Professional :: Importing AI Layer Names As Movie Clip Names?

Aug 26, 2010

We've got an Illustrator file with something over 1,000 layers. We're trying to import this into Flash and keep the layer names intact, such that they become the names of the movie clips that are imported for each layer and can be used programmatically. (It is a diagram and arrows, boxes, etc all have callout names that will eventually allow them to link to a database.)As near as I can tell, the Import dialog will NOT pass this info across between the two parts of the dialog.

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Professional :: Allow Spaces On The Back Of Movie Clip Names?

Oct 26, 2011

The Library allows Movie Clips to be named with spaces on the end.This causes problems when exporting library items with linkages.When exporting you don't get an error, but the item does not show up in the build.Is there a reason you allow spaces on the back of Movie Clip names?

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Professional :: Statements And Variable Movie Clip Names?

Feb 29, 2012

(problem 1 is that I cannot call buttonmoce this way!)I am really trying to imporve my code writing and using arrays and for will save me writing this code over and over again Cheers sub

[Code]...

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Professional :: Viewing Names Of Each Layer - Currently Does Not Show Enough

Nov 7, 2010

In CS5, when typing names for each layer in the Timeline, it only shows a certain number of the characters. Is there a way to see more of the characters to see what the names of each layer are?

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ActionScript 3.0 :: Dynamically Generated Movie Clip Names?

Sep 4, 2010

In AS2 I would do this:

for(i=0;i<10;i++){
this.attachMovie("clipLinkageName", "instanceName" + i ,this.getNextHighestDepth());
}

But now in AS3, I'm learning to use:

var instanceName1:clipClassName = new clipClassName();
addChild(instanceName1);

But I don't know how I can put that in a for loop like I did above..this["instanceName" +i]:clipClassName = new ClipClassName(); does not work.

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ActionScript 3.0 :: Dynamic Movie Clip Instances Names?

Dec 6, 2009

I have the following code below which creates two movie clips on the stage dynamically. How would I give the two movie clips different instance names, so I can add separate event listeners to them?

ActionScript Code:
for (var i:uint = 0; i < 2; i++) {
var my_box:Box = new Box();

[code].....

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ActionScript 2.0 :: Movie Clip Names For Each Loop - Turn The S[z] Into Something Like S1 - S2 Or S3 ?

Jul 6, 2003

okay here's my code

Code:
onClipEvent (enterFrame) {
for (z; z<4; z++) {[code]....

how do you turn the s[z] into something like s1 - s2 or s3 ? i just want different movie clip names for each loop..

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ActionScript 3.0 :: Create A List Of Colors (showing Swatches And Names) To Apply To A Movie Clip?

Nov 24, 2009

I'm using CS3 with ActionScript 3. I'm a designer by training and have been tossed into coding by happenstance. My perfect scenario: User sees an easily navigable list of colors, each with swatch (like a small square) and name (text). (I basically want something like the InDesign color swatch list, in dropdown or list form.) She selects a color. Appropriate movie clip is filled with said color. First of all I'm not even sure what component to use. I had a ComboBox that was working great except for only showing color names, not swatches. I could use a custom data provider with the ColorPicker, but the user needs to see our assigned color names.

Is a TileList my best bet? If so, how do I set up a TileList with color swatches and names to then change the color of a movie clip when the user selects a color? I can make it work (except for swatches showing) with my data provider set up with color name in the label spot and hex value in the data spot, with simple code of this sort:

[Code].....

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Professional :: Instance Names Not Applying To Movie Clips?

Jul 29, 2010

I have created some movieclips and will be using them as buttons. After applying event listeners to them, they do not correlate to their instance names. I have a switch case statement set up to catch when one of the movieclips are clicked on and this is caught, the method is invoked but none of the cases are satisfied as all the buttons have the instance name "instance58" for example....they are all numbered instances.

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ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
instance2.x can (as we know) not be set.

But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

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Importing Multiple Images - Resulting Symbol Names

Aug 20, 2009

I'm having to import a whole bunch of images, and when I import them to the library, each image gets a symbol automatically generated. However, instead of the symbol being named after the image itself, it just gets Symbol1, Symbol2, Symbol3, etc... Also, the images I'm importing are not sequences, just different/separate images I know I'm going to need to use. Is there anyway (within CS4 BTW) when importing these images, the resulting symbols are named after the images themselves so I can more easily seperate them out as appropriate? And is there anyway to import images into the library, but within specific folder structures created within the library?

