I'm using AS3 and FlashVars to pass info from the page into the SWF to write content into a TextField. The whole process is actually using ASP to pull info from the URL and write it into the FlashVars field which in turn gets put into the TextField.I'ts working great.I've got the formatting and positioning and everything looking and functioning just how I want.My only problem is I'm a bit of an AS3 newbie and for the life of me I can't figure out how to use 2 different Variables to create 2 different TextFields.
I'd like to be able to generate certain data XML file through PHP based on variable that embedded in html page swf sends or request. I heard that it can be achieved by assigning FlashVars. I created a flash gallery which loads all content based on data from XML. However, I need to load a different content using the same flash gallery based in which html page the swf(gallery) is embedded. I can generate new XML through PHP if swf will send a variable to PHP which can be read as unique. I need to create a mechanism where the embedded swf send this unique variable.
I'd like to be able to generate certain data XML file through PHP based on variable that embedded in html page swf sends or request. I heard that it can be achieved by assigning FlashVars. I created a flash gallery which loads all content based on data from XML. However, I need to load a different content using the same flash gallery based in which html page the swf(gallery) is embedded. I can generate new XML through PHP if swf will send a variable to PHP which can be read as unique. I need to create a mechanism where the embedded swf send this unique variable.
I've created a flash form using components from flash 8 and can capture the values(variable name) from following components: listbox, radio buttons, textbox and textarea, dropdown list but.... I am unable to capture the value of my checkboxes.
I am working on a project where I am getting some data back into my .swf via FlashVars. They are being sent back in a HTML Code: <param name = "FlashVars value ="resultstring=&username=value&userfirstname=value&userlocation=value" I am not sure how to target the resultstring in actionscript to retrieve all of the different variables?
I am sending a complex flashVar sequence where a shell swf gets the URL for a SWF to load via flash vars. The URL for this loaded swf has flashVars appended to it. I need to pass in two flashVars to the loaded swf, but can't get it to work. I think it might have to do with escaping the "&" -- I've tried & but no dice -- in both cases it just ignores the & and everything following it. I can't post sample code as the forum won't let me post what it considers 'links' -- but basically the flash var string passed to the loading swf is something like [code]...
I send flashvars to flash. Those variables are one user id variable and unknown number of corresponding friend and relation vars (friend1, friend2, relation1, relation and so on, all the items from DB).I get the of course from an object:Code:var flashVars=this.root.loaderInfo.parameters;and check how many friends did the php send to me . There is one user id variable and an even number of friends and relations so the way i check how many mates do i have is:
I am trying to take a PHP variable and pass it along to Flash via Flash vars. My end goal is to pass a string formatted as XML to Flash, but because I'm struggling I've stripped everything down to the basics. I'm just trying to pass a simple PHP string variable to Flash via FlashVars with SWFObject but something isn't right. The page won't load when I try to pass the variable inside of php tags, but it will load if I just pass a hard coded string. The basic structure of my page is that I have some PHP declared at the top like so:[code]How do I pass a PHP variable using SWFObject and FlashVars?
I'd like to be able to generate certain data XML file through PHP based on variable that embedded in html page swf sends or request. I heard that it can be achieved by assigning FlashVars. I created a flash gallery which loads all content based on data from XML. However, I need to load a different content using the same flash gallery based in which html page the swf(gallery) is embedded. I can generate new XML through PHP if swf will send a variable to PHP which can be read as unique. I need to create a mechanism where the embedded swf send this unique variable.
I'm rebuilding this embedable player for a client of mine, the video file URL and a couple of other variables are in the HTML as Flashvars. I suspect something is wrong with the code that looks for the flashvars.
The top part showing the green box is where the player didn't load because it was unable to obtain the Flashvars form the HTML. The player below has the Flashvars string hardcoded into the player so it works.
I believe the problem lies somewhere below Perhaps something wrong with the way I'm trying to pull in the Flashvars?
// LIVE Embedded //vidURL = stage.loaderInfo.parameters.fvar; vidURL = this.loaderInfo.parameters.fvar;
I had to convert an AS2 clicktag script to AS3. It complies and works locally, but I was told I need to use the FlashVars to embed/place a variable (a URL) in the swf before it even starts.This is something I haven't experimented with (yet)I've seen examples and I kind of understand it, but I was hoping on some clarification
var flashVars=root.loaderInfo.parameters;
I understand the dot synatx (enjoy using it), and the root is probably the begining (where it will place the sting) Im a bit confussied on the loaderinfo and the parameters what are here functions in the command.
var clickTAG = flashVars["clickTAG"];
then using the flashVars Im unsure on the use of square brackets (instead of using curly braces)Best guess:This will take the string passed to it "a url" clickTAG and use the flashvars to embed/place it in the root/begining tagged as "clickTAG"?
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....) I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader. Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)
So my buttons as well as loading the image have the event listener:
image1_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection); image2_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection); (and so on..) function setCurrentSelection(e:MouseEvent):void {
[Code]...
So within the rotateClockwise and rotateAntiClockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_loader - it needs to be image1_content, if 4 - image4_content... I had tried to do it as this but it doesn't like it being a string:
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.)I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)So my buttons as well as loading the image have the event listener:[code]So within the rotateClockwise and rotate Anti Clockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_ loader - it needs to be image1_content, if 4 - image4_content.I had tried to do it as this but it doesn't like it being a string:[code]
I'd have thought this to be simple, but nothing works. I have a game I'm working on, and in it, there will be a speed stat. The fast you are going, the faster everything else has to move to make it look like you are moving faster.The problem is, the speed stat (obviously not called speed) is one of the upgradable stats, and needs to be available for the class handling upgrades for it to be changed, and it needs to be read by the class handling moving objects.The second class however, has absolutely no idea the variable even exists. I've tried for weeks to look up a tutorial on it, but there doesn't seem to be any at all that I can find. (I am using public variables, and have tried various ways of trying to point at the class it's from but apparently I must be using the wrong syntax)
Is it possible to have multiple movie clips inside one variable? I want to be able to just use var._totalframes instead of mc1._totalframes, mc2._totalframes, etc... Or is there another way I can avoid copying and pasting dozens of movie clips over and over
I'm trying to make an array of clothing items, but before I do, I want the user to be able to choose Male (Tom) or Female (Sue). I always just assumed you could, though perhaps I'm wrong afterall.When I do this, I get a bunch of these errors:1151: A conflict exists with definition Top1 in namespace internal.this problem?
Code: Select all// Pick Sue (0) or Tom (1) whichPerson = 1; if(whichPerson == 0) {
i have long string values how do i set it up ... like this
var longString:String = "Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum. ";
I am creating multiple instances of a movie class with the same variable name. The movie is then added random on the stage with a tween. On a mouse handler click, i want to remove the movie from the stage.
I am getting error - ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at Untitled_fla::MainTimeline/removeBlock()
Code: import gs.TweenLite; import flash.utils.*; var block:block_mc; var myTimer:Timer = new Timer(1000, 15); myTimer.start(); [Code] .....
Is there a way to group a bunch of movie clip instances into a single variable? Reason is, I have a lot of movie clips acting as buttons that I have added to event listeners. All of the movie clips with do the same functions and I have a few different functions created.
Some might know by know that I am working on a school project.But my knowledge of AS3 is not so big.My game is doing what it is supposed to do (for now).But the place where I declare (or something.It now looks like this: