ActionScript 3.0 :: See MovieClips, Sprite Names In Debug?

Mar 23, 2011

I'm trying to track down some bugs in my code and need to see what movieclips and sprite are creates at runtime - is there a way to see a list of those with properties in flash?

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ActionScript 2.0 :: Dynamic Sprite Names?

Nov 27, 2006

Is it possible to have dynamic sprite names? For example if I am constructing a tile map from an array how can i give each sprite object a different name and referense it later?

in actionscript you could just do

attachMovieClip("blah"+i+"_"+j...

and reference it with root[name]

how could I achieve this with actionscript 3?

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ActionScript 1/2 :: Using Dynamic Names For MovieClips

Jul 3, 2009

I am trying to simplify things by using dynamic MovieClip names. I have three MovieClips on the stage.

1) mcPage1
2) mcPage2a
3) mcPage2b

But my code isn't working. I'm guessing the "this" part is what is messing it up. Thinking that the computer doesn't know which MC is "this". It traces fine outside the function, but inside the function it traces undefined.[code]

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ActionScript 3.0 :: How To Instantiate MovieClips With Sequence Names

Mar 4, 2009

I'm rewriting a game that came from AS2, and passing it to AS3. The problem is that I have several different MovieClips in the Library, with a sequence name ("s_0", "s_1,...).

how can I use the addChild to instantiate these movieclips, using these names, sequencially, using a FOR loop?

I'm trying to get a way, that I don't have the remake all movieclips, or else I'll be stuck on the desk for a week :P

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ActionScript 3.0 :: Multiple Movieclips With Same Export For Names?

Dec 14, 2011

Since the demensions of some of them, i.e. phones as opposed to tablets, have a much smaller screen, wanted to use different sets of mc's depending on screen size (device dimension wise, not resolution).So a smaller device would use the mc's with larger gfx so they would still be decipherable and the larger devices could use smaller gfx so to be abale to get a larger part on the screen at the same time- I could just scale the entire screen clip all the time, but this will slow it down too much i think- I could create multiple instances and use different names and then sort them out run time in AS, but this would also steal processor time. Im not really for that.

- I could publish multiple versions, depending on device its for. But this would require me to maintain multiple sources on upgrades. I can feel the hurt already.I was hoping it is possible somehow to export the movieclips as .swf's or something and then sorting out run time wich one to import/use/load.Then, hopefully i can refer to them in my code with the same name's but they will be different sizes depending on wich i had chosen to include/load.

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ActionScript 2.0 :: Cat 1 And Cat2 Are Instance Names Of Movieclips

Oct 28, 2010

cat 1 and cat2 are the instance names of the movieclips when using the trace command to find out the values of the array this returns both movieclips undefined.Is that correct output window (undefined; undefined)how can trace name of movieclips in the array.[code]

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ActionScript 2.0 :: Preloading Movieclips With Linkage Names?

Dec 17, 2006

I have a flash movie with a lot of linked movieclips in my library (mc's with linkage names). I have a preloader in the beginning of the flash movie. However, the preloader doesn't show until (I guess) all those linked movieclips are downloaded first. Then the preloader starts showing, starting at something like 40% . How can I include the linked movieclips in my preloading, such that the preloader shows straight away, from 0% ?

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ActionScript 3.0 :: Attaching Movieclips Through Code With Different Names?

Mar 21, 2009

Alright, so I'm trying out AS3.0, or learning to and I got some questions, which I think should be (and probably are) easy to do.Say I have an .as class file "Animal"and in the Library I have MCs - "Cat", "Dog"in AS2.0 - the MC in the library would have the class of "Animal" and I'd useattachMovie("Cat", ...) or attachMovie("Dog", ...) and it would eference the functions/script of the "Animal" .as Class.Now from what I understand, in AS3.0 - the MC in the library would have the class as "Cat" or "Dog" and I'd change the base class to "Animal" (and have my Animal.as 'class Animal extends MovieClip')Least that's how I think it works.Now let's say in my library I have "Cat1", "Cat2', "Cat3" and I wanted to attach these to the stage through a function

in AS2.0
createCat(catType:String){
this.attachMovie(catType,...)

[code].....

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ActionScript 2.0 :: Reusing Variable Names For Different MovieClips?

Jun 28, 2011

I'm creating a pacman game and basically I'm having trouble coding the enemies (ghosts), the code works perfectly with just one ghost, as soon as I add another it starts to go wrong.Firstly I've got this function which places the enemies:

Code:
//places the enemies
function placeEnemies() {

[code].....

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ActionScript 3.0 :: Flash Could Not Connect To The Debug Player - Debug Session Will Terminate?

Apr 29, 2011

In CS5 I get the above message. I need to debug so it's very important. Anything I need to do?

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Actionscript 3 :: Dynamically Creating And Assigning Names To Movieclips?

Oct 28, 2011

I have a movieclip that I need to duplicate dynamically based on an outside variable.e.g. clip1, clip2, etc This variable changes so I can't hardcode the number of times it occurs.Is there a way to dynamically create this movieclip multiple times and align it according on the screen?

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ActionScript 2.0 :: Getting Angles Of Two Movieclips That Are On Stage With Instance Names

Jun 1, 2004

getting angles, of two movieclips that are on my stage. With instance names: circle1,circle2. I read that I should use the function Math.atan2 to get the angle, in radians, then I convert it to degrees, but it doesn't make sense, the angles aren't correct.. Here I paste the code I use (its AS not PHP don't know how to add the AS tags):

[Code]...

