ActionScript 3.0 :: Target Certain Objects In An Array?
Apr 23, 2010
I have an array with 3 objects and added a click event to them, when clicked the 3 objects move 200 pixels down, but i would like to become that the objects that werent pushed get an alpha of 0.5
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Feb 23, 2009
I have my main.swf which has class of Main.as which control everything.Then in main.swf I have 3 movieclips that acts as a button and they share a class of Button.as which controsl all the button functions btn1, btn2,bt3 are all place on stage and in Main.as I control their positions.When you click on a btn, it moves to a new location at the same time the other 2 btns will move as well.I can get the target btn that's been click to move just fine, but I can't get the other 2 btns to move and they all share the same class. I know this probably has to do with a targetting issue... I think. Is there a way I can make the connection in same Button.as class file? Or do I use like some global event dispatch?
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Jul 31, 2009
I want to set the scaleX and scaleY of certain child objects within a movieclip, but there are tons of other elements inside of it. Here's what I have so far:
for (var i:uint = 0; i < outer_mc.numChildren; i++) {
trace(' | ' +i+'. name:' + timeline_mc.getChildAt(i).name);
}
This returns 60 child objects. The 50 I want to scale down have "_mc" appended to their instance name. I figure I should make a new array or variable and set the scale of those to whatever I want.
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Apr 27, 2010
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
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Jun 10, 2011
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")]
[Bindable]
private var _list:ArrayCollection;
[code]....
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Jun 15, 2009
i have creating an image gallery of sorts. I have loaded my thumbnails through an xml like so:
Code:
function loadThumbs(){
for (var i = 0; i < totalElements; i++){
var thumb_url = elements[i].@thumbSrc;
trace("totalElements: " + totalElements);
[code]....
now i want to have it so that when u click a thumb, it re-layers them. I am able to get the one u click to the front of the order, but how can i tell the others to layer as i want? I guess the problem is that I cannot use the name of the display object and i can't user image_loader to setChildIndex with.
Code:
function replaceElementAndMoveThumb(event:MouseEvent):void{
setChildIndex(event.currentTarget, numChildren - 1);
trace(event.currentTarget);
}
I am thinking that in AS2 I would use the movieclip instance name, but don't think this works in AS3.
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Sep 3, 2009
I am learning AS3, and I am trying to understand how to target dynamically created objectsI have the code:
Code:
for (var i:Number = 0; i<5; i++) {
var boton:CreateButton(stage.stageWidth/5,30,0,1,colors[i],test,0xFFFFFF,"English");
[code].....
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Dec 18, 2011
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects
[Code]...
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Feb 9, 2010
I have been trying forever to figure out how to add multiple mc's (images) with different instance names to 1 target only (another image). All of the mc's and the target are placed on the same layer. All I want it to do is snap different images to the same target. I have tried placing the target on a seperate layer but it does not work either.
Here is the code:
ActionScript Code:
cat_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
cat_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
dog_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
[code]....
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Sep 14, 2009
I have been working with a very simple tutorial over at [URL], where you drag objects onto a target movieClip. My question is this, how do you target a movieClip inside a movie clip? What I have are 4 color squares that I want to drag and drop onto a pattern_mc. I put the target mc's with in the pattern_mc. In the tutorial the target mc's are not in a movie clip. I put my target mc's in a movieClip because I want to use the pattern_mc as a material, and I thought this was the correct way to this.
Code:
//record objects starting position
var startX:Number;
var startY:Number;
//activate objects to be moved
square1mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square1mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[Code] .....
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Apr 1, 2011
With some excellent help from ilike2 I was able to import random objects from a library that can then be dragged to their respective targets (on repeat). However, I forgot to mention that I need to drag more than one of these objects onto the same target and I don't know how to change the actionscript to accommodate this. Would anyone be able to help me with this? In the example below I would also like Blue2 to target targetBlue_mc Here is the code:
[Code]...
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Oct 30, 2010
I am trying to make a quiz on metals. I have several elements which i want to fall into multiple target areas (e.g. the target areas are shaded grey in the following swf; metal_mc, nonmetal_mc, metalloid_mc). I can make individuals match to target areas (as there are tutorials for that) but i want each one to be able to slide in to any target area (and someday i want to create a solve button which will then place each element in the correct place). have started all over and have designated only chlorine to move (for the moment) but how do i code it to allow it to fall into any of the grey areas?
var objectoriginalX:Number;var objectoriginalY:Number;chlorine_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);chlorine_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);function
[code].....
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May 16, 2011
I want to create an interactive learning module that would use a simple drag and drop test. I've already browsed the net for guides and it led me to monkeyflash.com that gave me a very helpful guide. On the guide, there can only be one object be dragged to a target. But then, I wanted my test to have multiple objects (movie clips) be dropped on a single target (also a movie clip) only and stick to it. I'm thinking that I could place my draggable objects on an array, but I really had difficulty on executing this.
