ActionScript 2.0 :: Vertical Portfolio Viewer - Position New SWF With Same Height?
Aug 11, 2009
I'm building a vertical portfolio viewer which uses the below code to create my gallery. I'm loading the data externally via xml (which loads fine, so no problems there). The data which loads is a set of separate .swf files all of different sizes in height. The only thing I can't do is position the newly created .swf file right underneath the last one in the array, based on the height of said last .swf file. The only way I can do it at the moment is per below, which duplicates my project clip (the clip which the .swf's load into) and places the next one right underneath the height of the actual project clip, not the height of the .swf being loaded into it. How I can target the height of the external .swfs, and position the next one in the array right underneath the last one, based on the height of that last .swf, (so if at anypoint in the future the height changed, it would psition itself correctly).
code:
// set up gallery...
setGallery = function () {
// Builds gallery projects menu based on XML Data...
for (i=0; i<total; ++i) {
// Build arrays...
image[i] = xmlNode.childNodes[i].attributes.Image;
[Code] .....
so I'd like to get some input on how exactly to go about coding this thing in the most efficient manner..i have 4 portfolio galleries im trying to display (web design branding motion)and the thumbnails for each of my projects are going to be displayed on a grid of 50x50px squares.id like to dynamically populate these 50x50 squares with thumbnails pulled from a folder and then populated into the grid sequentially then when an individual square is clicked have a full size version of the image (also pulled from the folder) populated in the same manner.
So I have an animation I'm working on, its dialog driven and I want a vertical menu of questions the viewer clicks on. When its clicked it plays a specific sequence of animation, that part I have covered. Depending on the question clicked however, I want the menu to update with follow up questions.
-several menu items need to open up new menu items. -the new menu items appear beneath the previous item. -each new menu item needs to highlight text. -each used menu item needs to dim text.
I'm mostly a script kiddy, I find stuff similar to what I need and take it apart and rebuild it to my needs. But I haven't found anything of this sort. The closest thing I have is creating a menu with an array.
I thought to assign the initial array values to questions as they would appear on a complete list. The idea is at the end of a string of dialog to run a check on a specific array value, if it comes up false, create that value and hence the new menu item is in it's proper place on the list (including appropriate highlight/dim text color). The problem is that when I run a trace I get a bunch of undefined values in-between. I don't want a menu with "undefined" text labels/buttons, is there a way to run a check for undefined during the menu loop and tell it to skip to the next value?
is this the best way to handle this project? I'd rather not create a complex movie clip of every possible menu configuration and run a ton of value checks with goto frames.
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
What I'm trying to do is to position the text in the top part of a combo box vertically. I need to make the height of the textfield section a minimum amount because of touchscreen considerations. It's taller than appropriate for the font size I've chosen.
I know how to reference the textField element of the combo box, so my actual question is can I position the text so that it is centered vertically in a textField? I've seen several of the formatting options, but just haven't stumbled across a setting that allows me to change the default "top justification" that textFields get for their text.
Code: // EXAMPLE CREATED BY GENESIS F5 (www.flashkit.com) stageheight = Stage.height / 2; overhangy = ((stageheight * 2) - image._height) / 2;
[code]...
Basically, my problem is that i've got 15 buttons labeled Channel 1 to Channel 15, but when the page first loads up, it skips down showing the very last button at the bottom, rather than the very first button at the top. The top button is off the screen.
I use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.
In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.
What happens: when the images are loaded I want to position each image at the y+10 pixel of the preceding, so if the first is at y:0 and its height is 140, I want the second image at y:150 (and so on). I can't understand what it happens but sometimes the code works, while most of the time it doesn't.
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing. I'm very close, but can't seem to get the math right that is needed for the tiles Y position...
Here it is:
Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("faq.xml")); xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
I have an empty mc called "attachmcextra".Into this empty mc is attached another mc called "mcnote" that contains a texto box named "loadnote". So it`s path would be:_root.attachextra.mcnote.loadnoteThe following code is set to the mc "attachextra":
onClipEvent (load) { //set inicial position this.posY = 20;
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.
I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing.
I'm very close, but can't seem to get the math right that is needed for the tiles Y position...I'm thinking this should be simple
Here it is:
Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("faq.xml")); xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
The problem:If I uncomment either of the imageText.embedFonts lines, my text will disappear... but the trace(imageText.text); will still return the correct contents. It's as though embedFonts causes the textField to disappear.Possibly related, (but maybe not), is the fact that the vertical positioning of the font is off. Even though I create the textField at Y = 0, the text writes somewhere around Y = 10. I suspect this is something else, but I thought I'd add it just in case.
I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image?
function aboutfileLoaded(event:Event):void { aboutXML = new XML(aboutTextLoader.data); for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++)
I am populating a textfield with text from XML files. I am wondering what the best way is to handle positioning the TF based on the number of lines of text. So if there is only one line, the textfield's 'y' position might be 100, but if there are 2 lines I want it to move to say 80.
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[Code]....
Returns 19.6 followed immediately by 35.2. It's as though reading txt._height causes it to recalculate, so it's correct the second time. I also tried the textHeight property, which also seems to get recalculated after _height is accessed. This sequence, for example:
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