i tried it all but cant solve it on my own. i have 10 different MC,s. they shall appear by hitting a key on the keyboard. all i want them to appear and play on a random place.
all then 10 MC,s are deticated to 10 different keys on the keyboard. (so by hitting the "A" on the keyboard shall place and play MC "A" at a random place..
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this doTrail(_root, _xmouse, _ymouse, currentBitmap); To this doTrail(_root, _x=80, _y=100, currentBitmap); [Code] .....
i am pretty new to actionscript. i tried it all but cant solve it on my own. i have 10 different MC,s. they shall appear by hitting a key on the keyboard. all i want them to appear and play on a random place. all then 10 MC,s are deticated to 10 different keys on the keyboard. (so by hitting the "A" on the keyboard shall place and play MC "A" at a random place.
I made flash player and i used that tutorial: HERE. Everything is good, but when one song is ending, next song's start is delay about 1-2 sec. You can say that is nothing in flash mp3 player, but if each other song is one short speaker sentence(there are about 10 one by one) it may be nervous. how to delete that delay? I don't need to have xml playlist. Just i want to start one by one(all playlist is about 300-400 loop/songs/mp3 files) without delay.
Now I think there is no way to delete that delay(how i can do it), but i have another idea. I will make one big file from 10 or 20 of that smaller, but i need to have in my player one thing more. When user will press start button, song won't start at 00:00/xx:xx but in random place. You know what i mean ? It will not start at start but somewhere else, in random place(maybe 00:21/xx:xx or 02:47/xx:xx or 01:02/xx:xx).
I have a movieclip which is added to the stage every second at a random place.i want all instances of this movieclip to move to the postion x=100px and y=200px on the stage at a rate of 5px.im not sure how to code this, i would like the code to be in as3 if possile as i do not know as2.
I've got a small issue with attachMovie. I've got an array with references to movie clips which I want to place at random locations on the scene. Here is my function:
[Code].....
The thing here is that the trace of "mc" in the beginning returns the correct movie clip reference, but "mc_clothes_holder.mc" after the attachMovie returns "undefined".
I looked everywhere on the internet and couldnt find how to generate a random number that had one decimal place.I am trying to generate numbers between 12.0 and 13.0 randomly.Below is my code... I know its wrong because of Math.round and Math.random, but i cant seem to find anything that deals with a decimal place.
addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler_1); function fl_EnterFrameHandler_1(event:Event):void{volt.text = Math.round(Math.random()*(1)+12).toString();}
i have a swf with a list of images on the left and what i want to do is when i click in the image , it will creat an empty movieclip and send an image inside.i know how to do this, but the problem is that i have a 300x200, 200x300 and another sizes, but the max width and hiehgt is 300x300, so i need a 300x300 movieclip and my dificultie is to make the images stay exactly in the middle of the invisible movieclips o they dotn load around places i dont want to .im trying with this:
creating clips this.createEmptyMovieClip("containerFoto", this.getNextHighestDepth()); containerFoto.createEmptyMovieClip("foto", containerFoto.getNextHighestDepth()); var fotoLoader:MovieClipLoader = new MovieClipLoader();[code].....
in this code the problem is that im notgettting the width and hieght of the image.
I wanted that, when I place the mouse on the button, a movieclip appears, but in a random place in the screen, with a random size and a random color and plays until all its animation is complete, and then disappear.How can I do that? I don't know even where to start!
I am making a flash toy in which the user correctly places an object to its correct base. I've managed to get object preplaced onto the stage to snap to the right base. But now I'm trying to get randomly generate a single object from each array I've made to be placed on the stage and to be placed on the correct base.[code]...
I am trying to make a so called pixel effect in witch I want to make a shape only from pixels that are positioned in some random place on the stage. And all these pixels move to a certain point and create that shape. I've been looking into BitmapData Class but I don't now if that is the best way to do it.