On the code below, a drag object can only be placed on one target only (i.e dragIn1 can only be dropped on targetdragIn1 but not on targetdragIn2). Yet, I want all dragAt objects be dragged on all targetAt, dragIn with targetIn, and dragOn with targetOn.
[Code]...
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Jul 24, 2009
I'm creating a simple drawing application that adds new Shape objects to a MovieClip "canvas" every time the user clicks and drags. The problem is, I'm noticing that even though the MouseEvent listeners are set to the MovieClip, the child Shape objects are being returned as targets as well. This disrupts the localX and localY as well, causing the drawing cursor to jump around as the coordinates change from being local to the entire MovieClip to local to the Shape the mouse is currently over.Is there any way to retrieve the most parental target from a MouseEvent?
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Nov 30, 2009
I am working on a simple "Drag and Drop" deal and I have encountered an interesting bug that I can't seem to track down. When testing the movie, the FIRST TIME you click and drag any of the objects (black circles in this case) to their target (the big rectangle), all is well. However upon dragging them OUT of the target area, the object appears to "fight back" against being dragged. I am fairly new to Actionscript and can't seem to find the answer for this one elsewhere. I'm going to apologize in advance for the messy script.
[Code]...
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Oct 17, 2011
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
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Jul 13, 2010
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
// array with the user defined cities
var usercities = new Array(
[code]......
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Feb 4, 2010
i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
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Sep 2, 2010
I have a Array of objects which is something like this :
SomeObject (Array)
[0] (object)
id = 1
[code].....
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Jun 1, 2011
Its easier explained if I just write down the code:
function loadMc(frame:Number){
aNum = "array"+frame;
array1 = ["mcname", "identifier", "200"];
[code].....
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Apr 11, 2010
varObjectBarriers=arrayBarriers[i-1].hitspot
The nested mc is hitspot. Do I target it like this? Flash says no. But I don't know how else to.
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Aug 27, 2007
i have an array called movieList that's made up of nine movieclips ("one_mc" for example). when something happens in my timeline, i want to send each of the movieclips to their fifth frame. i tried the following code and it didn't work:
[Code]...
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Apr 25, 2009
Down the end of the code I try to trace(english[j] but with undefined the result. However I can trace(english). How comes I can't target an index.
function Article(imagen, sonido) {
this.imagen = imagen;
this.sonido = sonido;
[code]....
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Nov 16, 2009
I did this:
Code:
var mc_array:Array;
mc_array = new Array(3);
mc_array[0] = mc1;
[code]....
I want to use arrays to shorten things, but I don't know how to get and set the properties of individual entries of the array (with a mouse click).
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Oct 30, 2010
I have my code in the root first frame. I would like to know is it posible to attach movie from the library to array, but tu have that array created in some movie clip so the path to the newly created instance would be _root.some_movie_clip.array[i].
the code goes like this:
Code:
for (i=0; i<11; i++){
displayed_icons[i] = attachMovie("my_library_mc"+i, "new_mc_"+i, this.getNextHighestDepth());
[Code].....
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Jul 14, 2010
I have one main array of 10 elements, inside each element there's another array of 3 elements. So, I must click on any of those 3 elements and compare its index with another array.Problem comes when I try to get its index since it gets it wrong.. I've try with this:trace(_choicesArray[_counter].indexOf(e.target));I even created a temporarly array that gets that specific array elements, but I always get -1. After many tries, I realized it's not a problem of the array or the index, but the event target somehow doesn't know what it index is.. or something like that.. still not so sure.his is the code:
ActionScript Code:
private function addChoices():void {
for (var i:uint=0; i<_choicesArray.length; i++) {
[code].....
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Nov 11, 2011
Is there any way I can target the next and previous items in an array? For example, if I wanted to make a gallery where there's one main image and next/prev buttons to switch between the images in the array.
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Apr 25, 2009
I can't trace(english[1]); ie: an index of the array BUT I can trace(english);
function Article(imagen, sonido) { this.imagen = imagen; this.sonido = sonido;}function makeArray1(success) { var i, j, mainTag; if (success) { for (i=0; i<=moXML1.childNodes.length; i++) { if (this.childNodes[i].nodeValue == null && this.childNodes[i].nodeName == "appear") { mainTag = this.childNodes[i]; } } num_reg = mainTag.childNodes.length; // numero de ejercicios for (i=0;
[code]....
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Apr 2, 2009
How can I target a movieclip that is inside each item in the array using getChildByName. Heres my code so far:
var aMC:Array=new Array(letter, envelope, parcel);
if(i< aMC.length){
var myTargetName:String = aMC[i].target.name;
var myTarget:DisplayObject = getChildByName(myTargetName);
trace("Stamps Target: "+myTargetName);
if (evt.target.dropTarget != null && evt.target.dropTarget == myTarget) {
// do what ever here
i++;
}}
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Aug 2, 2010
does anyone know if it's possible to target values stored in an array in a function from anywhere in a movie? e.g var Pressed:Array = item trace(Pressed)
if i trace the Array name within the function it spits out values, but when i try and access the Array from outside of the function it doesn't work.
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