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Importing Mulitple Images, Resulting Symbol Names?

Oct 21, 2009

I'm having to import a whole bunch of images, and when I import them to the library, each image gets a symbol automatically generated. However, instead of the symbol being named after the image itself, it just gets Symbol1, Symbol2, Symbol3, etc... Also, the images I'm importing are not sequences, just different/separate images I know I'm going to need to useIs there anyway (within CS4 BTW) when importing these images, the resulting symbols are named after the images themselves so I can more easily seperate them out as appropriate?

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AS2 :: Professional - Loop To Include All Movie Clips In The Array Without Having To Type Out All Their Names?

Sep 1, 2010

I have a simple array of movie clips ("box1" "box6") that I have created on the stage. I then have a simple onRollOver function that is iterated for each of these movie clips, as shown below. As it is now it's working fine, but I can forsee two potential problems for when I use larger arrays and apply this technique to my real working files.

If I were to have many more movie clips, the first line of code would be much longer as it lists each movie clip instance name. Is there a way to use, for example, a for loop to include all these movie clips in the array without having to type out all their names? As you can see here, I have used a simple numerically-incremented naming process. I think the problem may be that I am using movie clips with instance names assigned on the stage and not created through ActionScript.The function as I have created it makes all the movie clips gotoAndStop(1) and then the one that has been rolled over goes to frame 2. Is there a way of making all the movie clips in the array except the one that has been rolled over gotoAndStop(1), ie. is it possible to exclude the rolled-over movie clip from the first part of the function? Here it works just fine as it is, but I'm thinking that maybe when I start using more complex functions with tweens etc it may cause problems. Or not?

[Code]...

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Professional :: Generate A Report (or Display On Screen) By Listing The Names, Parameters, Values Of All The Movie Clips?

Mar 10, 2010

After dragging many MovieClips/Components onto the stage, how can I generate a report (or display on screen)by listing the names,parameters, values of all the movie clips/ components dragged on the stages?

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Professional :: Moving An Armature Layer Into A Movie Clip

Sep 8, 2010

I made a movie on the main timeline that involves a couple armature layers. Now I want to put the whole thing into a single movie clip. Flash won't let me, because apparently I can't use the Cut Frames command when armatures are involved.

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ActionScript 3.0 :: Convert Layer To Movie Clip Or Print Layer?

Aug 9, 2010

Im creating a program that is designed to allow the used to select  3 pictures (movie clips) and print them off on a single peace of paper.

The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"

So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)

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Professional :: SetChildIndex - Setup To The Same Instance Names

Feb 10, 2011

I have a bunch of movie clips set up to the same instance names as the ones mentioned in the follwoing code using this. however I am trying to make it so that when clicked, the mouse click event will cause the selected item to be set to the front of the stage and not to be overlapped by anything in front of it. I have been doing research and know its done using setChildIndex but evertime I try and implement it I get errors I muse be doing something wrong could one show me in this code where the 2 or 3 lines of code would go?

[Code]...

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Professional :: Accessing Instance Names Or Some Other Identifier From Xml?

Feb 27, 2012

I have an xml and it has items, you can trace the items in Flash, but how do I call them to allow me to identify that object getting clicked on the stage?

<?xml version="1.0" encoding="UTF-8"?>
<menus>
<menu id="1">

[Code]....

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Professional :: Where Are Instance Names Added Changed And Viewed In CS5

Nov 8, 2010

Where are instance names added, changed and viewed in CS5?

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ActionScript 3.0 :: Assigning Names To Movie Clips In Loop?

Mar 21, 2009

im trying to run a loop and assign all my new movie clipswith different names. i have tried .name and ._name they dont seemto be working..

for (var i = 1; i<=5; i++) {
imageName = new ImageMovie();
this.addChild(imageName);

[code].....

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Add Instance Names In Bulk To A Series Of Movie Clips?

Sep 9, 2009

I am wondering if anyone knows of any extensions (or other methods) that give instance names to multiple movie clips at once. I have the same movie clip on hundreds of keyframes and I have to convert them to graphic symbols to animate, then back to movie clips for scripting, but they lose their instance names.

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ActionScript 3.0 :: Button Instance Names Add Movie Clips With The Same Name?

