var loc1:String = "fonts/swfit.ttf";
var name1:String = "SWF!T_v01";
[Embed(source=loc1, embedAsCFF="false", fontName=name1, mimeType="application/x-font")]
var swfit:Class;
Font.registerFont(swfit);
I have a number of sound files hosted by a third-party.I would like to embed these on my site in some kind of player for streaming.However, I need to hide the source URLs of these files from my users.The point is to prevent users from discovering information about the third-party services we use, as some of this info is considered proprietary.There is obviously no way to do this in straight html. Most methods that I have seen of embedding audio would leave URLs easily discoverable by just viewing the page source.Is there a good way to keep this data hidden?
I need to be able to load up different flash files when users click an image in my gallary. My current solution works perfectly fine in Firefox, but Chrome and IE are not working and it isn't giving any error messages. I use jquery to change the embed source
Ever since I got the hang of AS3 and discovered FlashDevelop, I pretty much abandoned fla.Back in the days, before switching to it, lack of alpha channel support by the .jpg format was a non issue, since Flash IDE allowed to embed png images in the library and apply lossy jpeg compression to them while retaining their transparency data.Programmatically, however, I'm only able at the moment to embed either flat jpegs, or lossless, consequently unacceptably large, transparent pings. (Indexed gif is not practical in the context/nature of the pictures to be embedded.*)
Is there a way to "JPEG-ize" pings at compile time using only code? Perhaps there are some parameters to follow [Embed(source = 'transparent.png')... that are not known to me? Obviously, I'm aware of such acrobatics as loading/embedding a external swf published from Flash IDE containing the bitmaps, or storing the alpha channels separately, ets but I wonder if this can be done elegantly to satisfy code purism.While GIF is great for storing pixel art, icons and whatnot, for smooth/soft images using way over 256 colors, its quality/compression ratio is rather unfavorable. Additionally, it only supports 2-bit transparency i.e. aliased edges.
I've frequently used variable names for the target but is it impossible to do this:[code]I can't get it to work and I haven't been able to find an example.It doesn't work without the square brackets either.
I have an FLV player on the stage. I'm setting the source (flvplayer.source) as a variable. When the proper file is in the right location it plays perfectly. I'm trying to set up an error report that is generated when the source FLV isn't there. So far I have:
i have a Air Project in which i have added three extenal source folders. but when i reopen project or strat flash builder again i get icon on those folder like this but when i open the configuration for that project and try to validate the path and adding it again i get message like this but the path is valid. proof is this pic what could be possible error,,, is there any way that i when ever re-open project i get no warning and able to navigate through the linked source code. now i am doing it
So inside my src folder I have my app.mxml file. I have a source directory pointed to my actionscript library.It appears that Flex does not look inside that source directory including an .as file within the master mxml file.
I could just have the main app.as file inside the src folder along with my app.mxml file but it would be nice if it could live in the actionscript library.
So inside my src folder I have my app.mxml file. I have a source directory pointed to my actionscript library.It appears that Flex does not look inside that source directory including an .as file within the master mxml file.[code]I could just have the main app.as file inside the src folder along with my app.mxml file but it would be nice if it could live in the actionscript library.
I had to convert an AS2 clicktag script to AS3. It complies and works locally, but I was told I need to use the FlashVars to embed/place a variable (a URL) in the swf before it even starts.This is something I haven't experimented with (yet)I've seen examples and I kind of understand it, but I was hoping on some clarification
var flashVars=root.loaderInfo.parameters;
I understand the dot synatx (enjoy using it), and the root is probably the begining (where it will place the sting) Im a bit confussied on the loaderinfo and the parameters what are here functions in the command.
var clickTAG = flashVars["clickTAG"];
then using the flashVars Im unsure on the use of square brackets (instead of using curly braces)Best guess:This will take the string passed to it "a url" clickTAG and use the flashvars to embed/place it in the root/begining tagged as "clickTAG"?
We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.
Making a piano/keyboard application and trying to figure out the best way to set this up .I plan on having a directory of sounds for each 'instrument' in my assets folder (piano1/C4.mp3,piano1/D4.mpg,...)Is there a way to import/embed all of these as an array? Also is there a way I can pass a variable to this class to indicate which folder I want to import these from? Something that would be ideal
var type = "piano2"; //passed from class being called by foreach(notes as note){ [Embed(source = 'assets/sounds/'+type +'/'+note+'.mp3')] private const C3:Class; public var c3:Sfx = new Sfx(C3); }
Or would it be a better idea to have a class for each of these "types" that pulls all notes?
But there is no change in the appearance of the Text whatsoever.. I need the text to be crisp and clear.Just like the way it looks when we embed the fonts using the Embed... Button in the Flash IDE.
I'm creating a wrapper SWF that needs to embed multiple swf's using the [Embed ] tag in Actionscript 3.How can i embed a custom swf when compiling a as3 project using the flex sdk, E.G:
I've been experimenting with learning game coding and have encountered an issue I'm curious about...
At the moment I have 3 GIFs and 1 sound effect being used, with more to come. Now, is it more recommended to embed these files, which I'm been doing, or is it better to load them externally? To be honest, I really hate the idea of having to load them and would much prefer to embed them directly in to my project. What is the general consensus as to which technique is better?
Is there any solution to dynamic fonts yet. I have tried to write classes and followed so much stuff on various blogs but none of them is working. For example, i'm using a font(which is not installed in most machines) say "abc" on my Input and other TextFields/Combos/Radio etc. Now no matter whatever i do, it uses some default font instead of "abc" if accessed from a PC in which this font isn't installed.
One (bad)solution is to embed fonts using the Embed button in "Properties" FOR EACH TEXT FIELd seperately and increase the file size? Still this way wouldn't work for Combos and radio Btns.
i have a variable take away another variable which makes answer1 variable i then want answer1 to be to the power of another variable how can i do this in flash
We've updated to Flash Professional CS5.5, but are noticing that when multiple users access the FLA over AFP network file share off our OSX Server, they are not restricted from opening the FLA at the same time.Could have sworn that's always just worked in past versions. Most apps just refuse users access to open files; Other apps like Office warn us of multiple user access to open read-only.
I made a .swf file which contains a video player linked to an .flv file (which I had to fill in by Source in the Parameter menu of Flash CS3).But how can I make this source variable so that I can change the source by JavaScript?
I am a programmer who is working with a client's flash designers. Most of my client's personnel have CS3. I recently upgraded to CS5 due to another contract that I am working on for a different client. Will I be able to modify my CS3 designer's .fla file, save and hand back to them to finish designing?? Will they be able to open up my modified document?
What would be the differenceif instead of ,=> specifying a bunch of code, present at a separate location of my hard-disk as RSL ( runtime shared library),=> I specify it just as another source folder
im trying to get text from a text file to appear in a text box on my time line. the initial movie stops at frame one where a map appears..once they click on the room it'll take them to a specific frame toward the end of the movie where i have decriptions, pics, etc for each room set up...for the description box in, for example, the computer room (frame 477) the instance name of the text box is computer room,the text file is named computerroomtext.txt, the variable name is computerroom....in the actionscript i did loadVariables ("computerroom.txt","_root.computer room");
in my text file i put computerroom=blahblahblah
when i test the movie and click the button that takes me to frame 477 (the computer room) theres no text. if i remove the text file from the folder i get an error that it couldnt be found, so i know its doing something...i just cant figure out why the text isnt showing up.