ActionScript 3.0 :: Use The FlashVars To Embed/place A Variable (a URL) In The Swf Before It Even Starts?
May 27, 2009
I had to convert an AS2 clicktag script to AS3. It complies and works locally, but I was told I need to use the FlashVars to embed/place a variable (a URL) in the swf before it even starts.This is something I haven't experimented with (yet)I've seen examples and I kind of understand it, but I was hoping on some clarification
var flashVars=root.loaderInfo.parameters;
I understand the dot synatx (enjoy using it), and the root is probably the begining (where it will place the sting) Im a bit confussied on the loaderinfo and the parameters what are here functions in the command.
var clickTAG = flashVars["clickTAG"];
then using the flashVars Im unsure on the use of square brackets (instead of using curly braces)Best guess:This will take the string passed to it "a url" clickTAG and use the flashvars to embed/place it in the root/begining tagged as "clickTAG"?
So I have an XML thumbnail gallery at >> here << If you click on a gallery, say Travel section under PERSONAL, the thumbs start slightly to the right, yet when you've scrolled all the way to the end and back again it will be in perfect position. Here's the code for entire frame:
Code: stop(); function loadXML(loaded) { if (loaded) {
I thought it was a problem with my Try / Catch statement, but in reality my issue is really just trying to do a check in an If / Else statement to see if my Flash player can obtain any data from a flashVar. If flashVar VID = great, Else read from an XML file.Basically this is what I need to have happen:
Check to see if there are flashVar values
If so then load the other Class files and DO NOT get the XML file
If not then run the code in the Catch statement and load the XML file
UPDATED CODE I put a lot of comments to explain what I'm trying to do :(
public function playerLive():void { // Attempt to load from HTML EMBED[code]......
I'm using the following code to embed the swf and load a file via flashvars. It works fine in firefox...but does not work in IE. I'm convinced that the issue is in my html syntax. Can anyone spot the problem?
I am trying to generate an <object> tag only embed code and cannot get Firefox to pass Flash along the FlashVars values. This seems to work everyplace else that I've tried it but fails in Firefox. Here is a sample of the embed that I'm using:
This is sort of difficult to explain but I'll do my best. I've got 6 score variables that go up over time.
[Code]...
Each corresponds to a different color of "Monster" class I reated. "GreenMonster", "BlueMonster", etc. are all custom classes. Each class has a string property called "MonsterColor". So "Blue1.MonsterColor = "Blue".
To save lines of code, and learn, I'm trying to use a local string variable to take the place of whichever of these 6 int variables I need. So inside a for loop, I've created a variable called "colorscore".
I'd like to be able to generate certain data XML file through PHP based on variable that embedded in html page swf sends or request. I heard that it can be achieved by assigning FlashVars. I created a flash gallery which loads all content based on data from XML. However, I need to load a different content using the same flash gallery based in which html page the swf(gallery) is embedded. I can generate new XML through PHP if swf will send a variable to PHP which can be read as unique. I need to create a mechanism where the embedded swf send this unique variable.
I'd like to be able to generate certain data XML file through PHP based on variable that embedded in html page swf sends or request. I heard that it can be achieved by assigning FlashVars. I created a flash gallery which loads all content based on data from XML. However, I need to load a different content using the same flash gallery based in which html page the swf(gallery) is embedded. I can generate new XML through PHP if swf will send a variable to PHP which can be read as unique. I need to create a mechanism where the embedded swf send this unique variable.
I've created a flash form using components from flash 8 and can capture the values(variable name) from following components: listbox, radio buttons, textbox and textarea, dropdown list but.... I am unable to capture the value of my checkboxes.
I send flashvars to flash. Those variables are one user id variable and unknown number of corresponding friend and relation vars (friend1, friend2, relation1, relation and so on, all the items from DB).I get the of course from an object:Code:var flashVars=this.root.loaderInfo.parameters;and check how many friends did the php send to me . There is one user id variable and an even number of friends and relations so the way i check how many mates do i have is:
I am trying to take a PHP variable and pass it along to Flash via Flash vars. My end goal is to pass a string formatted as XML to Flash, but because I'm struggling I've stripped everything down to the basics. I'm just trying to pass a simple PHP string variable to Flash via FlashVars with SWFObject but something isn't right. The page won't load when I try to pass the variable inside of php tags, but it will load if I just pass a hard coded string. The basic structure of my page is that I have some PHP declared at the top like so:[code]How do I pass a PHP variable using SWFObject and FlashVars?
I'd like to be able to generate certain data XML file through PHP based on variable that embedded in html page swf sends or request. I heard that it can be achieved by assigning FlashVars. I created a flash gallery which loads all content based on data from XML. However, I need to load a different content using the same flash gallery based in which html page the swf(gallery) is embedded. I can generate new XML through PHP if swf will send a variable to PHP which can be read as unique. I need to create a mechanism where the embedded swf send this unique variable.
I've got a site that is using loadSound to play some mp3s and it works fine. however, the sound starts to stream, and then replays itself like a second later. my guess is that its playing faster than the load is going and when it gets to the point where it hasn't loaded enough, it starts to replay it, but i'm not sure that that is the exact problem. my code:
[Code]...
now, i tried making a playTrack function that i can call with setTimeout and i put that in the onLoad in place of track.start(), but that didn't work either (i was hoping to not start playing the track for 3 seconds to give it some time to buffer).
I have a variable called 'total' that gives me the instance name of the button I roll over.I want to get that answer and place it in the tween's y start and end position so when I roll over the button the textMovieClip moves accordingly
This is probably something very simple that I just can't seem to get to work. Basically I'm trying to use a variable to be called inside of an array instead of the actual array so a simple example would be
Code: var people:Array = [john,tom,ann]; var selected = john; trace(people[selected]);
I get an error everytime I try to use a variable in place of and actual element
var loc1:String = "fonts/swfit.ttf"; var name1:String = "SWF!T_v01"; [Embed(source=loc1, embedAsCFF="false", fontName=name1, mimeType="application/x-font")] var swfit:Class; Font.registerFont(swfit);
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this doTrail(_root, _xmouse, _ymouse, currentBitmap); To this doTrail(_root, _x=80, _y=100, currentBitmap); [Code] .....
We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.
Making a piano/keyboard application and trying to figure out the best way to set this up .I plan on having a directory of sounds for each 'instrument' in my assets folder (piano1/C4.mp3,piano1/D4.mpg,...)Is there a way to import/embed all of these as an array? Also is there a way I can pass a variable to this class to indicate which folder I want to import these from? Something that would be ideal
var type = "piano2"; //passed from class being called by foreach(notes as note){ [Embed(source = 'assets/sounds/'+type +'/'+note+'.mp3')] private const C3:Class; public var c3:Sfx = new Sfx(C3); }
Or would it be a better idea to have a class for each of these "types" that pulls all notes?
i tried it all but cant solve it on my own. i have 10 different MC,s. they shall appear by hitting a key on the keyboard. all i want them to appear and play on a random place.
all then 10 MC,s are deticated to 10 different keys on the keyboard. (so by hitting the "A" on the keyboard shall place and play MC "A" at a random place..