Actionscript 3 :: Two Objects Created With The Same Address In Flex

May 20, 2010

I have an issue in flex which is causing a bit of a headache!

I am adding objects to an ArrayCollection but in doing so, another ArrayCollection is also picking up these changes even though there is no binding occurring.

I can see from the debug that the two ACs have the same address but for the life of me can't figure out why.

I have two Array Collections:

model.index.rows //The main array collection
model.index.holdRows //The array collection that imitates the above

This phantom data binding occurs only for the first iteration in the loop and for all others it will just write it the once.

The reason this is proving troublesome is that it creates duplicate entries in my datagrid.

public override function handleMessage(message:IMessage):void
{
super.handleMessage(message);

[Code]....

View 2 Replies


Similar Posts:


Actionscript 3 :: Address Objects That Aren't On Frame 1?

Mar 1, 2010

I have an object (button) on frame 2 of my timeline, with the name btnMenu. When clicked, i want to return to frame 1 in the timeline. Actionscript 3 does not allow me to bind the eventlistener to the button from my code on frame 1.Layout:layer 1: Actions, only on frame 1layer 2: btnMenu, only on frame 2 (with an empty frame in front)Code:

stop(); // don't automatically go to frame 2
btnMenu.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(1); }

(and other code to go to frame 2 obviously)The error i get is "can't find method/property of object that is null" (roughly translated).

View 1 Replies

ActionScript 3.0 :: Erase All Created Objects

Dec 2, 2009

If I press the button for the photogallery it creats new Objects, and dont erase it after i go back to main. So long its load all the objects in the memory and its exists all the time...

But I want that, delete all the objects from the memory after i go back to the main!

here is the source code:

Code:
/*
Created by Min Thu
http://www.flashmo.com
AS3 References and Credits

[Code]....

View 9 Replies

ActionScript 3.0 :: Accessing Dynamically Created Objects?

Mar 17, 2009

If objects are created dynamically in AS3, using code like this:

for (var num:Number = 0; num<10; num++){
var txtFld:TextField = new TextField();
txtFld.text = 'This is the original text';
this.addChild(txtFld);
}

then later, i want to changet the text of one of the TextFields, how can I do that? The only instance listed in the variables is a single instance of "txtFld" and it is the last one that is created. How can I access the others?

View 1 Replies

ActionScript 3.0 :: Listen For Objects Created By AddChild?

Feb 10, 2010

i created a "for" function who ´ll display an X number of buttons with addChild, and give a name for each using button.name = "name" + variable but later if I want to listen for the buttons using their name don´t work, already know that there is getChildByName so i tried but give me the same error who tells that there no object with that name.My question is, how i can listen for the objects created if i already have a name for each one of them? here is the code im doing.
 
for(var i:int = 1; i <6;i++){var miBoton:boton = new boton();var miTexto:TextField = new TextField();miBoton.x = i * miBoton.width + (i* 10);miBoton.y = 20;addChild(miBoton);miBoton.name = "boton" + i;miTexto.text = "hi";miBoton.addChild(miTexto);trace(miBoton.name);trace(miBoton.parent);}

View 6 Replies

ActionScript 3.0 :: Objects Created In Document Class?

Sep 5, 2009

So I'm trying to create an object in my document class then reference it from a custom class file.I'm creating a photoContainer MC in the createPhotoContainer method and directly after it's creation it gets passed to the GalleryView class by calling it's constructor function.

ActionScript Code:
public class GalleryDocument extends MovieClip
{

[code].....

View 5 Replies

ActionScript 3.0 :: Access Objects Created In A For Loop?

Jan 21, 2011

I need to be able to make a large amount of concentric circles, using only the action script. I need to be able to alter each of these concentric circles independently from each other. Currently My code is as follows:

ActionScript Code:
var circ1:MovieClip = new MovieClip();
addChild(circ1);

[code].....

View 6 Replies

ActionScript 2.0 :: Dynamically Access Created Objects?

Sep 11, 2011

Way to make a dynamically created object and remove it when it hits another dynamically created object, like a bullet?

View 9 Replies

ActionScript 2.0 :: Cleare Dynamically Created Objects?

Mar 29, 2012

I have a scroll pane with textboxes and buttons that are dynamically created in a function. The textboxes are a user list that can get very long.

I am having problems where once I get out of this frame I want everything to be removed. I have tried removing the scroll pane but all the dynamically created objects remain. Is there some command when you enter a new frame to clear all objects or something along that line?

View 2 Replies

ActionScript 2.0 :: Why Are Counter Created New XML Objects Not Working

Nov 24, 2006

Why does this work...

textForContent = ["1.xml","2.xml","3.xml","4.xml","5.xml","6.xml","7 .xml"]
counter = textForContent.length-1;
while (counter>=0){

[code]....

And this does not work? All I've done is try to create 7 new XML objects using the counter...

textForContent = ["1.xml","2.xml","3.xml","4.xml","5.xml","6.xml","7 .xml"]
counter = textForContent.length-1;
while (counter>=0){

[code]....

View 3 Replies

ActionScript 3.0 :: How To Target Dynamically Created Objects

Sep 3, 2009

I am learning AS3, and I am trying to understand how to target dynamically created objectsI have the code:

Code:
for (var i:Number = 0; i<5; i++) {
var boton:CreateButton(stage.stageWidth/5,30,0,1,colors[i],test,0xFFFFFF,"English");

[code].....

View 6 Replies

ActionScript 2.0 :: Flash 8 Referring To Code Created Objects

Oct 26, 2009

I'm creating mc's during runtime like this:
for (var i:Number = 1; i <= pictures; i++) {
this.attachMovie("box_mc", "box" + i+ "_mc", this.getNextHighestDepth())
}

So, if pictures is 5, then we end up with 5 boxes, box1_mc, box2_mc, box3_mc and so on. But I can't work out an easy way to refer to them later on. For example, say someone presses a button and I want to move all of them - how can I set their _x value in a loop? For example, if I wanted to move all of them 100 pixels, then this wouldn't work:
for (var i:Number = 1; i <= pictures; i++) {
"box"+i+"_mc"._x = "box"+i+"_mc"._x - 100;
}

View 1 Replies

ActionScript 3.0 :: Set Up Tween Animation On New Created Objects On The Stage?

Apr 12, 2011

I'm currently making my own 2D shoot' em up and I've created a simple  enemy spawn state machine which allows the game to automatically keep  spawning/creating new enemies on the stage. Before I had this spawn loop machine/code set up, I had only one single  enemy which was already on the stage to test the gameplay of my game and  the enemy as set up tween object using tween animation. I'm wondering  if its possible to add/able tween animation on all new created enemies  as appear on the stage giving them movement/ai? This is possible? I've experimented with some code, I'm failed to succeed withs such  functionality, I just wondering where I am going wrong or if anyone knew  of any alternatives to my approach?

[Code]...

View 6 Replies

Actionscript 3 :: Positioning Class-created Display Objects?

Mar 16, 2011

Take this class:

package {
import flash.display.MovieClip;
public class test extends MovieClip {[code]......

Why does the following code not move the created circle and how can I make it do so?

var s=new test(stage)
s.x=500

View 2 Replies

Flash :: Objects Still Created When Omit Importing Classes?

Oct 2, 2011

I'm working through a tutorial to create an mp3 player in actionscript. When I delete my first 4 lines of code, the .swf still works great! I thought you needed to declare what classes you're importing for every object you create later on.

import flash.events.MouseEvent;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;

[Code]...

View 1 Replies

Flash :: Resize The Drawings Objects Created In Runtime?

Jan 21, 2012

I am new in flash so this question can sound stupid

I am about to create my first drawing in the adobe flash of some creature.

The problem is CAN i resize it when the flash is running (in runtime) by the end user.

Example: I want to increase the height of the creature.

View 1 Replies

ActionScript 3.0 :: Access Methods Of Dynamically Created Objects?

Oct 24, 2009

Alright, so I'm creating objects dynamically,[code]...

View 4 Replies

ActionScript 3.0 :: Export Dynamically Created Flash Objects Into .DWG?

Jun 7, 2010

iam in a situation to convert the dynamically created objects( just movieclips which contains boxes,texts etc) in flash using AS3 to .DWG format. i tried converting the flash objects in to SVG format , then tried to open it in Auto Cad , but the texts are not editable in auto Cad;

View 0 Replies

ActionScript 3.0 :: Enumerate Shared Objects Created By An Application?

Dec 20, 2010

Is there any way to enumerate the shared objects created by an application? I'd like to create a number of individual shared objects and then enumerate them when the application starts again so it knows what's been stored. I want to store them individually because there could be a large number of them and I only need to use a few in any one application session and I don't want to read them all as one big shared object

I know I could put their names in a "master" shared object, enumerate that list of names, and manage it that way, but being able to enumerate the shared objects directly seems much cleaner.

View 0 Replies

Actionscript 3.0 :: Assign Instance Names To Xml Created Objects?

May 21, 2009

how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...

Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {

code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?

View 13 Replies

ActionScript 3.0 :: Associating A Loop Variable To Objects Created In It?

Jun 3, 2009

I create some movieclips dynamically through a loop and store them into an array. I add an event listener to all those movieclips. In the function to which I direct the listener I want to be able to get the loop variable value associated with each movieclip. For example if you click the movieclip that was created the first time the loop ran then you would get the value 0.

Hope I have explained myself well enough. Is it necessary to create a custom event class for this?

[Code]....

View 3 Replies

ActionScript 3.0 :: Destroy All Created B2Body Objects In B2World

Dec 3, 2010

I have created 4 b2Body objects in box2D (using a common function) with the same name. I want to destroy these objects later. But i dnt know how to access each one of the. Now i could access and destroy only the last created object.If the same situation of multiple copies comes when using MovieClip, i usually copies its reference to an array, and later access it by "Holder[i]". Is there a similar method in Box2D also?.Or any other idea to destroy all created b2Body objects in b2World..