I have 35 movie clips named mcMyObject1, mcMyObject2, etc. to mcMyObject35Each time the playhead enters the frame this code sits on, I want all of these 35 movie clips to be placed on the stage in random orderI want each one of these 35 movie clips to land on one of these X coordinates: 57, 187, 317, 447, 577, 707, 837 and on one of these Y coordinates: 53, 183, 131, 443, 573. (It's a 7 x 5 grid)Movie size is 1024 x 768Here's my code, which doesn't work:
stop(); var myXArray=[57, 187, 317, 447, 577, 707, 837]; //cordordinates for x var myYArray=[53, 183, 313, 443, 573, 573, 573]; //cordordinates for y
I place a group of movie clips with random types (different shapes on a square) in a grid formation The code for placing the movie clips is this (this is in two for loops):
[Code]...
this goes up a single column in the grid and should remove the tiles from the stage depending on each type and it does this (sort of) until it tries to remove more than one of the same type. So if it finds and removes an lShapes it doesn't error until it tries to remove another lShapes and then it gives this error in the output: Error #2025: The supplied DisplayObject must be a child of the caller. So I am assuming that this means it thinks all lShapes have been removed and thinks I'm trying to remove something that doesn't exist but there are other lShapes on the stage. I am at a loss as to what to do about this.
I have a site with a simple SWF that shows a series of frames for a cartoon each time the 'next' button is clicked. At the last frame I want to place a space for an ad such as Google Adsense. Is there a way to insert the Adsense code inside the Flash SWF so that it only displays on a particular frame?
I'm wanting to make is a box that is tethered to a position so that when my characters hit it from any angle it will be pushed away before bouncing back into position.Currently I can push the box but when I try to make it bounce back it does basically whatever it wants.
I was going through the chapter 9 topic of animating 3d elements in Todd Perkins Flash CS4 professional essential training on lynda by opening the file and following along by clicking into the movie clip, but doing so caused me to go into symbol editing mode. When he does it on the video he goes straight into the movie where you can see the other elements on the stage. I right clicked on the movie clip and noticed that edit in place is greyed out. Why can't i get into the movieclip so i can edit the animation while seeing the other elements on the stage? I've researched everywhere and i'm confused how i can be going into symbol editing mode directly from the stage. It is late on a sunday night and i am now questioning my sanity.
Is this possible with Flash?? I want to place a SWF in the top right of the webpage, and when people click on a link from the main menu on the left of the browser, it plays the SWF. This page is written in php, so there is no refreshing of the webpage, just the content.Basically think of an elevator user clicks on menu item, elevator wheel spins, and javascript loads new content....so the elevator wheel has to play everytime a link is clicked.
I am struggling to embed a swf in a flash movie so that it appears beneath a mc menubar. The menu is in a mc on the main time line at the top layer. The swf is embeded into a mc using the following :
swapChildren(fullmc, swfbox1); var myLoader1 :Loader = new Loader(); swfbox1.addChild(myLoader1);
[Code]....
However whatever I do (even trying "swapChildren" ) the embeded swf always appears on top of the menu mc hiding it completely.
Data binding will not be able to detect assignments to "data"
I know that the data provider will be never changed in this case, and want to suppress this warning in this case, but I don't want to completely disable it, -show-binding-options=false in all project is not an option.
I have the following code which creates a series of squares with pictures on them. I then want to scale up the squares on a roll over event. The squares are placed in the x and z coordinates so they look like they are placed on top of each other. When you roll over a square it's scaled up and when rolling out it scales down. The problem is that I want the scaled square to be on top of the rest but I don't seem to be able to figure it out
I've been working on my new flash site for a few weeks, along with learning AS3, tackling problems as I encounter them and I've learned a lot...but sometimes the simplest things I cannot figure out for the life of me.
All I am trying to do is have some flash banner SWF files I created play within the portfolio page of my site. I don't want them to open in a pop up or anything just play within the page when the link on my site is clicked. I figured it would act like a movie clip and I could just drop it onto the stage, but when I do that it doesn't look right, loops continuously, and is not interactive.