I have an HTML button that I need to dynamically assign to an AS3 variable when clicked (in order to load an .mp3). I am using externalInterface.call to collect javascript variables - I am just unsure how to change these dynamically when a button is clicked.
I created an input text box. But when i try to go and click on the "variable" option to assign a variable i get this error: "This feature is not supported by ActionScript 3.0. To use this feature, you must target ActionScript 1.0-2.0." How can i do that? By the way, the variable textbox where you need to enter the variable name is gray. I can't write in it. I'm using flash CS4.
I wanted to make a little quiz kind of game, 4 choices and a sum randomly displayed.And i wanted to assign each time a random choice (to contain the answer) and i've done that, and can trace that 'rightChoiceBox' = _choice(random num)and i can trace the answer itself but what i've commented at the end won't work I get the error
Scene 1, Layer 'Layer 1', Frame 5, Line 221119: Access of possibly undefined property text through a reference with static type String[code]...
What I want to do is load an XML file into AS3 and then use two of the attributes of a node in order to assign them to variables. Here is what I have so far:[code]As you can see, I've got it to a point where I can trace the variables in the function correctly. But, as I'm sure you're all aware, I am unable to use those variables anywhere outside of the processXML function.
I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:
play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata); function submitdata(e:Event){ var marker9:Marker = new Marker(
[code]....
As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.
I'm in the process of building a thumbnail image gallery using actionscript and xml. I have an array in flash that loads in the XML data and then assigns each node from the array to either a movieclip, dynamic text field, etc. My problem lies in trying to assign a variable (in flash) to the value of my URL from XML, which in theory should simply grab the URL string from my XML file. Keep in mind, everything works fine except for assigning a string value from xml to my variable "linkVar" in Flash. Please pay close attention to "linkVar" in the code that follows.
ActionScript Code: XML <images> <pic> <image>images/flower.jpg</image>
I used Digitalosophy's tute to create my Flash form using ASP to write to an Access DB with 1 deviation. In addition to 5 text inputs I used a Flash component list box. It is the only element that is passing empty data to the DB. I have both label & data fields filled out and I am using the following AS on the submit button
I am guessing I need to use AS to assign a variable to the list box component as it only has an instance name field, unlike the dynamic text fields. Not having any luck googling the correct syntax though as most examples are of querying a data base not writing.
I've set up a multi-lingual fla now where you select your language with a button on the first frame and that loads in the equivalent xml file. Now Later in my swf I'm trying to load in another swf with loadMovie but I'd like to assign conditional statements to determine what xml is loaded.for code thus far I have
//first frame var myXML:XML = new XML(); myXML.ignoreWhite = true; loadXMLfunc.onLoad = function(ok:Boolean):Void {
When I assign the variablename to an inputbox an array variable i.e. myArray[3], flash does not recognize it as an array O.o it recognizes it as a string with the variable name myArray[3].
I have a hundred instance of a movie clip on the stage. I would like to use "myVar" to store the name of the instance that the mouse is currently hovering over, so the function will run for that instance.
how to dynamically assign the instance name to myVar on MOUSE_OVER?
I want to use mutliple images in my flash script and instead of writing tons of code I want to get the 'currentTarget' and assign a variable name to it so I can tweenlite it . Instead of me naming all the instances i thought the following would work but it doesn't.
wedding.addEventListener(MouseEvent.ROLL_OVER, pan_over) ; function pan_over(e:MouseEvent):void{ var ct:string = Event.currentTarget.name ;
I have my custom component and for example few Label. I want to pass to my component value which will be assign to label's id.[code]Error: {test} is not a valid identifier.
On my stage, I have three buttons all named instances ("Yogyakarta", Banda_Aceh", "Bengkulu"). I basically want to wrap the names of these buttons (and eventually several more) in a variable (nameBtn) and then addEventListener to the variable. This should result in any of the buttons being clicked and each time performing the function 'showData'.However, I get this error message in the Output window show up...
Code: TypeError: Error #1006: addEventListener is not a function. at textnew_fla::MainTimeline/frame1()
If the province is zoomed IN when I click another province I want it to return to its original size and have the next province that I clicked on zoom IN. Each time I zoom a province IN I want to set a variable to the value 1 so that I can use it as an indicator to let me know the status of the other provinces. Ie: if variable ON (Ontario) has a value of 1, then when I zoom IN on Manitoba I will use an IF statement to determine that Ontario is currently zoomed in (ON has a value of 1) and will zoom Ontario out prior to zooming in Manitoba. When I zoom out Ontarion I will reset the ON variable to 0. My code for Ontario looks like this[code]...
I've got a variable that gets incremented by 1 every five seconds. I want to be able to, (on the click of a button), grab the current value of that variable and assign that specific value to another variable.
So basically I want to pass a variable by it's value and not it's reference. How do I do that?
I am trying to assign a few variables to checkboxes that I am adding dynamically to the stage. There are like 40 checkboxes added dynamically and I need to keep track of a few variables for each checkbox.It will only let me assign a "name" to the checkbox. If I try something else like "Group" (see code), then I get a runtime error:[code]
I'm working on involving the Flash component TileList.
Essentially, I want Flash to assign a variable to each item in the TileList, so that when a user clicks on the item, the relevant product page is displayed.
I have external XML, for example: <node><![CDATA[Some text {VARIABLE} and some more text]]></node> Then in Flash, when XML loads, I want to assign {VARIABLE} with some flash variable.
I want to change the value of a variable which is inside another flash movie .I have loaded the swf file.Inside the 'onLoadInit' function i wrote the code like below.
In the following example (yes, I am coding on my timeline while I try to work this out - I know, I know) I am loading an SWF in an HTML page and then directing the SWF to get the query parameters from the current URL. The query parameter will contain the source for the video to play.
This seems straight forward to me but I cannot get myURL = urlVars.videoloc; to work. More specifically, urlVars.videoloc seems to be undefined rather than holding the query parameter from the URL. All other variables are correct; both wholeURL and urlVars are defined.[code]...
I want to assign a variable "speed" to a dynamic text field with the instance "spdDisplay" and round it to two decimal places.I'm pretty new to flash but, this seems like it should be easy.Here is the code I have - it does not work
I have a script which places a clip on the stage (well, just off it), and rotates the clip and then tweens it to a certain x/y coordinate based on the rotation using TweenLite, and all of this on a setInterval of 2 milliseconds. That works well. Thing is, I don't seem to be able to set a unique name based on the clipname and an incrementing number. Basically (and this isn't the whole thing, this is just the general idea), it goes:
So when I set the interval to 2 seconds, it moves everything well and there are no problems. When I set the interval to 2 milliseconds, the clips only get just onto the screen before disappearing. I've tried creating a function to handle the x,y, tween. So I could refer to the clip with a "this", but it doesn't change anything. The only thing I can think of is that movieICall is not incrementing, and every clip on the screen is being referred to as movieICall, in which case the next case of x, y, tweening overwrites that last one and effectively kills the last one (but then why is it not just left sitting on the screen)? I tried adding an overwrite: false to the end of the TweenLite, but that only let the tween happen once and then...nothing.