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ActionScript 2.0 :: Controls The Movieclips _alpha Through Instance Names?

Nov 12, 2004

I have an actionscript that controls the movieclips _alpha through instance names. The problem is: I habe a lot of movieClips and I will use the same action in all of them. The same action, just changing the instance name.

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ActionScript 2.0 :: Targeting AS Generated MovieClips Instance Names?

Oct 2, 2006

Right check this:

/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
/////////////////////////////////////
import com.mosesSupposes.fuse.*;

[code]....

But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?

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ActionScript 2.0 :: Dynamically Loaded MovieClips And Instance Names

Mar 3, 2008

I am using attachMovie in a for(var i=1; i<50; i++) loop.Everything loads fine, but I am having difficulty referencing the dynamically created instance names.I don't want to reference individually ie movieclip1, movieclip2 etc.but more by movieclip[i].Basically - if movieclip instance 1 is rolled over I want to display image 1, and so on?

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IDE :: Debug Mode No Longer Providing Debug Info?

Dec 21, 2009

When I first downloaded Flash CS3 Professional, I was able to enter an exceedingly useful debug mode by compiling using ctrl+shift+enter instead of ctrl+enter. I could toggle break points, step in, step over and view values stored in variables at a whim.

I must have accidentally toggled some option somewhere, because this interface no longer shows up. Instead, the only extra interface I get is the output menu with the following text "Attemping to launch and connect to Player using URL <file path> [SWF] <file path> - 71984 bytes after decompression" and while the swf does halt if the as3 code reaches a break point, it doesn't tell me which break point nor give me any options to progress the flow (not even through the pull down menu I have to utilize in order to end the so called debug session).

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ActionScript 3.0 :: Make An Array Of Movieclips (on Stage With Instance Names)?

Oct 16, 2009

I'm trying to make an array of movieclips (on stage with instance names);My code:

PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");

[code]......

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ActionScript 3.0 :: Creating Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:

Quote:

var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {

[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

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ActionScript 3.0 :: Create Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...

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ActionScript 2.0 :: Hide MovieClips At Once By Adding Instance Names To Array

Dec 1, 2004

Is it possible to hide several movie clips at once by adding their instance names to an array, and then creating some kind of function?

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ActionScript 2.0 :: Change The Movieclips' Width Whose Instance Names Are In An Array

Sep 26, 2008

I want to change the movieclips' width whose instance names are in an array. However I can't change this value even for one instance.

Code:
this.holder_mc.onEnterFrame = function() {
_root.edges[1]._width = 24-_root.holder_mc._x;
trace(_root.edges[1]._width);
};

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ActionScript 3.0 :: Remove All Existing Movieclips From A Sprite?

Jan 16, 2009

I have a sprite

Code:
var holder:Sprite = new Sprite();
I then add lots of thumbnails into this sprite from a loop

[code].....

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Flash :: Debug An Inner Swf That's Loaded From A Non-debug Outer Swf?

Apr 4, 2009

I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.

However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.

I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.

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Change Flash Version From Non-debug To Debug?

Jan 3, 2012

I have flash installed on my mac 10.6.7 and it's version is 11.1.102.55 (Non-debug).How do i convert it into debug.

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Eclipse :: Eclipse - Compiling A Debug Version Without Opening The Debug Perspective?

Dec 27, 2011

I've migrated to FDT from flashdevelop and kind of have a hard time getting things to work the way I'm used to. In Flashdevelop, you could easily choose if the compiled swf was a release or debug version. In FDT however, it seems like there is no way to compile a version that has debugging information without it automatically opening up the debug perspective with a ton of debug windows, a profiler and actually entering debug mode.

As an extra plus, I keep getting a message saying "This feature is only available in FDT Max", although from what I know the debugger is included in the free version. Is there a way to do what I'm trying to do or should I just get used to this new way of working?

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ActionScript 3.0 :: 4 Movieclips In My Library With The Class Names One Clip1, Clip1, Clip3, Clip4?

Dec 17, 2009

I have 4 movieclips in my library with the class names one clip1, clip1, clip3, clip4Im tryng to add them to the stage using this:

Code:
stage.addEventListener(Event.ENTER_FRAME, addShiet);
var oldA = 1;

[code]......

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Actionscript 3.0 :: Get Names Of Movieclips In Array Through Eventlistener "target"

Dec 17, 2008

I've read that the best way to "comunicate" with dynamicly created movieclips is by pushing them into an array.

For example:

Code: Select allvar itemArray:Array = new Array();
for (var i = 0; i < 5; i++)
{
var newItem:MyItem = new MyItem();

[Code]......

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Professional :: Importing AI Layer Names As Movie Clip Names?

Aug 26, 2010

We've got an Illustrator file with something over 1,000 layers. We're trying to import this into Flash and keep the layer names intact, such that they become the names of the movie clips that are imported for each layer and can be used programmatically. (It is a diagram and arrows, boxes, etc all have callout names that will eventually allow them to link to a database.)As near as I can tell, the Import dialog will NOT pass this info across between the two parts of the dialog.

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ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
instance2.x can (as we know) not be set.

But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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