Flash :: Add Item Direction In TileList Component?
Jul 10, 2011
I have Flash AS3 Project with tile list. I have buttons on stage. each of them when clicked adds tile with a picture on it to the tileList using the addTile() function. I'm using 2 columns in the tile list and I want the new tiles will appear from right to left (1st item - right column, 2nd item - left column..). additionally, is it possible that each new item will be added to the top of the tileList instead of the bottom of it?
has anyone made a Custom Skin for a TileList component in Flash CS5. I want to change the scrollbar of the TileList, i want the track bar as just a thin white line and the thumb a orange circle, this for a Touch Interface.
I'm trying to create a listing of thumbnails using the TileList component, and so far it's working great. Is there a way to change the appearance of a single ImageCell within the component.I'm bringing in the thumbnail data as XML, and I have an attribute for whether it's a "new" image or not. I would like it to display a small badge over the individual thumbnail in my application.
I should note that I made a subclass of the ImageCell class (implementing ICellRenderer) to set my custom skins, but when I tried adding conditional code here (checking for the "new" parameter I set, It simply doesn't work (no error messages).
I want to know when the same item in a tileList has been clicked so I can remove that item. All the tutorials I've found use a Change event on the tileList which doesn't fire when the same item has been clicked again.
In my TileList, I want to select the TileList items on rollover, as opposed to the click event. I already have the TileList setup to allowMultipleSelection = "true".
I am navigating the items of tile list using next and previous button. I need to highlight the first item in the tilelist by default ( like the first item is being selected by default)
I'm working on involving the Flash component TileList.
Essentially, I want Flash to assign a variable to each item in the TileList, so that when a user clicks on the item, the relevant product page is displayed.
I'm working with the TileList component in an application, and loading in an MC from the library to display multiple times across some columns and rows.How do I make an event function for the MC in the TileList, so that when a user clicks it, it will trigger a custom function? I do not see that the TileList has something like this inherently for it's source item.I made an external class for the MC being used in the TileList, but my standard "addEventListener"s are not working.[code]}
I want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist" function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
i've a tilelist component on my screen which has many entries (more than 10).it displays only 3 items. i've created two buttons for scrolling. right button and left button.if right button is clicked, tilelist component will scroll to next 3 items.likewise if left button is clicked, tilelist component will scroll to previous 3 items.i know it can be done with tileList.scrollToIndex() command.but the problem is, it directly switches to specified number while i want to scroll (tween)..
i created an application and it has a menu bar at the top of the stage it also has a loader component below it. i need the loader to load an swf when an item is selected from the menu. Does anybody know how to code this. I am using the following code:
i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
I'm using the tree component for a little Windows Parody I'm making. In my .fla, There's a tree component that loads an external XML file. I can't figure out how to add custom icons to my component, though.I know it's possible to set the icons for just the default folder and file icons, but since it's a Windows Parody, there'll be different icons for different file types, folder types, etc.In other words, I'd like to have a different icon for every item in my Tree component.
Also, I don't need to have an XML file loaded. If there's an easy way that does it all within Flash, please tell me. I just need to be able to handle events from the Tree.
I have created a MyTreeItemrenderer extending TreeItemrenderer.
However, I do not want any label, folder, disclosure icon nor icon. I want to dispaly every node of the tree with my own graphic like eg: a line, round image etc.,
have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
Flex application is being made accessibility compliant. When a custom component is made visible based on some condition, the first item (either text or formitem or textarea) inside the component is skipped by Jaws. It reads from the second item. On pressing UP arrow, the first item is then read. Is there a way to make the first item accessible without need for pressing UP arrow?
I have a regular spark list which is sorted correctly when no item renderer is used. However, when the following item renderer is used, the list shuffles and displays items from previous instances of the list.[code]
How can I dynamically change components text size in item renderer? Here is my CustomItemRenderer.mxml:
<?xml version="1.0" encoding="utf-8"?> <s:ItemRenderer xmlns:fx="[URL]" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> [Code] .....
When a button is pressed I want to access textArea2 and change font size.
It works well except when the selected item is rolled over. When the selected item is rolled over, it changes the color from red to light-blue. I want the selected item to stay red even when it's rolled over, but haven't found a way to achieve this.
I have populated a List component with data from an XML file. I simply want the index of the line clicked returned so I can gotoAndStop to that Frame number. I have found the 'selectedItem' property but I don't want the text, I want the number of the line.
I am trying to turn labels red when they can no longer be added to a list because of size requirements. The renderer works but Flex creates a separate component. I can't think of any good way to get that value to the new component.[code]