ActionScript 3.0 :: Use To Easily Manage The Depths Of The MCs Was A BubbleSorting Algorithm?

Feb 5, 2009

I'm currently working on side scroller that has an isometric-type perspective (think Double Dragon) and the only thing I could think of to use to easily manage the depths of the MCs was a bubbleSorting algorithm. (It seemed to lend itself well to the swapChildren command).

[Code]...

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ActionScript 3.0 :: Manage The Depths Of The MCs Was A BubbleSorting Algorithm

Feb 5, 2009

I'm currently working on side scroller that has an isometric-type perspective (think Double Dragon) and the only thing I could think of to use to manage the depths of the MCs was a bubbleSorting algorithm.

[Code]...

Now this works fine (because I don't have a huge amount of MCs to sort), so I guess this is more of an academic question. As far as I know, bubblesorting is pretty much one of the worst sorting algorithms out there. Has anyone successfully adapted a better one for this purpose? Not trying to get you to post your code as much as just an idea for me to play around with because I'm a geek like that.

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Recently I share some videos in my blog: keyfun.wordpress, clarify how to convert ppt to flash easily with effect samples. Or you can visit [URL].

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I really want to attempt in making my own game kind of like Farmville. I know most of the actionscript, but I do not understand how they make the artwork. I try to make those isometric art in photoshop and stuff, but it's almost impossible for me. I use a tablet.So I'm wondering how do so many people make that art work so easily?

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ActionScript 3.0 :: Embedding Fonts Turn On/off Easily For Entire Swf?

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Arrays :: Easily Access An Array Based On Its Dimensions?

May 11, 2009

Lets say I have an array which has n dimensions. Now in order to access a slot you typically use: array [1][0]What if the number of dimensions are not known at compile-time, is there an easy access like:

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Which means I can also easily navigate back and forth

[code]....

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ActionScript 3.0 :: Assign Blocks Names And Easily Break Out Label

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ActionScript 2.0 :: Loading Into The Movie Loads A Easily Editable External XML File?

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I know this goes against the logic of most menus. I am building a menu. I have very nice mc called "menu_list" and loading into the movie loads a easily editable external XML file with all my over categorys and sub menus

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[Code]...

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ActionScript 2.0 :: Integrate Flash With Backend To Create A Dynamic Image Gallery That Can Easily Be Updated?

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Actionscript 3.0 :: What Algorithm I Should Use?

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[flash=]
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how to perform a search in XML, so I use the above method, kinda hard code I know...for example, I try to search " keyIn:String = "BR1014"; " means I wanna search BR1014 in 4 XML files, so I load the XML info into an array, and using for loop to loop the XML array (in this case TitleArray1[i], TitleArray2[i]...) and compare it with keyIn (which store the value BR1014), some how the value is located in TitleArray4[i] which have the length of 12 (trace(TitleArray4[i].length) = 12)

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[Code]...

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AS3 :: C - Implementation Of Upper Power Of Two Algorithm

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I have been trying to implement the Round Up Power Of 2 algorithm outlined in the following link in AS3.

[Code]...

The algorithm works great for most of the values I've tested. It is mentioned that this will return 0 when given an input value of 0 which is technically incorrect but I'm ok with that output. What I'm not ok with is when given an input of 1 I get and output of 1. I'm thinking that this must be a caveat of AS3 and its wonky uint implementation but I can't seem to figure it out. I have also tried using the >>> logical shift operator to the same result. My C is a little rusty, but I'm not sure how this would even return 2 in C. Can someone explain to me whats going wrong here? I assume if an input of 1 was a special case it would have been mentioned in the above link.

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Flash :: Erase Algorithm To Be Implemented Using AS3?

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Is there any algorithm to perform erase operation in a bitmap? I would like to create functionality similar to how photoshop or other graphic application performs erase. Is erase operation so difficult that there isn't much help (for bitmaps) available? I am OK even with name of an algorithm, I can proceed from there.

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Flash :: Algorithm To Create Concertina?

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I've searched and racked to no avail.. so, does anyone have an algorithm to create a concertina type rectangle, ideally horizontally. The desired effect is exactly like that of normal horizontal Window Blinds (assume they're closed- doesn't matter) of say 30 parts (or slats) of equal height and uniform width.

When such a blind is raised half-way up notice how the parts at the bottom go from dead flat to an increasing value in height, with perhaps the top-most part hanging normally.

Similarly, when the whole Blind is all the way up, all parts are flat. Conversely, when the whole Blind is fully extended, all parts hang at their own, uniform height. It's this "slightly differing but related to my neighbors height" I'm stuck on.

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ActionScript 2.0 :: A Algorithm Of The Number's Sequence?

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how to implement this algorithm: I have number (1-100), however, it will return to 0, when it meets 10, likewise 11 returns to 1, 12 to 2...

90 -> 0
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ActionScript 3.0 :: Button Animation Algorithm?

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I have 5 Button movieclips, each with different states, (OVER, OUT, and ACTIVATED)Obviously when you rollover the button, itll play the over animation, itll also apply for the rollout event of the button. When you click the button, itll go to the activated state.Here's my question...What condition will i use so that when a certain button is activated and i click on a different button, the activated button will play its rollout state before going to its idle state.. What's happening to me is itll just quickly go to its idle state without playing his roll out animation.

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ActionScript 2.0 :: Making Algorithm Using Two Arrays?

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I am programing with AS2 so here goes my question: I want to create an algorithm that looks up an array and finds the nearest integer in it. Lets say i have different numbers like 1, 2, 4, 5, 8, 9 and i want to find the nearest member to 6 from those numbers. How should i build the algorithm. So far i'm using two arrays and two inside loops, but cant find the right way to make it.

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