ActionScript 3.0 :: Assign A Variable To Each Item In The TileList?
Jan 18, 2011
I'm working on involving the Flash component TileList.
Essentially, I want Flash to assign a variable to each item in the TileList, so that when a user clicks on the item, the relevant product page is displayed.
I want to know when the same item in a tileList has been clicked so I can remove that item. All the tutorials I've found use a Change event on the tileList which doesn't fire when the same item has been clicked again.
In my TileList, I want to select the TileList items on rollover, as opposed to the click event. I already have the TileList setup to allowMultipleSelection = "true".
I am navigating the items of tile list using next and previous button. I need to highlight the first item in the tilelist by default ( like the first item is being selected by default)
I have Flash AS3 Project with tile list. I have buttons on stage. each of them when clicked adds tile with a picture on it to the tileList using the addTile() function. I'm using 2 columns in the tile list and I want the new tiles will appear from right to left (1st item - right column, 2nd item - left column..). additionally, is it possible that each new item will be added to the top of the tileList instead of the bottom of it?
I've got an XML document that contains names and images for an image gallery, with a menu on the main page, allowing people to click the menu item to display the corresponding image and name.
I need to be able to assign each of these items a number. This COULD be done by adding a line to the XML doc with a number, then adding an extra line to the ActionScript like this: number[i] = items[i].childNodes[2].firstChild.NodeValue; The trouble is, it is intended that the XML document will be updated regularly, with new items being added in-between exisiting items, therefore, if I had item number 1, followed by item number 2, then wanted to add an extra item after 1, I'd have to call it 2, then rename the existing 2 to 3, and so on. What I need to do is somehow dynamically give each item a number in Flash as the XML is loaded so number[i] = ?(it needs to be number[i] because [i] is used later to refer to items)
I want to change a list's item render with code like this: booklist.itemRenderer = BookItemRender; BookItemRender is a subclass of s:ItemRenderer. It report error: 1067: Implicit coercion of a value of type Class to an unrelated type How to correctly specify a itemRender in code?
I'm currently just testing a few items in Flash. While I'm in this early stage, it'd be quite handy for this particular project if there were a way to assign events to every item in a certain MC (or on _root).
Here's what I've done thus far: Code: for (movieClip in _root) { movieClip.onRollOver = function() { this.gotoAndStop(2); }; movieClip.onRollOut = function() { this.gotoAndStop(1); [Code] .....
If I trace I can clearly see the instance names of the MCs (which means it works -- sort of), but no matter what I've tried I can't get the events to bind to the on-stage MCs.
has anyone made a Custom Skin for a TileList component in Flash CS5. I want to change the scrollbar of the TileList, i want the track bar as just a thin white line and the thumb a orange circle, this for a Touch Interface.
I have an HTML button that I need to dynamically assign to an AS3 variable when clicked (in order to load an .mp3). I am using externalInterface.call to collect javascript variables - I am just unsure how to change these dynamically when a button is clicked.
I created an input text box. But when i try to go and click on the "variable" option to assign a variable i get this error: "This feature is not supported by ActionScript 3.0. To use this feature, you must target ActionScript 1.0-2.0." How can i do that? By the way, the variable textbox where you need to enter the variable name is gray. I can't write in it. I'm using flash CS4.
I wanted to make a little quiz kind of game, 4 choices and a sum randomly displayed.And i wanted to assign each time a random choice (to contain the answer) and i've done that, and can trace that 'rightChoiceBox' = _choice(random num)and i can trace the answer itself but what i've commented at the end won't work I get the error
Scene 1, Layer 'Layer 1', Frame 5, Line 221119: Access of possibly undefined property text through a reference with static type String[code]...
What I want to do is load an XML file into AS3 and then use two of the attributes of a node in order to assign them to variables. Here is what I have so far:[code]As you can see, I've got it to a point where I can trace the variables in the function correctly. But, as I'm sure you're all aware, I am unable to use those variables anywhere outside of the processXML function.
I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:
play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata); function submitdata(e:Event){ var marker9:Marker = new Marker(
[code]....
As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.
I'm in the process of building a thumbnail image gallery using actionscript and xml. I have an array in flash that loads in the XML data and then assigns each node from the array to either a movieclip, dynamic text field, etc. My problem lies in trying to assign a variable (in flash) to the value of my URL from XML, which in theory should simply grab the URL string from my XML file. Keep in mind, everything works fine except for assigning a string value from xml to my variable "linkVar" in Flash. Please pay close attention to "linkVar" in the code that follows.
ActionScript Code: XML <images> <pic> <image>images/flower.jpg</image>
I used Digitalosophy's tute to create my Flash form using ASP to write to an Access DB with 1 deviation. In addition to 5 text inputs I used a Flash component list box. It is the only element that is passing empty data to the DB. I have both label & data fields filled out and I am using the following AS on the submit button
I am guessing I need to use AS to assign a variable to the list box component as it only has an instance name field, unlike the dynamic text fields. Not having any luck googling the correct syntax though as most examples are of querying a data base not writing.
I've set up a multi-lingual fla now where you select your language with a button on the first frame and that loads in the equivalent xml file. Now Later in my swf I'm trying to load in another swf with loadMovie but I'd like to assign conditional statements to determine what xml is loaded.for code thus far I have
//first frame var myXML:XML = new XML(); myXML.ignoreWhite = true; loadXMLfunc.onLoad = function(ok:Boolean):Void {
When I assign the variablename to an inputbox an array variable i.e. myArray[3], flash does not recognize it as an array O.o it recognizes it as a string with the variable name myArray[3].
I have a hundred instance of a movie clip on the stage. I would like to use "myVar" to store the name of the instance that the mouse is currently hovering over, so the function will run for that instance.
how to dynamically assign the instance name to myVar on MOUSE_OVER?
I want to use mutliple images in my flash script and instead of writing tons of code I want to get the 'currentTarget' and assign a variable name to it so I can tweenlite it . Instead of me naming all the instances i thought the following would work but it doesn't.
wedding.addEventListener(MouseEvent.ROLL_OVER, pan_over) ; function pan_over(e:MouseEvent):void{ var ct:string = Event.currentTarget.name ;