Currently, I have a dynamic text box on the stage and a link in the link box. ***please see attatched screenshot*** Please can someone send over some AS2 script that I can use to change the colour of the text on mouseover?
I created an animated button and copied this six times. i would like to chane the colour of each individual button, but when i do this it changes the colours of all the buttons. how can i do this so it changes the individual the colour of a single button.i need to know how to do this as also later i want to apply different sounds to each button.
I have 2 buttons on the stage that when pressed birth MC onto the stage,these mc are dragable and have a transform manager applyed to each mc when clicked on stage.
I have a color_btn that when clicked will change the colour from default black to white
the problem is finding which instance the button is to change the color value as there can be multiple instances on stage at any one time.[code]...
I've got a function in the class of my game pieces that changes the pieces colour determined on the value given to it when it is created:
new Piece(x, y, type, Colour, angle)
the function is like this:
ActionScript Code: private function changeColour(newColour:uint) { var colourTransform:ColorTransform = transform.colorTransform;
[Code]....
How would I go about only changing the colour of one layer within the movieclip? I know it has to be converted to a movieclip but I'm not sure how to do that with the way that my code for changing the colour of the pieces works.
Currently I've created a file where using actionscript I can change the colours on the screen on the fly. I've hooked it up through a control panel I have added to the screen. The problem I am having is that when I attempt to do this to an animated graphic, the colour changes but the animation sequence then stops at the point I make the request to change colour.
Is there any way to pass the variable over and not have it stop the animation sequence?
I have a simple( i think!!) problem: I have up to 10 buttons that load jpgs to an empty movie clip. What I want is to change the colour of the button you press, so you know what picture you are seeing. And when you press a new one, this one changes colour, and the last one goes back to the first colour state
I will like to change the colour of my navigation button's when you click them.So when you are in a section that button will be on a different colour (people will know on which sections they are). The buttons are plain text only.