Dec 29, 2009

I'm trying to write a script that uses the instance name of a button to grab a movie clip with the same name from the library and add it to the stage. I also need to remove the movie clip that had the button in it, and be able to pass a variable along to the new movie clip. I got something similar to work using button instance names to jump to a frame label with the same name.

Quote:
_f01.addEventListener(MouseEvent.CLICK, fClick);
var targetFrame:String = "";
function fClick(e:MouseEvent):void
{

[Code]....

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Professional :: Importing A Layer Shape From Photoshop To Flash?

Dec 29, 2009

I have a layer in photoshop that is shaped like an triangle, and I want to make it so that in flash when I hover over it, it changes to an 'active' version that is brighter, however whenever I try to import the layer (I've tried saving it as .bmp, .png etc) I can get it to import without the background, but the imported file is still a square (the image size). Essentially I need just the exactly outline of the layer, which is a shape, versus the entire size of the image!

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Professional :: Importing Layer Groups From Photoshop To Flash Cs4?

Mar 14, 2010

I have about 5 layer groups in Photoshop and in each of the groups/folders there are some layers with some text and other layers with isolated images and also layers with some layer styles. When I import this file into Flash I need each of the layer groups to be imported as a flattened bitmap image. I don't want any of the text to be editable or to have any of the layer styles intact. So if there are 5 layer groups in Photoshop, I just need five bitmap images in flash. I've tried doing this but it still imports the layers separately. I know I can flatten the groups in Photoshop but I want to keep this file editable.

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ActionScript 3.0 :: Pulling Movie Clips From Library At Runtime, Dynamic Names?

Jun 26, 2009

Currently i am experiencing a problem with pulling Movie Clips from a Library and Tweening it (adding) it to the stage at runtime and then quickly removing it (addChild()) and removeChild(); I have 6 Library items, which i am interested in using.

car_mc1
car_mc2
car_mc3[code].....

My Question:

1) The name is not genereted through the addChild metho, is there an temp Add solution or something that would add on the Fly?

2)The object when working as a single object, gets Tweened out to -200, i just want it to Tween out and get Removed form the stage?

3) The Movie Clip remains on the screen while another instance is brought on when using static naming convetion (this is just to say that i have tested it),I only want the object to be available for the Tween, nothing else

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Flash :: Embed A SWF And Access It Without Giving Any Movie Clips Instance Names?

Dec 12, 2011

I have a folder full of SWF files. Each SWF is its own animation. I have several people submitting their animations for this project. I would like to embed all these SWF's into my project and use .play() .stop() and other movieclip related commands on them as a whole. By this I mean, the artist sends me the SWF, my AS3 script embeds it, then I can access it with say animation_1.stop(); without the artist ever having to enter a instance name, or export for ActionScript name.

I plan to create a shell script which will take all the swf's in a folder and create a AS3 file with all the embed statements. The instance name that will be given to each one by the shell script will be the file name. Is this possible to embed a SWF and access it without giving any movie clips instance names or exporting for Actionscript? UPDATE: @annonymously answer below helped a lot. Here are some other resources that helped me: Great Resource - [URL]

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Flash :: Action Script 3 - Multiple Movie Button Clips - Change The Instance Names?

May 24, 2011

So I have a code, shown below:

[Code]...

and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.

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Attaching Movie Clip On Layer?

Nov 21, 2009

I need to create new object, but in a layer that is below the tope one. So far I tried some commands:

PHP Code:

_root.attachMovie(...);

- this one creates object above all other. Changing depth doesn't change anything when it's about objects I put manually in editor.

PHP Code:

_root.layername.attachMovie(...);

- this one doesn't work at all.

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ActionScript 3.0 :: Put A Movie Clip On Top Layer?

Mar 2, 2009

I have one movie clip on my stage but I also load an external image.When I load my external image I can't see the first movie clip that is on the stage.The external image loads allway on the top of the forst movie clip present on the stage

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ActionScript 3.0 :: Importing Swf File Into Movie Clip?

Jul 15, 2010

I am working on a site i want to add music to and plan on doing it via a external flash file. The external file works great but i can not get it to import into my main movie. I want to load it into a movie clip so that it is in a specific position and resizes, floats, etc.

i want to import it into a movie clip called "player" and i want it to load when on the frame entrance.

var page_loader:Loader = new Loader();
player.addEventListener(MouseEvent.CLICK, goToContact);
function goToContact(Event:MouseEvent):void {

[Code]....

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