View 2 Replies

Get Logo To Appear Next To The Address When Website Address Is Typed In

Jul 14, 2009

how to get your logo to appear next to the address of your web site when your website address is typed in,
for example if you look at the website address at the top of the screen you see (logo) [URL]

View 1 Replies

ActionScript 3.0 :: Add Event Listener To Multiple Dynamically Created Objects?

Apr 17, 2009

So I have an object, generated on each click of the mouse. It's set up as a series of points with properties, with values for position randomly calculated, and set around where the user clicks the mouse. Lines are drawn from where the mouse is clicked out to each of these points, so it kind of looks like a star, but only lines, rather than a solid shape (like those old 50's atom clocks?). So once clicked there's an enter frame event listener on the object so that each of the points 'wobble' (using a randomly generated number) up and down around the original point.

For some reason, I can either set it so that on each new click of the mouse and newly generated object, the last one stops "wobbling" and only the new one does, or each new object moves to where the new object is, and maybe is still wobbling(?), but is underneath the new object. This way has the event.target as a new object in the wobble function, so I think it may be just a case of where the centre point is - i.e. saving the mouse x and y for each object individually, or perhaps I have too much of the setup function code repeated in my "wobble"function?

[Code]...

View 3 Replies

ActionScript 2.0 :: Dynamically Created Textboxes And Ungrouped/non-symbol Objects?

Aug 10, 2004

i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up. at present the dynamically created text field into which the typing text will be put into has a depth equivalent to that of a guide inside the component (just a plain mc used for determining sizes etc nothing special) +1 i added 1 to its current depth because if i dont i only seem to get EITHER the circle OR the typer.... whereas if i add 1, i get EITHER the typer AND the circle OR just the circle..but this doesnt make sense does it? i mean if the typer layer is on top then it has a higher depth (ie. closer to zero as depths are currently in the negatives still ) so if i add 1 it shouldnt conflict with anything and i should get it typing and displaying the circle surely?and if it is below then the circle has a higher depth so in this respect if the typer wouldnt work when it is on the bottom i could understand this as the depths would be conflicting and as such the dynamically created text field couldnt be created in the first place because the depth level is already occupied....

View 12 Replies

Actionscript 3 :: Operating On Objects Using Flash That Were Created Manually By A Designer In The Timeline

Jul 25, 2011

I was trying to build an application where a designer has created content on the timeline as a sequence of key frames. Each key frame is completely different. When the application is started I choose one of the frames, move the play head to that frame and stop (using gotoAndStop). Next, by referring to symbols in the key frame by name, I use AS3 to allow drag and drop, and I also do some programmatic movement.

The problem is that when I move to a different key frame on the timeline using gotoAndStop, the symbols that were touched by AS3 in the previous frame, even if they are not referenced by the designer's key frame, show up on the stage. It is as though any DisplayObject that I touch with AS3 becomes divorced from the timeline.

how to programatically work with timeline (MovieClip) content that was manually created by a designer. This just seems like it should be a really common use case. It seems that about the only thing I can do safely with the timeline is to move the play head and respond to events (if I don't change the state of DisplayObjects in the timeline). Also, is there any good documentation on how objects get allocated and destroyed when the timeline plays?

View 1 Replies

ActionScript 2.0 :: Username And Password To Be Checked Trough The Created Shared Objects

Jul 7, 2009

So i have a register and a log in form with shared objects but iahve a problem. I have two input text fields named: textfield textfield2 The One is for username and the other one is for password. So when you tpye some text in it for saving it as SO i use this code: P.S The button is an MC

[Code]....

so untill this point it works fine but then when you go to log in i want when you press the log in button the text that you wrote for username and password to be checked trough the created shared objects this means mySO and mySO1 and if there is a match the movie to proceed to a designated frame if there is not to go again to a designated frame whare it will be the ACCESS DENIDE text.

View 1 Replies

ActionScript 2.0 :: Depth With Dynamically Created Textboxes And Ungrouped / Non-symbol Objects

Aug 10, 2004

im building a full as anything text-typing-component... easily modified and adapted etc...one problem however... i came across a depth issue in testing.... its a little peculiar so you will have to bear with me... i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up....

[Code]....

View 12 Replies

Flex :: Get Website's IP Address Using AIR App?

Jan 12, 2011

How do I get the IP address of a certain website using Flex 4 via an AIR application? I know that this is do-able using ping but how can I replicate the same only this time, using AS3 in Flex 4 and as an AIR application.

View 1 Replies

Flex :: Get IP Address Of An AIR 1.0 Application?

May 25, 2011

I need to find the IP Address of the system my AIR App is running. I found a similar question here. But the solution is with SDK version higher than 3.5 it seems. Can this be done using Flex 3?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved