ActionScript 3.0 :: How To Target Dynamically Created Objects

Sep 3, 2009

I am learning AS3, and I am trying to understand how to target dynamically created objectsI have the code:

Code:
for (var i:Number = 0; i<5; i++) {
var boton:CreateButton(stage.stageWidth/5,30,0,1,colors[i],test,0xFFFFFF,"English");

[code].....

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So I have this code to create and load an external swf. I am trying to write a simple function to target the mc within the loaded swf. Once clicked I want it to load a new swf inside the same mc (container_mc). I'm having trouble even targeting that button though. Any thoughts?

[Code]...

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ActionScript 3.0 :: Accessing Dynamically Created Objects?

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If objects are created dynamically in AS3, using code like this:

for (var num:Number = 0; num<10; num++){
var txtFld:TextField = new TextField();
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then later, i want to changet the text of one of the TextFields, how can I do that? The only instance listed in the variables is a single instance of "txtFld" and it is the last one that is created. How can I access the others?

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Alright, so I'm creating objects dynamically,[code]...

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ActionScript 3.0 :: Add Event Listener To Multiple Dynamically Created Objects?

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So I have an object, generated on each click of the mouse. It's set up as a series of points with properties, with values for position randomly calculated, and set around where the user clicks the mouse. Lines are drawn from where the mouse is clicked out to each of these points, so it kind of looks like a star, but only lines, rather than a solid shape (like those old 50's atom clocks?). So once clicked there's an enter frame event listener on the object so that each of the points 'wobble' (using a randomly generated number) up and down around the original point.

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[Code]...

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ActionScript 2.0 :: Dynamically Created Textboxes And Ungrouped/non-symbol Objects?

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i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up. at present the dynamically created text field into which the typing text will be put into has a depth equivalent to that of a guide inside the component (just a plain mc used for determining sizes etc nothing special) +1 i added 1 to its current depth because if i dont i only seem to get EITHER the circle OR the typer.... whereas if i add 1, i get EITHER the typer AND the circle OR just the circle..but this doesnt make sense does it? i mean if the typer layer is on top then it has a higher depth (ie. closer to zero as depths are currently in the negatives still ) so if i add 1 it shouldnt conflict with anything and i should get it typing and displaying the circle surely?and if it is below then the circle has a higher depth so in this respect if the typer wouldnt work when it is on the bottom i could understand this as the depths would be conflicting and as such the dynamically created text field couldnt be created in the first place because the depth level is already occupied....

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ActionScript 2.0 :: Depth With Dynamically Created Textboxes And Ungrouped / Non-symbol Objects

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im building a full as anything text-typing-component... easily modified and adapted etc...one problem however... i came across a depth issue in testing.... its a little peculiar so you will have to bear with me... i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up....

[Code]....

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Feb 17, 2010

I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.

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PHP Code:

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I want to set the scaleX and scaleY of certain child objects within a movieclip, but there are tons of other elements inside of it. Here's what I have so far:

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Code:

function loadThumbs(){
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[code]....

now i want to have it so that when u click a thumb, it re-layers them. I am able to get the one u click to the front of the order, but how can i tell the others to layer as i want? I guess the problem is that I cannot use the name of the display object and i can't user image_loader to setChildIndex with.

Code:

function replaceElementAndMoveThumb(event:MouseEvent):void{
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here is the source code:

Code:
/*
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[Code]....

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Here is the code:

ActionScript Code:
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[code]....

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Code:
//record objects starting position
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[Code] .....

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[Code]...

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I have an issue in flex which is causing a bit of a headache!

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public override function handleMessage(message:IMessage):void
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[Code]....

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ActionScript Code:
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[code].....

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ActionScript Code:
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[code].....

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Why does this work...

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[code]....

And this does not work? All I've done is try to create 7 new XML objects using the counter...

textForContent = ["1.xml","2.xml","3.xml","4.xml","5.xml","6.xml","7 .xml"]
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[code]....

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[AS]
stop();
//-------------------------
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[code]....

How would I go about targeting the button instance and tell it to load an swf?

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var objectoriginalX:Number;var objectoriginalY:Number;chlorine_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);chlorine_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);function

[code].....

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[Code]...

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Flash :: Get The MouseEvent.localX And LocalY Of A Target But Not Its Child Objects?

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I'm creating a simple drawing application that adds new Shape objects to a MovieClip "canvas" every time the user clicks and drags. The problem is, I'm noticing that even though the MouseEvent listeners are set to the MovieClip, the child Shape objects are being returned as targets as well. This disrupts the localX and localY as well, causing the drawing cursor to jump around as the coordinates change from being local to the entire MovieClip to local to the Shape the mouse is currently over.Is there any way to retrieve the most parental target from a MouseEvent?

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